Too many skills in the war within Colossus arms warrior

In the war within a colossus arms warrior will need to do this , you charge, you have single target bleed , thunder clap bleed to choose , then use a macro for avatar trinkets and use warbreaker , use ravager or bladestorm ,roar bleed , cleave , overpower , whirlwind , you need to use skullsplitter for more dot damage , mortal strike , execute , victory rush heal , use sweeping strikes , and use demolish ,shatter antishield , and for extra rage slam…

17 buttoms to press … And some of them are boring , similar , they do damage aoe or st

But in m plus and pvp u need to use another 16 buttoms: 19 pvp talents

A cut ,a slow enemy , stun single , stun aoe , fear , spell reflex , stances to press x2 , big defensive parry , pain suppression, a jump, another aoe slow , a shout buff , another shout for life , remove fear , intervene … Pvp talents ? Disarm , banner , improved mortal …

I actually have no more space for new skills , and i macroed all to manage a confortable hotkey use … I go for passive points talents and ignoring some abilities just for slot room problems

We need a rework for real … Remove obsolete old skill , improve the good ones …

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The problem in TWW is not the “button bloat” . Its the fact that we will have so many abilities to press and we will see the error " not enough rage" . Thx blizz for the stupid design.

2 Likes

Also, changing so much mech. of warrior to ensure will not hit hard like a mage. For the last 5-6 years I’m thinking they see warrior as a “male chauvinist”: yeah why warriors have to be strong? No, lets make they rage starvation and lower their skill damage, no more execute, no more ms, … #socialjusticeforclasses

And it’s easy what all the warriors wants. We are not warlocks or shamans.

There’s very weird, we lost so much power along the expansions.

2 Likes

I actually dont like rage cost XD would prefer rage to be a buff damage meter for skills , instead of being the resource needed to do it … like at 100 rage you do 30 % more damage on hit …

remove rage on auto hits , and give some skills a rage pump so we stack rage using some skills , like battle shout for pump , then execute removes all rage for a big hit so being always at 100 % is not an option …

I play Arms and Havoc. Just compare my action bars:
Arms:

Havoc:

…and that’s with doubles for better visibility. I mean, c’mon.

Blizz overnerfs the rage generation with reduced costs . This leads to 2 problems: less tactician procs and anger management becomes worse. I have played warrior on classic era , I don’t wanna play the same thing on retail. I don’t understand this " overgeneration" . Do mana users have problems with their resources? Do energy users struggle with their resources?. Do dks have issues managing their resources?. The answer is no . Bliz evaluated that arms warriors can’t live in 2024 and must return to 2004.

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Yeah it seems completely unreasonable. Warriors are not overpowered in any way atm. Why such a nerf? Someone is afraid we have some fun playing…?

1 Like

I really don’t want to blame a grp of ppl or individuals but I conclude to this. There is famous pve warrior with high RIO and a cutting edge achievements. He streams and express his opinions bout class. Maybe there is not only one but several like him . They got a fanbase and unfortunately viewers blindly accept their opinions. Some blizz devs watch these content creators and stay in contact with some of them for class development. This what they consider feedback , literally cherry picking .They don’t bother with pvp even tho there awc players multi glad warriors. They dont get feedback from them cause devs don’t care about developing warrior around pvp environments in TWW unlike DF. At least at DF I didn’t mind managing my resources I had all my abilities available like all other classes.

3 Likes

They will probably adjust other abilities to new rage generation/spending model, chill out

They remove rage generation from abilities and reduce the rage generation from auto attacks.

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