My problem with timegating is this.
Some people don’t have much time to play but on certain days they get to play for a very long time, in this cases students, shift workers and the like and in these certain days I want to play to my hearts content… but I can’t because there is an artificial cap or " time gating " a smooth cap.
An example of things like this is world quests, I can do world quests on day 1, day 2, day 3, day 4, 5 , 6 and 7 and I can complete let’s say a 100 world quests this way in 10 hours spread-out through the week.
But if I take a 12 hour gaming session on say, Saturday I can probably finish 20-40 worldquests at max, it’s the same time spent and I’d argue I even spent more time in my case, yet I was significantly less rewarded because of said system.
Now world quests is abit of a niche argument to use, but I think they’re sufficient to represent my issue.
Another problem I have is timegated storylines.
If I wanna roll through the story line in 1 long session in 1 go then I should be able to, it sucks to get 30 mins of content every week, and it makes no sense to " just wait till it’s all out then " and it sucks that even if I wait till it’s all out there are times were I can’t even do it in one session because… nested time gates like sending missions, waiting for troops, waiting for world quests etc.
You can have a go at raid as many times as you want, until the boss is down.
I reckon, you cannot do the same on Torghast untill very late in the game?
I mean if I finish a no mask run, I still wasted my chance as a 5 mask run in visions and it’s probably the same in Torghast, although I’m not against limitedness here to be honest as long as it’s not ridiculous or locked behind boring repetitive and irrelevant content ( looking at you laggy pandaria and lame uldum )
Define a no-lifer? I know plenty of " no-lifers " who are very successful and well established people in life.
It’s not my fault some people can’t control themselves and want others to do it for them.
Also, there are parental controls present.
Also, people still play this game for just as long as before the caps and time gates, only their progression is exponentially slowed once they reach a certain point and is put on hold because someone complained that others got way stronger than them.