Tired of riptide spam :(

Hey Blizz,

I really hate how you turned shaman… All I do is spam riptides… riptide riptide riptide primordial wave riptide…

Can we make chain heal a thing again?? Remove Jonat’s legendary and reduce the manacosts by 35-40% and buff chain heal by 40-50% :(.

2 Likes

Just don’t make it so good that we end up only casting CH lol

1 Like

If that really IS all you do, you’re doing something wrong mate :wink:

4 Likes

I think that if riptide did 50% less intial healing, shamans would be borderline unplayable outside of the token spirit-link-bot in raids.

There are so many ways to buff your casted heals that require lots of globals, then at the end of it you do less healing that Word of Glory from a DPS paladin… Doesn’t feel well designed.

2 Likes

I like it as it is for a change. Sometimes it funny when people say on a BG “hey you’re a shaman, you have no skill, you are Chain Heal spambot!” Then I link a meter which shows Chain Heal is a 5-10% minor fraction now. Even with all PvP talents and multipliers.

And about Chain Heal. 3 seconds cast time spells are an anachronism from the previous era of MMO. It has no place in modern fast-paced gameplay. I don’t want it buffed, I want it go or be fast/instant.

1 Like

Nice to have a decent instant (outside of hard cooldowns like SL). Problem with BFA (and before) is that being so long-cast reliant with only spiritwalkers to help during constant need for movement = you’re spamming Healing Surge out of desperation too much.

Riptide by itself isn’t enough, but it’s a big aid. If they nerf it back to how it was before, we’ll be back to HS/GHS spamming and praying to the earth mother that we don’t have to move (outside of Unleash Life).

It’s ironic how we were wanted purely because of our AoE healing, yet now Chain Heal feels like it shouldn’t even be on our bar - even with talents.

Very well said!

The problem with chain heal is that the bounce-effect is a smart heal. It targets the lowest health target in range.
In situations where you are the only healer and everyone takes similar amounts of dmg (like on prides in keys) it’s rather bad but in raids it becomes quite efficient (not mana efficient, I mean efficient in the sense of low overhealing). It also snipes other healers.

Hell, no. If anything they should keep the mana cost and reduce the cast time. If you blindly spam Chain Heal, you should go oom imo.

And I really like how they turned shaman. Without cooldowns, Riptide is like 10-20% of my healing. The higher the key level, the more healing comes from Healing Wave. My Riptide crits for 10k with procs on people with 40k hp and tanks with 60k. Only thing that comes to my mind is:

Yet when u check out healing done in raids,every shaman has most healing done by riptide…Go figure…

Looking at top logs for Sire mythic the

  • highest hpal did 18.22 (+9.91% from the lego = 28.13%) of his/her healing just by casting Holy Shock,
  • 2nd highest resto druid did 27.72% of his/her healing just by casting Rejuvenation,
  • highest rsham did 25.85% of his/her healing just by casting Riptide.

Yet, I don’t see you complaining about the first two. Tell me, do you dislike the way healing works this expansion in general or is it just rsham?
If anything we deserve a buff on Riptide :upside_down_face:

I’m fine with how it works/jumps. It’s the potency that feels way off.

I’m fine with it being weaker than the older version, yet even with talents, it’s not uncommon for me to lash out a few CHeals during AoE damage windows only for it to barely move any healthbars at all. The only saving grace is that it contributes nicely to Cloudburst (amongst other things).

Double-saving grace as a Venthyr with Chain Harvest. If it is to remain similar to how it is now, then we absolutely should keep the new Riptide as a worthwhile filler and on-move button to bridge the gap. If they nerf it back to how it was, then Shaman is going to get clunky very quickly.

All classes relies on a 3 button maybe some 5 button playstyle immo, resto shamans, fury warriors, ele shaman etc

You forgot your own class mate, 2 buttons! :smiley:

That’s what I tried telling you. If it was potent, they’d nerf everything else again. It either needs to do low healing or work differently.

P.S.: With low healing, I mean low overall healing over the course of a fight. I.e. you may add a cd, increase its mana cost and fix it that way.

I agree. As it stands chain heal is
A) to long a cast (pve) PvP talent makes it good.
B) to low healing without unleash life / talented

I’d suggest make it more like priest CoH. Add a baseline cooldown of say 10 seconds. Make it cast faster (like PvP talented speed or so) and not decrease per jump.

It now becomes part of the rotation - and is worth using in pve due to the smart nature.

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.