ToC Beta: Overtuned

Hi there

Trial of the Champion: Beta has 2 bosses who needs a closer look because they are overtuned.

  1. Eadric the Pure

Oneshotting Shamans and Priests due to their native ‘low’ Healthpools.

Ability: Hammer of the Rightous

Not fun to see a Valan’yr geared priest with 5.3k GS getting deleted from 100% to 0%

Can’t even dispell because it’s a literal oneshot.

  1. Confessor Paletress

Holy Fire hits for 8-10k (can be interupted)
Nightmares casting a DoT debuff (forgot the name) that tickz for 2-3k DMG
Fire Traps on floor
Bananas that knocks you down
AoE Fear

This is usually not a problem if you have

  1. Classes who can interupt on a 15 sec or less CD (Mage, Warrior, Rogue, Shaman, DK)
  2. Classes who can break fear (Priest, Warrior, Shaman)

The above situation is problematic if your group consist of:

Protection Paladin
Holy Paladin
Retribution Paladin
Warlocks
Hunters

Given Paladin Tank, Hpaladin and Warlocks are S-tier it’s not that impossible you get into a comp that has no reliable interupts and no reliable fear breakers.

Holy Fire + Waking Nightmare DoT + AoE feared into Immolation Trap into Freezing Trap into a Banana = Death

Had this happen a couple of times on my Prot Paladin. Avenger’s Shield sadly is on a too long CD to be a reliable interupt and HoF doesn’t break the fear only a potential stun from Banana if you cast it pre-fear.

The amount of RNG involved is dangerous for groups that don’t ‘tinker’ with their group comp.

Not having a interrupt in your comp is stupid, learn how to make a dungeon group you shouldn’t be able to just take the “best” specs and call it a day you should have to think about things. I personally think that its a better design when you have to take things like that into consideration

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I do agree with you here. However

Eadric the Pure’s Hammer is outright wrong. Oneshotting people without having a chance of survival is just poor game balancing/design.

Only Raids have these mechanics and mainly on Hardmode. You can’t expect people to build a group with D.sac/Pain supp to counter the 2 to 3 Hammers he throws per fight when all other dungeons doesn’t have this.

Also, if that’s what is intended a plethora of classes would simply never get invited to ToC because they don’t bring any toolkit that can counter one of the 2 bosses.

In raids you have more wiggle room because it’s 10 players.

In a 5 man? Bit harsh.

Yeah that one should be looked into a bit tbh. if it actively excludes the ability to play one or two specs thats not good

Just bring a pvp trinket…so that you can break the stun when he throws it at you.

Learn to play the mechanics before you start complaining about them. Lowering it’s damage would make the entire mechanic irrelevant.
But I suppose that is what people want…facerolling the content without having to actually do the mechanics.

It was designed to be sort of a “PVP fight” treat it as such.

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Bro i did ToC++ with 2 protection paladins 2 rets and a holy paladin.

All sub 4.5k gs

I’m not even making this up, literally is a git gud.

My only problem with TOC ++ is that some of the shadows the second boss spawns have way too much HP.

Can’t wait to hear the complaints about the ICC 5-man Delta dungeons for unforgiving mechanics next to players not understanding general boss mechanics.

The major issue you are describing can be summed up by this; bring a good versatile party that can deal with the mechanics. This is the same as running CoS Beta without a Priest or Paladin. :rofl:

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Oh CoS beta stopped providing Holy Water?

Just for clarification, Mages have one 30 second CD counterspell, not an interrupt “with 15 sec or less CD”

But on topic, yeah, I didn’t enjoy being literally oneshot with 2500 overkill by the hammer in my near BiS Ulduar gear.

Don’t think there is any ability in all of Ulduar HM or ToGC that outright oneshots you and can not be avoided by correct/cautious play.

It is outright broken, much like webs on tank in the spider heroics.

No it provides both plentiful water like alpha AND 5 granades that un-zombify a turned player. Like many other beta dungeons, it is outright easier than alpha. In fact probably all of them are except arguably Uthgarde.

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So no need to carry around Disease remover. Also didn’t notice Utgarde being significantly more difficult.

Ad for ToC I feel the problem lies with them not exactly thinking the buff through. Afaik Eadric’s Hammer is meant to put player in critical range but because of 40% damage increase it’s instead one hit kill on cloth classes… Guess the only real counterplay would be Paladin’s dropping their CD or anyone with percentage reduction really…

I did ToC beta for the first time today. Was actually surprised at the amount of healing needed in there, waaay more than any other beta dungeon. Could absolutely be a case of me not playing with the best of players to begin with, but I was averaging 4-5k hps the entire dungeon, with peaks up to 6k hps during certain intense moments. This is close to Algalon numbers for me, and then we’re speaking a 10 man scenario. Also about double the hps required in the other beta dungeons, this far.

Edit: It was still manageable, but my healer is also a bit overgeared for the dungeons. I still had to work really hard and use basically every part of my toolkit to get us out alive, including mana pots on cooldown. Perhaps a bit overkill for 5 man content, imo.

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I did it and it was ez with my DP 4k6 GS, but maybe because i did harder dungeons with Mythics Dungeons on Wotlk pserv.

Before you say something, I strongly advise you to read what I wrote. But because you didn’t, I’ll just copy paste it here:

  1. Eadric the Pure

Oneshotting Shamans and Priests due to their native ‘low’ Healthpools.

Ability: Hammer of the Rightous

Not fun to see a Valan’yr geared priest with 5.3k GS getting deleted from 100% to 0%

Can’t even dispell because it’s a literal oneshot.

IF you get oneshot, you can’t dispell or use a PvP trinket because you are… oneshotted.

EDIT: My total amount of Achievement Points would give you an indication that I have spent a bit of time in this game in both PvE and PvP, I’m the type of person that wipes over and over again untill we get Kologarn’s Eye Beam ‘Avoid’ Achievement on 25M simultaneously whilst doing the ‘With Open Arms’ Achievement.

What I’m trying to say is that I am not scared to wipe, that I’m dedicated and persistent and that I surely not ask for a nerf because I’m a lazy person. I’m pretty much the opposite of being lazy.

He stuns you and any class with magic dispell can dispell the stun and then you trow his hammer at him thats what you need to do guys it requires people to watch out for their party members which is unfortunate i know but thats how it works

Seriously? Are you just trolling or just refuse to actual do some reading? 3 people here in this topic should either ‘read’ or Google the word ‘Oneshot’.

You cannot DISPEL or use a PVP TRINKET whilst DEAD. The hammer throw kills people in ONE SHOT.

Jeez ya’ll brave heroes spitting out tactics as if I don’t know how it works o.O

You are trolling my friend he stuns you first if you dispell that stun he doesnt trow the hammer at you but you get a new action bar with his hammer on 1 and you trow it at him what is so hard to understand smh

Right, some maths for you guys.

Base damage: 16.000
Titan Beta DMG Multiplier: +40%
Total DMG: 22.400

Since this damage is Holy it can’t be resisted or partial resisted. If your HP is below 22k which happens to be the case for some classes you are simply dead.

He throws the hammer, deals 22k DMG, you die.

Or dispell the stun and you do that dmg to him why refuse to learn the tactics :rofl:

You actually cannot do that if your HP is below 22k simply because the stun and the 22k DMG lands at the same time. You die before anyone even can think of a dispell.

What on earth do you not understand about a ‘literal oneshot’ to these classes with low HP?