Just curious why did you nerfed timewaling so much to the point it is being braindead and LITERALLY ANY leveling dungeon is harder and requires at least some thoughts behind it.
LIke you can not go without tank in Dire Maul etc i can tank timewalking as healer like ??
Same with RHC how does it make sense stuff at 120 is waaay easier than lvling dungeons?
You can do M15 without healer too, point ?
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Timewalking was never meant to be hard and with current gear levels and traits/essences its a breeze . Its meant to be a fun look back of dungeons of the past and meant for everyone not just max level chars.
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My example is like happening always jsut becasue 1 group can do or what ever they do it pretty sure that is not like MY CASE when EVERYONE unlike yours so what was your point ?
SO your dumb example was 1 group did it and mine was everyoen can not do it do you do math over ther in russia or not ? since 1<everyone.
Where did i asked for it to being hard ?
year or few months ago it required THOUGHTS being hold and done brain to work WHILE YOU WERE lvling in them with 0 max level chars.
These dungeons while YOU LEVEL before 100 any timewalking is objectively EASIER WAY MORE than ANY leveling dungeon on CHAR which is LEVELING.
Post from main or stop talking in forums as level 110 you did nothing and any talk from you is just troll .
There is reason why people s⦠you do not /brain does not evolve if it is not required for progress ,
No brain activity leads to regress.
You cant deny it TW required thoughts and werent they supposed to be ātimewalkingā and represent dungeson like they were back in day ?
I seem to recall a thread or two complaining that Timewalking dungeons where ātoo hardā, obviously Blizzard have listened so now we get the āTimewalking is too easy threadsā
exactly as everything here from forums made BFA so what you say.
ALL bs done is based from forum crybabies who do not even do things they complain about or are just bad and choose to whine to make it braindead instead of trying to improve.
Still, itās quite boring if they are as easy as Island Expediton and Warfronts.
But thatās the game we have today, even our grandmothers mom with the reaction time of 10 seconds on everytime could handle it.
exactly
10 chars
I do challenge i do m+.
I did timewalking year/few months ago it was not m+ but still it was lil requiring thinking.
Nowdays it is mindless RHC pulls all to boss killā¦
And i hope they buff them sicne timewalking quest next pathc gives heroic loot for doing THIS? for doing 5 times rhc is just ā¦
I think itās difficult to find a tuning compromise between people who have awesome TW builds and leveling characters. But I understand what you say. I enjoyed the TBC Time walk that people complained about earlier in 2019.
Also what does RHC stand for in your post?
If you think it is too hard I will give you 4 party membrany who cannot play they classes. Try solo it. If you want challange do m+20 or kill raid boss solo. But probably you are too scary and weak to do that.
Random heroic dungeosn they are just do it and seeā¦
@Plamcia Did you even read what i have said ?
I play football for fun i do not play in pro football team to have some fun and requiring thinking etc.
DO you see difference?
I personally canāt remember a single TW that was ādifficultā, just some that made me play with more than just my mouse and being tabbed out 90% of the time.
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Then you did not do them at time when i did .
They were not like what they are now .
In the beginning of BfA, timewalking was about as difficult as m+3/4 imo. Which was fine. However it wasnāt consistent with the reward which is normal raid ilvl item. So instead of upping the reward they nerfred the content.
Itās a bit sad, but itās a better choice considering there arenāt only max lvl players in it but everyone whoās 90+.
I think itās fine as it is, which Iām saying as someone who had two wipes in Scarlet Monestary last nightā¦
The challenge with tuning Timewalking is that Blizzard allows everyone from low level alts to twinked max level mains to queue for it.
Itās impossible to have a difficulty thatās fitting for both.
So with that in mind itās arguably better if the difficulty errs on the side of being too easy, so itās doable for all groups, as opposed to too hard where only max level characters have any worth.
The more easy difficulty also better reflects the quality of rewards that Timewalking yields.
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In my experience of doing TW dungeons one of the factors that made the fights āhardā was people that didnāt have a clue about the fight mechanics or how the dungeon worked. One example is first boss in Mana Tombs, with a group that decided we didnāt need to clear (it would take too long) so despite me telling them what would happen (and being told I didnāt know what I was talking about) they cleared 2 groups of trash and attacked the boss, after the wipe the tank, healer and another promptly left the group.
Every time TW comes up the tuning is different - sometimes itās surprisingly challenging, other times crazy easy. I remember the horrible TBC week - attempting to heal a dungeon on my disc priest while having a warrior shout at me the entire time that I was the worst healer ever⦠Yep, wonāt forget that week in a hurry!
I wonder if the increased rewards in 8.3 mean that difficulty will be increased again, but then wasnāt it heroic raid loot rewards for the TW weekly in Legion? And I donāt remember TW being overly challenging back then.
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please dont give blizzard any ideas
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That you are complaining for the sake of it.
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I remember that week. We were doing shattered halls and the disciple priest said that he canāt heal and left after the first pack. Then some shaman joined and there was no issue. It is a disc priest thing i guess.