Tips for first time holy ?

Allthough I agree with you for the most part, this is the main issue.

People fail and fail and fail and fail. You can recover some fails, but not one after another. And my hpala can also recover more fails than my shaman… :frowning:

But hps issue is absolutely there, but you have to rotate though your 2 CD’s (wings and HA). You have to use them pro-active. Also time your aura mastery. It is a 3 minute CD, you can use it often. Often you try to rotate aura and sacrifice, especially now with necrotic. Just use your aura as a tank-defensive.

Anyway, the hpala is a beast. But don’t expect you can carry a failing group. I don’t think any healer can in Bfa (like we did in Legion).

Nope, not even as holy priest.

Missing xp on my paly atm cause I dont run more than weekly chest atm.
But as rsham I was able to compensate fails frequently through their toolkit and mastery-buffed-heals-of-doom.
But I can only talk about keys up to ~12, so what happens above that I’m out.

I think other healers except disc can actually carry more fails than holy pala.
Resto druid can easy keep up 20k+ hps for a while and so does holy priest and monk.
Shamy at least can press all totems at once and hope for a high tides procs to recover once.

Mostly I see the gcd on everything a big problem in recovery. Before I could press wings and actually heal at the same moment, now… 3s later maybe everyone already dead after pressing wings and beacon

You usually do not press wings as oh-sh it button. But If you do it, press wings, flash of light into beacon, holy shock. The beacons get healed by the FoL already. And as a hpala I do not really have a problem to do 20k hps either.

The main big issue stays the dependency of crit.
Emergency -> crit -> cool, I saved the day.
Emergency -> no crit -> feels wrong (esp. due to the fact that pal is still build around)

20k+ HPS?
well i guess + can be anything higher than that too…
Lot of ppl will die if 20k is all a healer can do. Sometimes i have to pull well over 40k to keep the whole group up.

Pretty much agree with Sharpp,

actually Holy Shock should be 100% crit to give it the utility you actually want from it also from its connected Azerite Traits. But maybe it would be too OP then… who knows.

However, I do most of the time just my weekly +10 (+12 max I think) and only can’t keep the group alive if people massivly fail to dodge/interrupt stuff where 1 gcd can make the difference between life or death.

Remember when we had the cool down that made your next spell crit?

We kinda need that.

What do you mean with 40k hps? the whole run? select times? as burst in the middle of a pull?

Monk in general seems to look like they do more hps then paladins in dungeons simply because of how they heal compared to paladins.

If you mean select burst situations know this with wings up as holy if i crit my flash of light in to beacon i do 210k hp as burst, in dungeons.

So what do you mean i highly doubt you do 40k sustained overall hps in dungeons in something like a +10 and you actually need it to finish the dungeon.
And honestly, if you need 20k hps overall in a 10 the run is not going well at all.

Isnt 20k a “normal” rate of heal req.?
Each healer hasnt to do that much to get that number (esp. if your group is good and pulls several packs together).

If it were >30k overall I would agree that a lot of avoidable damage is taken by everyone, period.

For a +10 no it is not generally (depending on affixes) with a good tank 10-13k hps is more then good enough to do the dungeons.
(this is Overall)

A normal flash of light is doing ~22k heal, and it is a 1.2 second cast. That means that outside of cooldowns or beacon time, when you are not moving you do less than 20k hps. Holy shock is doing ~24k with a GCD.

Hpala really has to get used to rotate though cooldowns. And never use 2 at the same time. And then still outside of beacontime, you have not so much to heal multiple players.

Yeah.
But I cant remember any dungeon run I’ve done with less than about 20k - +/- 5k.
Thought its normal to bring at least those numbers - and I didnt care much to “have” to heal some fails through.
Even in above average groups cause of pulling big to speed up the run.

obviously on certain pulls, not overall, that would be ridiculous lol. And im not talking about 5 sec burst windows(because thats completely irrelevant, but until a trashpack dies.) Overall healing through the dungeon is almost completely irrelevant aswell.
I do usually have 18k overall, around 20k if its grievous weeks on a +10. Im not saying they go super well, im playing with guildies after all. I had to do 45-50k on a grievous tyrannical 13 temple 3rd boss for example and the fight was too long because our dps is bad.

Since the person before me didnt explain what he meant by the numbers, and I answered to his comment, im sure it would make more sense to you if you read that too.
He said a resto druid can easily keep up 20k+ hps FOR A WHILE, and so i expressed how that wont be enough sometimes to complete a key, if thats all you can do on a bossfight.

Good to know i have never tracked what hps i do per pull. The problem with tracking those is that it depends SO much on your dps in the group and what mobs what gets killed when and so on, so to compare classes like that means little to nothing as it is so freaking group dependant.

I will tell you this last night i did some 15s and the monk healer did around 15k hps overall each dungeon with bursting and it was completly fine.

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.