As the title suggests, the 9.1.5 Mage Tower is completely undoable on almost any spec that I tried ever since the TWW pre-patch dropped. I tried these fights at level 80 as well, thinking that maybe they adjusted the fights with the new Hero Specs in mind, since we get to keep those within the Mage Tower, a power bonus we did not have in Shadowlands or Dragonflight.
Some bosses and mobs have up to 10x the amount of HP and damage they had before, while our character stats, gear, gems, enchants, consumables, talents and abilities remain around the same power level, sometimes getting buffed by about 15-25%.
For example, for a Havoc DH fighting Xylem, the boss now has 689K HP, up from the 126k he used to have before the pre-patch. You used to be able to tank 1 of his Comet Storms + 3-4 Frost Bolts before dying, that’s been reduced to 1 Comet Storm and 1-2 Frost Bolts, depending on whether you preemptively Blur or not.
The damage you do due to the new scaling for gear and character stats (because those got changed in the pre-patch), enchants, gems, trinkets and Hero Talents seems to be about 15-25% higher, depending on the spec and setup. I went from doing about 4.5k overall on my Havoc DH to doing about 5.5-6k. This kind of scaling is making fights ridiculously hard to execute and most times actually mathematically impossible, even if you’re a god gamer.
For context, I am someone who has completed 15/36 challenges in the Timewalking Mage Tower, I do have the Soaring Spelltome, and I’m trying to go for 36/36 because I really enjoy the Mage Tower, like many people. I know every Mage Tower fight inside and out, as I’ve completed them tens of times.
As for gear, I have the absolute best gear you can have in this game mode on every character I tried to do this with. Before the pre-patch, you could complete most of the challenges with levelling green gear and no trinkets, no enchants, no consumables, no gems, you just mostly had to have drums and the right talents for each fight, as certain mechanics forced you to run certain talents, but most specs were very well equipped to deal with them, except for Holy Priest which was a nightmare.
Now I have a full set of TBC dungeon armor pieces with the most sockets possible, MoP rings and neck (as they give main stat as compared to items after MoP and also can proc sockets, which mine have), Garrosh Heirloom weapons (as they have 4 sockets total for a dual wielder + the highest main stat socket bonus available), so I have about 18-22 sockets on each character, socketed with Queen’s Garnets and the unique equippable BFA and Legion main stat gems (which should be an overkill level of min-maxing) and as far as the trinkets go I’ve tried literally every single raid and dungeon trinket and most levelling/quest trinkets from TBC all the way to Dragonflight and I’m currently testing out the levelling TWW trinkets.
And yes, for those wondering, that includes former super overpowerered trinkets such as the “summoning a guardian to fight for you” type of trinkets that used to deal 40-50 to sometimes even 90% of your overall damage, melting bosses in a matter of seconds, but now those just seem completely disabled as the guardians do 0 to 1 damage per hit and obviously that’s not very useful when bosses have close to 1 million HP (Captain Zvezdan’s Lost Leg, Crate of Kidnapped Puppies, Ghost Iron Dragonling, etc.) .
For those that are curious as to how and why, I’ve basically kept almost every single trinket I got from anywhere across 30 alts since 9.1.5, specifically to test them out in the Mage Tower. For enchants and consumables, since the ilvl of the gear and enchants you’re using went up (before being scaled down by entering the tower) you can now use almost any enchant from any expansion on any piece of gear. I have enchanted every piece of gear I have and I’ve tried every weapon enchant in the game for DPS, tanks and healers.
As you can see, I’m very committed to this grind and I’ve lost my sanity and hundreds of hours being a Mage Tower mad scientist.
I’m just very upset that I’ve gathered all of this knowledge, spent millions of gold (prior to the region-wide auction house crashing prices on enchants and gems) and saved hundreds of weapons and trinkets in my banks over 3 years to be able to have fun with them and complete “Tower Overwhelming” just to never be able to use them due to me jumping back into the Mage Tower at a time when the scaling is ruined, because I thought I have time and I don’t have to rush, due to the team giving us the feeling that the Mage Tower is not changing or going anywhere anytime soon.
All that said, in my opinion, the Mage Tower should go in either 1 of 2 directions:
- be completely gear agnostic, meaning no gear stats matter because everyone gets scaled to a certain percentage of stats regardless of gear (for example everyone has 20% haste, 20% crit, 20% everything) and everything else is disabled (trinkets, consumables, sockets, weapon and armor effects, etc.)
- everything works like it did in Shadowlands where most things work, but the super overpowered things like tier sets, legendaries, some trinkets and some weapon enchants are disabled or nerfed and we get scaled accordingly, accounting for the fact that we now have Hero Talents (or just disable those as well and then you don’t need to do any fixing)
I hope this reaches a developer at some point. I know they’ve got their hands full with the 1 million new bugs and issues the new expac brought as it’s a very ambitious and large expac full of new systems, but a lot of people enjoy Timewalking and especially the Mage Tower and I think that in an RPG it’s very cool to be able to play mad scientist with all the items that have been introduced over 20 years of a game’s lifespan instead of all your toys and fun items and effects you got used to for 2 years at a time being worth nothing more than nostalgia and filling up your void storage with no purpose, because you can never use them in relevant content ever again. I personally had lots of fun defeating Xylem with my Arms Warrior with about 10 different sets of trinkets and weapons. It made a great and fun challenge replayable and enjoyable for me. Sorry for the long rant.