To the guy who made the new "popular" route for Priory

Big pulls are fun!!!

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People are incapable of thinking for themselves, thinking they are all that and, even worse, that a route defined by someone else is a one-size-fits-all solution for every setup… And this is the fault of the one making the route and/or the devs?

If people could just be a bit more humble… There’s plenty of time in there. There is absolutely no need to go for the super risky pulls.

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My point exactly !

That is why I disagree with the recent nerfs to the timer. I would have prefered a nerf to damage and keep a tight timer that forces you to take big pulls.

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I don’t think it is good to force people to do big risky pulls below +10 though.

I am not sure about what the pull is in this topic. What i do know is at the start of priory the mobs are always very spread with multiple sharpshooters from far away doing tons of damage. I even had someone saying on a +2 (!) last week “we at least know the healer is awake”. Apparently it is normal to have some deaths there.
And then after the 2nd boss pulling literally everything (all the argent paladins) in 1 pull. That +2 was harder than the +9 i have done till now.

its not the fault of the person making the route its normies who think they can copy it without knowing their classes and the dungeon to the same level.

M+ scales.

Today it is not necessary to pull so big in keys <10. And it would be even less necessary if you nerf damage instead of buffing the timer.

Overall, my suggestion would benefit lower keys. More than a longer timer.

Well, the timer is at least not on the level of something like Darkflame Cleft.

100%
Average WoW player lacks flexibility and is extremely dependent on the pattern.

I personally have seen players start behaving like actual bug-ed bots when things are not according to the pattern. It’s both funny and sad to be witnessed.

You are not forced to do fancy m+ pulls, in fact i’d imagine more groups than not would prefer a tank that doesn’t bite off more than they can chew and keeps a steady nice pace for a +2 timed dungeon, rather than someone trying to emulate the top 1% causing a deplete from deaths alone.

One would think so.

But in practice, dds forcing this type of gameplay, more often than not by ninjapulling when the tank says “no”, is one of the main reasons I refuse to tank for Pugs since BfA, and it´s only gotten worse over the years is my impression. :beers:

Patterns matter - often a lot. Big pulls are usualy based on cds being up - small pulls often mean effectively wasting the cds potential

In this case if you dont do agressive first pull you are wasting 1 BL due to how long clearing trash before first Boss takes

oh thats evil

Thats just one of many problems these days.

Xyz wannabe streamer/ “proffessional” claims x, and tell others if you dont do x, then you are “bad”.

So people with zero brain act like sheeps without giving a second thought, and then suprised why x didnt work.

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I liked becuase I laughed, but blaming a route maker for this is lame.

The way to pull most packs including the miniboss with Bloodlust is only an issue for non-experienced groups in low keys, and that applies to all members in the group- not just a specific role.

The tank needs to use defensive cooldowns when they are actually needed, not just because they think they might be needed. AoE CC should be saved for the enemy AoE shield.

If the healer can’t keep up they are not properly geared for the job, or they need to become more experienced.

If the dps don’t do enough AoE damage you will definitely wipe. You generally want to be in AoE talents for Mythic+ if not always due to the affix Fortified- because it’s the trash in the dungeon which there is most of and who takes the most amount of time to clear. And if a dps is not properly specced in lower keys (which is fairly common) you are going to fall behind.

For an experienced player this is common sense, but for less experienced players situations like these will be an issue.

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