Timewalking dungeons not fun anymore

Hello everyone, I wanted to share my thoughts about the current timewalking Dungeons event because as of today’s date, August 10, there is a Legion Timewalking Dungeons and I still remember a few months ago, these dungeons were much more pleasant to go through. Where you could move relatively quickly from one boss to another and get parts of old eq for mogs or level up and equip your alt.
After a whole week of playing Timewalking Dungeons with different characters, I came to the conclusion that these dungeons are no longer so fun and cool to complete. The difficulty level is definitely too high and we are often killed by groups of garbage mobs on the way from one boss to another, which is not so fun anymore because the level seems to me to be harder than the current Dungeons from the current Dragon Flight expansion, where, however, a small group of mobs in the passage between bosses is not able to kill you so easy as during the current event of legion Timewalking Dungeons. These are just Timewalking Dungeons and I think that the level should be a bit lower than in comparison to the Dungeons of the current expansion. Share your opinions, observations and thoughts, maybe it’s just me…

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I prefer it this way to be honest.

Before the change you could go into a Timewalking Dungeon and watch everything melt as if you had a max geared group killing mobs in normal dungeons. I didn’t find this to be much fun.

These dungeons aren’t that difficult either, people have just had it too easy previously.

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Timewalking dungeons have a weird history of pending between the original intended difficulty level to very easy boring runs that almost feels like soloing a legacy instance.

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Well, I just did my first TW dungeon in a while. It’s definitely harder.

What bothers me about this is the arbitrary and chaotic back and forth. It means you can’t prepare, you can’t advance, your choices have no meaning, your investment of time has no certain outcome. At the end of the day, you’re at the mercy of a group of rather secretive game designers with their hands on the levers.

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Now dungeons better than before.
No-brain runs without any shadow of challenge were REALLY no fun.

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I don’t mind the difficulty increase, makes them less boring.

The main problem is that you join groups that don’t realise that the difficulty has changed and still try pull the entire place and it ends up being a wipe fest becuase they can’t adjust to the change.

But there are certainly some mechanics that are way overtuned just now.

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I found Legion dungeons in TW really awful than other TW dungeons

Since-
Court of Stars - Second boss sometimes TANK confused for clean
AND waste time find spy (I knew addon had help. But still bad)
Vault of the Wardens - sometimes end had unfunny
Black Rook Hold - I found NPC night elves had one shot or high hit. Very stressed
Eye of Azshara - green snake very nightmare. Poison too high and trashs messed up

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some areas are harder than in a +20 in season 1-3 in df. gg

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For me, the reason I dislike Timewalking…

There’s always someone in a group that likes to speedrun and gets us killed and blame it on the lower leveled characters… But tunning these current ones. I get a sense of nostalgia which I kinda like.

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Was a slog to go through, 5% haste as an SP feels so bad to play at.

I haven’t bothered with TW this week. And hearing the OP, I’m glad I didn’t.
I like my Timewalking to go fast and easy. There’s regular dungeon runs at various difficulties for people who want challenging content. TW dungeons shouldn’t be that.

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This is almost what happened with the transition from WotLK to Cata, but at a much milder scale. If anything, the speedrunning design is absolutely anti-fun for anyone who plays WoW as a video game

The dungeons are not difficult, they are just more dangerous. If you take it slower they can be even easier tham before. If you pick 4-5 enemies at a time, there is absolutely no chance of dying unless intentionally standing in red or not doing mechanics. Blizzard has also messed up even worse with the scaling, where some of the unavoidable incoming damage can hit for 90% of a non-tank’s hp.

But as others said, the major thing that makes them horrible is the behaviour of speedrunners who think that the only valid way to play is to pull everything until the boss and then start treating it as Patchwerk fight. Some tanks don’t even know that they have to use their defensives first. I had a Prot Warrior with absolute 0 uses of Ignore Pain in the entire dungeon.

I did it the 5 dungeons both on my main healer and on my tank alt. On both characters I was berated. On my healer because I was unable to outheal the damage of 3 different packs of enemies at the same time and because I didn’t dps, and on my tank because I literally pulled every pack 1 by 1.

And like in 99% of cases, people outright refuse to say “Hello” or “Thanks for the run, cya”. They don’t treat everyone else like humans, but like NPCs.

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Well the scaling is messed up because we’re still scaled to ilvl 120 even though they changed the ilvl curve, so barely any secondary stats makes us weaker even if the enemies were scaled to accommodate that ilvl.

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Timewalking dungeons were never intended to be the clownshow they´ve become over the last years.

But of course now that the can´t be facerolled, they´re “not fun anymore”. Because God forbid people have to actually play the game and not just have everything die by merely by existing :rofl:

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It’s a tough one. For me, I like some challenge without it being a wipefest. Recently they were so easy it was a forgone conclusion that you’d ace it, and they became little more than a race through the dungeon trying to keep up with the tank while they solo’d it. Bliz might as well have given us a skip, free loot, and autocomplete the “do 5 TD dungeons” quest.

Got to ask… since its repeated content and more or less levelling… Why make it a chore we been there done that TBC/Cata. Some of the later dungeons are just long boring messes cough BFA.

Challenge? Isn’t Mystic for that?

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That’s why I said it’s a tough one, because it’s impossible to please everyone. I don’t use them for levelling, I do them either for the quest reward, or to relive dungeons that I loved “back in the day”. But I can appreciate that others want to use them for levelling or to speed run for transmogs. When the tank doesn’t need healing, the DPS can stand in the fire and not bother to interrupt, and the healer can be in a DPS spec, I don’t like it as much.

Twing walking meanders between immensely hard going and absolute faceroll. Blizzard having just introduced a game changing patch has messed with all the talents and outputs. Not surprising this is one of the more extreme instances.

From what I am seeing, and I did a lot of TWing this week, there is a wide variety of output and dungeon know how. High end dps are acheiving 4-4.2k (mostly elemental Shaman) V’s low end some doing around 500.

Serpentrix (Eye of Ashara) is has shown to be the biggest content block. This mostly suffers when the dps is extremely low and the healer cannot catch up to the group on the 3rd transition. I saw three different groups take three wipes on this before it died. No one walked away from it.

I’m all for having them not being faceroll zugzug easy, but is too much to ask for consistency? Or it made abundantly clear that such a change has been applied? The S4 dungeon changes were well trailed; this TW scaling less so.

I think I’d take a low key DF dungeon over TW Court of Stars (which is supposed to be pitched at Heroic).

Edit: Surely it’s not beyond the wit of man or woman to flag an advisory note in game (!) the first time a player queues for a dungeon after scaling changes.

Because there are groups that don’t interrupt. I’ve been there as a holy priest, had to blow all my cooldowns just so some people survive the duration of the channel and kill him.

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