Tinfoil hat theory

Classes are being butchered because Blizzard’s new UI can’t provide the necessary functionality to cope with the existing abilities, therefore they’re removing them.

They made the new raids simple enough to be done without addons. But without addons, they had to create a new UI and this new UI can’t cope with the specs as they are.
Since the raids have already been made, it’s too late to redesign all the encounters in time, so they had to deleted abilities to fit the new UI.

can’t cope how?

The spell pruning happens every expansion, no?

You’re one of those people who believe in spells?

Casts [Silence] onto you

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A lot of people have been complaining about how complicated the classes have become, so…

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The amount of spells they are removing from mages though is not just simply pruning few spells between expansions, theyre removing almost everything that currently lets mages live against melee.

Here is few of the spells they are removing and analysis of how they will impact

  • Knockback gets removed so you cant out kite warriors 2x charge 1x heroic leap anymore using knockback to his charge to create distance before you use an blink.

  • Displacement gets removed so you lose escape and another spell to create distance into melee once they charge you and the only heal mage currently has beside ice block.

  • Ice Floes gets removed so you lose the ability to cast while moving for small windows you use the ability so depending how cast heavy the builds will be it’s another nerf to mobility.

  • Mass Barrier gets removed so you lose cooldown to try save teammate or yourself.

  • Shifting Power gets removed so you cant cdr shields, blinks, dragon’s breath or any ability with cd anymore, leaving less skill ceiling on the class and to its cd management and also leaving it more vulnerable against melee.

  • Slow gets removed which arcane and frost dont really care but unless they bake it in fires some ability to slow enemies it becomes more harder for them to kite.

  • And as they are removing being able to see other peoples interrupt’s which will be direct nerf to any caster and healers it doesnt look too good for mages in general.

This is not only few spells they are removing between expansions.

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I love holy priest. Just starting to get in. It’s a slow burn.
But it’s great.
Now I got it, I got the order of things and I got all the positions; everything is in place and the symphony can begin.

I fear the coming pruning. I think I will lose a lot with it.
Idk how this is looking but maybe it’ll be a 25% cut, which is ten skills for me.
That’s a terrible and wicked butchery. It will leave large empty holes in my setup.
All I can do is put toys and emotes there then. Popular, no doubt, but overrated for sure.

But no, that’s not the reason.
They’re not incompetent, Blizzard; that’s not how they built the world’s most successful mmo.
This is… for the greater good. Average people must be able to play, easily.
Sure there must still be room for growth, that’s of critical importance, but there cannot be redundant keys.
And that’s unfortunate for people like me who enjoy the twistings.

That’s a lot.
Shifting power also… OOF!
I was maybe mage and that one was my clear favorite I was thinking about.
Thanks for the write-out.

But I agree with the hidden cooldowns. You can learn to guess, like I do.
It’s not the end of your game of fake casts, but you won’t be on top anymore.

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Fewer abilities = Easier to balance.

Also several specs suffer from having way too many abilities they need to press to finally start doing some damage or healing. While other classes/specs are able to everything instantly the others have to build-up with a set of rotation before unleashing and sometimes this is interrupted because of mechanics, meaning you have to start over again.

Abilities like Chi Burst for Monk will not be missed, it was an out-of-place ability where you had to stand still opposed to practically every other ability that allows you to move, free healing/damage was nice but it wasn’t worth hard-casting it.

Abilities need to be meaningful, there are too many abilities that feel awkward to use and are only used once in a while or sometimes barely. Classes like Druids and Priests have far too many of these buttons.

i kinda approve that… not that it matters. i always wanted to play as a rogue, subtlety rogue, but im not smart nor skilled enough to. that one requiers a PHD :man_shrugging:

i wanted to play outlaw for a bit. that spec is being revised, i heard.
perhaps subtlety will too, cause they mentioned that they want to make things more dynamic. subtlety does the same, always; it’s always the same order of things. not saying it’s easy though. i think rogue’s probably among the harder classes. i know i got beat up pretty bad by anything elite. then again, i only made it to 70 and i’m no big brainer either.

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Yep, they are basically removing multiple major gameplay altering abilities from mage which they rely to live in arena. Had to point it out as it would been one of my classes which I would played in midnight but now I’m not even too sure whether there is any worth. Without a doubt retribution will be broken op for yet another 3rd expansion however, and the new spec for dh will be aswell as a new addition like everytime we get something new.

We overtune this now, good luck everybody else! :boom: :red_car:

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As this is a tinfoil hat thread…

I think that ALL the changes are Blizzard trying to get Classic players to onboard into Retail.

Why?
Classic players are more likely to group up and do raiding. Ion is all about raiding participation.

  • Less complex play - OBR, pruned spells/rotations. (They can increase it a bit later)

  • Addon requirements - In game Blizzard controlled, so not technically ‘addons’.

  • Lore friendly levelling as a ramp into Retail (Although Classic players prefer the old zones)

  • Getting rid of competition from Turtle Wow and private servers.

  • Neighbourhoods - Another way to push people together in game towards communities and eventually guilds, dungeons and raiding.

  • Prestige - restricting raid appearances.

  • New harder difficulty levels for open world. (Classic players like to struggle eg. popular Hardcore mode).

I am not a Classic player, but I can’t see Blizzard running Classic stuff forever if they don’t have to. They have tried many variations and gone through the different expansions.

Classic format requires groups, with server restrictions and with people leaving it becomes less viable.

You should probably take the tinfoil hat off tbh.

My workplace peronnel is making tinfoil hats in spare time this month to celebrate Halloween, so this thread is very approppriate. But honestly I think that…

  • Pruning is definitely needed as the current system is impossible to grasp to many.
  • If that pruning will result in classes being unplayable I’m sure they will reintroduce some of the pruned skills/spells.

In any case it’s much too early to be frustrated, disappointed, angry… of happy as a clam, we will see what happens when these changes are live and there has been at least on hotfix.

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Eye of Tyr is not a redundant key.

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