People are incapable of thinking for themselves, thinking they are all that and, even worse, that a route defined by someone else is a one-size-fits-all solution for every setup⌠And this is the fault of the one making the route and/or the devs?
If people could just be a bit more humble⌠Thereâs plenty of time in there. There is absolutely no need to go for the super risky pulls.
That is why I disagree with the recent nerfs to the timer. I would have prefered a nerf to damage and keep a tight timer that forces you to take big pulls.
I donât think it is good to force people to do big risky pulls below +10 though.
I am not sure about what the pull is in this topic. What i do know is at the start of priory the mobs are always very spread with multiple sharpshooters from far away doing tons of damage. I even had someone saying on a +2 (!) last week âwe at least know the healer is awakeâ. Apparently it is normal to have some deaths there.
And then after the 2nd boss pulling literally everything (all the argent paladins) in 1 pull. That +2 was harder than the +9 i have done till now.
its not the fault of the person making the route its normies who think they can copy it without knowing their classes and the dungeon to the same level.
100%
Average WoW player lacks flexibility and is extremely dependent on the pattern.
I personally have seen players start behaving like actual bug-ed bots when things are not according to the pattern. Itâs both funny and sad to be witnessed.
You are not forced to do fancy m+ pulls, in fact iâd imagine more groups than not would prefer a tank that doesnât bite off more than they can chew and keeps a steady nice pace for a +2 timed dungeon, rather than someone trying to emulate the top 1% causing a deplete from deaths alone.
But in practice, dds forcing this type of gameplay, more often than not by ninjapulling when the tank says ânoâ, is one of the main reasons I refuse to tank for Pugs since BfA, and it´s only gotten worse over the years is my impression.
The way to pull most packs including the miniboss with Bloodlust is only an issue for non-experienced groups in low keys, and that applies to all members in the group- not just a specific role.
The tank needs to use defensive cooldowns when they are actually needed, not just because they think they might be needed. AoE CC should be saved for the enemy AoE shield.
If the healer canât keep up they are not properly geared for the job, or they need to become more experienced.
If the dps donât do enough AoE damage you will definitely wipe. You generally want to be in AoE talents for Mythic+ if not always due to the affix Fortified- because itâs the trash in the dungeon which there is most of and who takes the most amount of time to clear. And if a dps is not properly specced in lower keys (which is fairly common) you are going to fall behind.
For an experienced player this is common sense, but for less experienced players situations like these will be an issue.