its so easy that if you die its your own fault. I pick all packs and we destroy them simple as that. Even with my levelling mage and tanks that pick the whole dungeon i never died. 10000 times i prefer to sprint the whole dungeon than go pack by pack.
You have to understand that the majority in these dungeons have played the game for years, we’ve been there done that so naturally most people want to just get this chorewalk over and done with and get the quest box.
Well because you cannot have it both ways my friend.
You cannot do content for both end-game players and those that are leveling alts and stuff. Something has to give!
IMO what blizz has to do is simply give us level 80 boost in exchange for gold once we get 1 toon to 80. DONE.
Accept the reality that players dont want to sit around wasting their time “learning” or whatever lame excuse there is to justify questing/timewalking. They want their alt at level 80 doing M+ as soon as possible.
Then they are free to do whatever they want with the timewalking and chromi time stuff.
My BDK also ran through them, but I make sure I got aggro. Went super fast, nobody died. There’s also people who do it whilst not having a clue what they do though.
I don’t mind big pulls but I do object to tanks who want to play like that not being able to get or keep aggro . Also people who don’t make sure all are in the Boss room before pulling. Usually results in a boss reset or deaths outside the gate. Which is pointless.
I either pull the entire dungeon yes, or when the rng gods bless me with a lvl11 twink player he’ll do the rest. I cannot imagine how strange it must feel to a new player hah.
Couldn’t agree more that Timewalking dungeons are a terrible thing to enter, primarily due to once again the scaling.
Trash packs dies within a few aoe spells/abilities. All bosses dies after only 10 seconds. The damage done by the trash and bosses are trivial and don’t even require a healer- the tanks use active mitigations/self heals and the dps use their basic heal/shield abilities and still nobody is going below 80% hp. Regardless if the people in the group are at level 80 or below that. Haven’t yet seen any level 10/11 twinks but I can only assume it will be even more boring with one, when they usually pull the entire dungeon and rush to the end boss, often leaving the rest of the group behind and to tend to themselves.
It’s a terrible experience the scaling in Timewalking dungeons when everything is so easy it’s pointless to do them except for 2 primary reasons: The weekly quest for the 639+ chest, and for leveling alts quickly. Gearing in Timewalking used to drop heroic dungeon quality loot, now it’s loot at the same ilvl as normal dungeons and there is no “carrot on a stick” to do them except for these 2 reasons.
Increase the health and damage done by all enemies in the Timewalking dungeons.
What I fail to see is how is everything mentioned a problem? Do you like doing the same chores time after time (and let’s be honest, both leveling and repeating the same 5-dungeon quest for the loot piece time after time eventually stops being new and exciting)? And even if you do, why do you think there’s no one that would prefer to be done with the said chore as quickly as possible and be off to doing something more interesting?