Seriously, it seems like half of this expansion mythic dungeon loot is with versatility.
Can you please re itemize some of this stuff? Versatility should already not be a pve stat to begin with, and you’re gonna put such an unfun and boring stat on like half of the pieces?
It is actually the inverse, versatility sucks early on and becomes stronger later. It makes sense, because 1% more damage is far more meaningful when you have loads more of your primary stat due to gear scaling.
If you got 10,000 intellect on your gear now. 1% versatility is roughly worth 100 intellect.
If you got 20,000 intellect on your gear at the end of an xpac, 1% versatility is worth 200 intellect.
Meanwhile, the value of haste and crit does not scale similarly as 1% crit is still 1% crit and confers the same relative DPS bonus now and later.
I’ll take Vers-Haste please.
Eventhough vers is making me do less damage, the dungeons currently hit like a truck. I could deff use some more passive defenses.
I see, well anyway this is what i think about versa.
It’s just sad to see it on so many pieces.
And the loss of versa as a pve stat, would actually make pve balancing slightly easier, because you don’t have to account for certain classes that want to run it, like outlaw, therefore reducing the damage they take in pve, this way you can make defensives actually a little bit stronger, to compensate.
Sure, there are always exceptions. For example, in Battle of Azeroth, the Holy Paladin glimmer build stacked haste and versatility because the Azerite power only scaled off versatility, not intellect. Haste of course allowed you to spread it faster.
Other classes just do not get much out of the other 3 tertiary stats.
But in general, for all classes, versatility becomes a more desirable stat as gear improves.
Haste affects your rotation in a meaningful way, unlike versa. Especially for non energy classes, and haste actually sims pretty nicely for ww right now.
But this isn’t about how strong the stat sims, this is about the design.
Haste is subjectively, and objectively a better stat compared to versa. And if you disagree, well… You’re wrong.
Straight up, not even joking or being hyperbolic, there is no argument to be made that versatility is a better designed stat, not even one. Versa simming better is not an argument for good design.
Haste for WW is literally waste of slot. WW takes Versa/Crit and Mastery if possible. “Agility > Versatility = Critical Strike > Mastery > Haste” In PvP where you have controlled your Stats, not even a single piece with Haste.