Agreed but not all leaving is because of the goal being missed. Some is because some players choose to become an issue and get aggressive over the most pathetic of things causing fights.
It’s a counter that shows how many times you left.
The first line you’ve quoted says “There should be some sort of penalty” which is the opposite of defending zero punishment.
That’s what I expected from you when I read this thread, to be honest. You’re not being objective, everybody that disagrees with you is immediately the opposite of your point of view.
It’s not all black and white.
There’s arguments for and against nearly every solution that’s been recommended and that will get recommended.
People are bringing up arguments against YOUR suggestion. Nobody is saying
People should be able to leave at will without any penalty.
Nobody
It’s just difficult to find a solution that’s objectively good. Your solution isn’t, sorry to break it to you. And only because people don’t believe your “solution” is a solution at all doesn’t mean they
EXACTLY. It’s the responsibility of the group leader to recruit the right people, which is exactly why we need the information about leave history to be visible. Finally you’re starting to understand.
In my hundreds of pugging i never had this. So that must be an exception. It is crap but crap happens.
Sounds like players i do not want to be around with anyway.
Which is a long term ‘punishment’. So just AFK instead.
So you see a simple 1 added to your counter as more severe punishment than destroying the key for 4 other people, interesting.
I am not destroying the key. People leave for good reasons. When the key already is destroyed for example or when people are going to flame each other. I am not the key destroyer at all Leaving is something else than destroying the key.
It is interesting you want to keep players hostage is an abusive atmosphere.
in my opinion, every reason, whatever it might be (medical reason like migranes kicking in for example, social reasons like a friend needing help, irl issues like family or power/internet outages, not timing a dungeon or just failing over and over again, etc.) is a valid one to leave a m+ group. the only exception would be people who instantly leave to troll people. however, its very difficult to track this as there is no way of distinguishing why people leave.
if you pug, you automatically accept that people might leave your group for various reasons. if you dont want that, dont pug, there are plenty of options to avoid pugging. pugs have always been risky.
the question i am asking myself is, are leavers really such an issue? i mean i know this is just anecdotal evidence but i ve pugged my way through content since end of legion and i d say every 4th-5th run had a leaver in m+, sometimes more, sometimes less , which i d consider low numbers when you think about how many dungeons the average person actually runs a day.
yes, having a leaver in your group sucks, especially when its your own key and in an ideal world we wouldnt have to deal with it or have a perfect system in place but this has been discussed so many times and never have people been able to come up with a reasonable “punishment” system that actually works, doesnt have too many drawbacks or is too difficult to implement.
the system we have now isnt perfect but then again, nothings perfect. i dont know why people are willing to exchange one seemingly “flawed” system for another one with equal or more drawbacks and flaws just for the sake of it.
i have adopted the mentality that i am not entitled to anyones time and so arent others to mine and it really helped me getting over the annoyance of depleting my key. i just think aww nuts, and either queue for another dungeon or queue my own again. theres no good reason to get hung up on such things.
Every single competitive game has measures against leavers or afk’ers.
You leave the group? Penalty.
You disconnect? Penalty.
You get out of the dungeon while the timer is still running? Penalty.
Add a vote system to get the key “finished” so if the majority thinks it wont be on time, you can just leave.
And of course, if you do it once, nothing will happen. The strong penalties come when you do it constantly.
Why are people so scared of punishing leavers/afkers in this game? Im sorry, but im not the one who has to fix your connection.
and to of that ppl bcs of leavers might get over burned
Which is completely irrelevant to the topic, because M+ groups aren’t randomly assembled, but people are manually invited.
Read what I wrote, and then comment, please.
Congrats, you met one person, and now you want to penalyze everyone else. Big brain.
I am saying that, because any penalty will have more downsides than upsides. Show me one penalty that doesn’t, and I’ll change my mind. But in the gazillion threads before, noone could so far. It was always trivial to find a way to abuse the system and make it worse for everyone involved.
Except such a history is meaningless, because it will not reflect reality, as I explained above.
There’s already a solution for the leaver problem: run with people you trust. Simple.
Because it is wrong for the innocent, no matter how few they are.
It reminds me a bit of the guilty until proven innocent judicial system in japan where once a trial happens they will prefer to convict someone who is innocent than make the state look bad (for prosecuting a proven innocent person) by acquitting them
simply option that u can make what is goal of key and at which condition u can leave key and if ppl do it before that than penalty points , so if ppl going for weekly to finish and expect to be inside 1 hour u can leave , if u want timed only and it is far away from on time tempo u can leave , but if it posible to time but only 1 mistake happen … penalty points , just that ppl know what they expect from dungeon , bcs i know some ppl barely gets hands +15 key and key is going bad but they want finish and 1 guy saying it is waste of time .
I guess OP does not consider other forms of grieffing, such has not ccing mobs, no interrupting them and not doing boss mechanics properly.
think easiest way to stop leavers in M+ is to make M+, guild only and community only, that way those who leave often would at one point be left out totaly.
and there is so many players in game anyways, that even the super casuals could team up in their own community.
You wouldnt get punished for leaving ONCE.
If you leave a lot no matter the reason, you re part of the problem.
Its impossible to stop all the way of griefing, but at least we could stop the ones with an easy fix, dont you think?
I am not talking on my behalf as I have never left a M+ prematurely (as in before the group decided to cancel the run)ever.
But that does not prevent me from empathizing with others who might have extenuating circumstances
You can already do that in the title. Just say it’s weekly, and don’t invite people who have way higher RIO than necessary for the key. Problem solved.
Instead of penalties, there should be incentives to finish regardless, that would result in more finished runs. Penalties never will.
Its impossible to stop all the way of griefing, but at least we could stop the ones with an easy fix, dont you think?
Ttttttttttt