Timewalking too easy?

TW is mind numbingly boring. My eyes literary start glazing over when i do and then i just roll my fingers over the keyboard. How people run these on multiple alts i dont know?

I know its supposed to be easy, but the by-product of that is boredom. Not sure how they can fix it tbh. I just do the 1 TW to pick up my 500 tokens and then gtfo.

Esactly this. With this toon (if tww Will be alt froendly Will be the second One to be mained. I realized Priest Is so fun… but pally Is pally) in te im Just spamming the 2 aoe. For the rest… Im useless.

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People have different definitions for casual/hardcore but the fact remains some people feel entitled to victory regardless of their abilities (or that of the group).
Balancing scaling takes ton of work even without such a diverse audience so blizz chose the easy option and made everything trivial so nobody complains about being brickwalled from content.

I expect it to be entertaining, not a snooze where you can walk through by pushing random abilities once in a while and otherwise do auto attacks.

Back in cataclysm nhc and hc dungeons were way harder and it was glorious, they were actually a little challengeing but without a timer or a score to apply pressure. I ran dungeons all day back then with all alts. Nowadays I lack the motivation to do nhc/hc/TW dungeons because they are just too easy - you don’t need to have any idea about what’s going on with the enemies or your own character. That’s NOT fun.

I actually hope with the introduction of follower dungeons they will up the difficulty of nhc & hc again, because the really uninterested casuals can run the “easy mode” with followers.

Yes, I know there is M+ - but that’s only for max level characters and M+ doesn’t work to gear alts quickly, the loot is too sparse and the dynamic is wholly different than in nhc/hc becuase of the “competitive” flair; and even there - you no longer need to cc trash mobs (remember sethekk halls in tbc?) or approch slowly/smartly - it’s just a rushing though.

So, yes - fully agree with the OP.

Yeah, as contrary to M+ … but with the current tuning, it’s not fun and relaxing, it’s utterly boring to the point that I can’t even be bothered and instead rather don’t play.

Yeah, but that’s not an argument because the gear get’s scaled to the same level in TW dungeons… and if they were slightly challenging, players got a chance to actually learn something about their characters and dungeon mechanics, which opens up the doors to enjoy more endgame content.

Each to their own.
I love it when timewalking goes fast and easy.

Then maybe Timewalking isn’t for you. And that’s fine. There’s challenging content you can do in the game. That stuff isn’t for me. And that’s fine too.

They’re definitely not ‘imaginary’. They just lack a universally accepted definition, so everyone just calls whatever they feel fits their idea, a casual.

The fact is: Not everyone has the same skill level. And the game at the lower difficulties cannot be tuned for people with a high skill level because that would block anyone with a lower skill level from enjoying that content.

So, long story short: If you want challenging content, do the right content. Don’t expect content that isn’t meant to be challenging to be changed to fit your taste.

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EDIT: I should drink my morning coffee first before posting. :sweat_smile:

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Timewalking goes through phases, as the game changes it is easier/harder to complete. It had become quite time consuming at one point to do the weekly quest and now we are at at a stage where it’s a speedrun to clock off your quest.

I don’t personally have a problem with the speedrun. It’s really good fun to be able to pull an insane amount and nuke it all down but it’s not everyone’s cup of tea. I can see that some would like some middle ground where it’s not super time consuming but everything doesn’t just fall over either.

I don’t know why people put themselves through such torture like doing anything below +20 / raids as dot specs. It feels terrible

Because you can’t get in +20 instantly after dinging max level. The timewalking weekly quest gives good rewards.

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Like I said, play M+ if you want harder difficulty. There is content in the game for everyone including the “I can’t use my hands to play the game” type players.

Your argument is “but I don’t like that content”. Okay pick the other 50 difficulties. I personally find TWing a nice relaxing break, and it’s fun to smash up content and get some TWing badges for cosmetics, pets, toys and mounts.

You really want to have to CC mobs and stuff in TWing dungeons? Because they tried that experiment in Cataclysm with the HC dungeons, and it was so painful, and so brutal, that they did a full 180degree turn, and nerfed the living life out of them due to player hysteria. Go figure.

I like TWing exactly how it is. I’ve been thrown into groups as healer where all 4 of the other players are brand new, and although we completed the dungeon, the bosses were taking the best part of 2 minutes to kill. There is people out there where this content is a challenge for them.

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I like TW.
Fast, nice to lvl alts, i dont need to worry about whipes.

I don’t do mythics because I dislike too much going on.

Leave some content for the ppl who dont want to think too much about tacts :slight_smile:
I just like a chill time :wink:

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This exactly. I remember back in late BfA when corruptions were introduced that TW dungeons were insanely over-tuned as Blizzard’s way to compensate for corrupted gear, to the point in which even groups full of players who do Mythic+ regularly kept wiping over and over again in dungeons such as Pit of Saron, Halls of Lightning, the Stonecore and Shattered Halls just to name a few since trash mobs did insane burst damage.

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Yesterday I Q’d as a 470 ilvl tank to a TW dungeon. I zoned in and before I could do anything the priest had pulled 2 packs. I waited a bit because I’m a firm believer of the ‘you pull it, you tank it’ rule. He was absolutely fine. Didn’t even drop below 80% hp. Do this even in a +5 and the priest would have died.

I started running and literally didn’t stop until we got to bosses. So yeah.

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I don’t miss at all the time, where TW dungeons were on steroids, like during BFA.
In Pit of Saron, WoTLK TW, I had entire groups, disbanding or players quitting, as soon as they knew, what dungeon they were in.
If I want to pull my hair out, I have Mithic dungeons for that.
Players that want things to be made more difficult, probably don’t realize the amount of flak, players get, when things get screwed up. People don’t want to waste time.

I only do Mithic 0, Ruby Life Pools, because that’s all I can take it, before I start losing my temper over that and the weekly reward is so good, I don’t want to miss on that.
For example, I was playing on my Resto Druid, in Ruby Life Pools, Mithic 0.

I was strugling to keep the BM Monk topped up, the whole group was at 50%, including me, Aoe is flying everywhere, I was rushing to heal everyone, a dragon lands and guess which player the dragon targeted: me. It’s like the whole dungeon is targeting my healer characters, every time. I did that weekly event on: 2 Holy Paladin, 2 Holy Priests, 2 MW Monks, Resto Shaman and a Resto Druid.
It’s no wonder people aren’t playing healers, in sufficient numbers, in Mithic content.
You have to keep everyone topped up, while watching for the crap that the dungeons throw at you and do DPS as well.
I literally had a situation, on my Tank character, where I had to take 4 DPS, because, I had 3 DPS applying for the last spot in my Mithic 0 group. Fortunately, everything ended well in all situations, I went with my Tank character and 4 DPS.
Every time I was tanking, on Ruby Life Pools, I had to constantly look how the healer and the rest of the group were doing on the back, because of the dragons.
I had many situations, where i was sure I had aggro and I didn’t, resulting on some players dying .

I usually like to use any kind of group content, no matter how easy it is, to train myself and all i can say about Healing/DPS: stressful as hell and not fun.
It may be just me, but I noticed in Ruby Life Pools, Mithic 0, that my MW Monks and my Resto Shaman were running, low on mana. That happens in Amirdrassil LFR as well. So I don’t have much options, except to play aggressively and heal while I attack.

After a stressful week of Mithic dungeons, it’s nice to have some content, where you can sit and relax for a bit.

I love the way TWs are now so much that I run it in all of my 25 level 70 characters. That’s 125 runs. My only limitation is the time, I have available, luckily, I’m on holidays.
1 - I get to equip cheap low level gear and enjoy trasmogg.
2 - I can queue as Tank/Healer/DPS, like on my BE Monk.
3 - I can train mass pulling.
4 - I love twinking my characters and obliterate old content.
5 - I Love when everyone finishes the dungeon, gets their loot and everyone is happy and go off to their lives.
6 - Screw ups may happen, but because it’s easy content none cares and you don’t get the risk of being kicked out of the dungeon.
7 - I don’t mind, if people pull more mobs, I admit, I play too safe and people want to rush things. They are probably used to harder content in their main characters and that’s perfectly normal.

Cheers.

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amazoner, out of curiosity, probably you wrote this in another topic, but normally dont you play just til the exp b4 the current?
Happy to see you playin current content. and enjoyin TW. i also remember PoS. Expecially Gafrost and the mobs b4 the last boss…

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Tbh during Legion expansion, I played current content on my BE Hunter:

But I didn’t had the means to play WoW, in the old house, where I used to live in the UK.

That changed, during BFA. A co-worker borrowed me a laptop and the house, I was living in, had internet.
I played, on a UK account on these 2 characters mainly:

https://worldofwarcraft.blizzard.com/en-gb/character/eu/kul-tiras/aster

I hated the narrative so much, that I ended up quitting the current content during Queen Azshara patch.
Later on, I purchased a laptop :computer: came back on this account, leveled up 10 characters (including this one), until level 120, during Korrak’s revenge, event.

SL expansion trailer came and I didn’t like it. So I decided to just play BFA.
During that time, I leveled up, 15 more characters, to add, the 10, I already had.
Had some fun twinking them up and doing minor visions of N’Zoth dailies.

Dragonflight came up, I read the positive feedback, people were giving to the expansion, decided to buy it and I have no regrets. Except, not starting earlier, not doing the first LFR when it was currently and missing out on the second LFR when it was current content as well :frowning_face:
I wish, I had more time before the next LFR comes. There’s too much stuff, I need from Amirdrassil LFR, from Transmoggs to flightones to upgrade my current gear on my characters.
When the next LFR, comes, I want them to be ready to immeadiatly jump in and start running that content.
It was too painful to try to study all bosses in one session, when I tried to enter, the Amirdrassil LFR, for the first time on my 1st BE Holy Paladin from TBC era.
Also all the gear and Dreamsurge, TW, I had to farm in order to get all 25 characters to ILV 424 :tired_face:

Cheers.

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Maybe it’s time for HC Timewalkig aswell?

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I’m fine with it being mindless easy. I use it mostly to level when I feel like it (as they nerfed our heirlooms to oblivion).

Even if it was harder, people would still rush it and probably be more annoyed at each other. Now its so easy, that we even have conversations in them from time to time.

Only thing that would make it better is if they’d introduce those companion bots to them. Then I can just go in there with my wife or a friend and play dungeons like we used to: Slow and chatty. Most people don’t want that.

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Timewalking is already HC Difficulty.
HC whas only in TBC and Cata standing for Hard. Since MoP it stands for “Doing Dungeons on Maxlevel”

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Yes they are too easy. At least give bosses a bit more health so they get a chance to attack you before they die.