Too many buttons: Choice nods are the solution

We often see this disagreement on the forums:

  • Casual players feel like there are too many buttons in WoW.
  • Hardcore players disagree - they want to keep the game complex, because that’s what they enjoy.

The solution is simple: Choice nods.
All Blizzard need to do in order to please both types of players is to provide passive options for the active abilities present in the talent trees.

For example, Monks can currently choose between Diffuse Magic (Active) and Yu’lon’s Grace (Passive).
The former is more skill based, and more powerful when used correctly - whereas the latter provides passive tankiness with 0 effort. It doesn’t have the same outplay potential as Diffuse Magic, but it’s a fine option for those who don’t want to make the game harder for themselves.

There’s no need for a new “ability pruning”, like in Legion. We can please everybody simply by giving players more choice and more freedom in their playstyle. :+1:

6 Likes

If you chase after 2 hares, you catch neither.

p.s. But I’d love to see the reduction in number of resto shamans’ abilities. It’s the only spec I MUST use Clique on, or my panel turns into a church organ.

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…Which can be achieved by giving you more passive options in the talent tree.

I agree with OP. Idk why this is not an option really.

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I agree, even before the removal of Rune for Mage I always went with Incanter’s Flow. There should be more choices like this.

2 Likes

I really don’t have an issue as a casual. Just pick more passive abilities and try out 1 at a time to see how you like it. If I never use something then it doesn’t go on my bar :woman_shrugging:t3:

I think people get overwhelmed when they just copy paste a build from a website.

For me the pace of a spec is really decisive. Some specs are very slow like shaman, so having a lot of buttons is not an issue, but then you have fast specs like fire mage or outlaw for example in pvp, and having to deal with a lot buttons to do damage becomes more challenging. Then you have fast specs like fury or havoc, but they are fine overall in terms of difficulty with low button count. Fury might be too easy though relatively, but I actually enjoy playing something easy sometimes.

Their never gonna get more then one build of the same specc balanced, you can play the game pretty passively if u wished, the reason players dont is simply because its a dps loss to do so.

Some classes have too many buttons however not all, which is where disagreements mainly occur.

To say “classes are too complex” from many players eyes feels alien.

To play Arcane mage, compared to a survival hunter are too extremely different experiences. Primarily because hunters dont really have ability bloat at all while arcane suffers it significantly.

Passive options already exist. The fact their sub optimal is the issue, blizzards never gonna get it that balanced u can use any build and output the same numbers.

This perfect world doesnt exist im afraid.

Shamans do suffer bloat.
So do arcane mages.

And im afraid “choice nodes” wont change the fact the bloated rotations are the optimal choices.

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