I am so glad that our lovely content designers were able to finish off a system so good and so pleasing like Torghast. Truthfully, I always said “RNG is the best way to play a game” and we got Torghast, the place where your RNG decisions makes zero impact on your next Torghast run. What a wonderful roguelike experience. We absolutely didn’t want something like Mage Tower instead, like literally Mage Tower remake, nah! Thank you Blizzard for absolutely making such a lovely system!
Said absolutely no one ever. Islands, as dull as they were, were less annoying to do than Choreghast. Can’t wait to get my legendaries up on all alts and never visit that screwed up placed ever. Award for best company to make an unpleasant gaming experience goes to… drums that’s right we all guessed it \o/
I don’t get all this hate. In the end it’s just a dungeon with silly powers to mess around with. And you don’t even need to run it that many times, it’s not a grind at all, unless you want to gear like 10+ alts. In which case it’s kinda on you.
Torghast was sold as a feature of SL and turned out to be a real dud. I mean if you are promoting Torghast as this awesome thing and it when it finally arrives and all it is is a neverending dungeon, with no rewards, except soul ash, then this is a obvious reason why SL has been panned.
Of course now we are in 9.1 and Torghast has rewards but you have a timer as well, where you have to get a certain score to unlock vaults where you can get rewards, when the rewards should simply be there or should be purchasable via phantasm. These are reasons why people hate Torghast.
It’s just a matter of rewards then? Would you enjoy it more if it gave more stuff? Wouldn’t it feel more mandatory?
Personally, I don’t think Torghast should have been tied to legendaries. If all it did was reward farmable cosmetics, I doubt anyone would have seen it as anything more than a silly little side activity, without any change in the content itself.
I agree about the legendaries but while it is not mandatory, unless you have a legendary, why did Blizzard spend so much time promoting it and developing it? No one likes it really, just a waste of development resources.
i never do torghast outside of cap. my focus is on m+. my prio is IO and ilvl… it already feels mandatory yes, due to legendary, if wasnt for legendary i would never reenter. boring content.
I’m going to say it. I liked warfronts better, especially the heroic ones. At least they had more flavour, and were fine as quick and optional casual content.
Warfronts were so bad. But it was something you did, and it was done for the week (if I remember correctly there was some kind of ilvl item around it as well right?) compared to Torghast which is something you do once a week, but twice and if you are trying to do it on a “non-meta-Torghast-char”, even those exist now because some classes struggle to go through it (with appropriate item level), nevertheless you will struggle. As an example, on my resto shaman that was 215 I managed to clear L10 with 4 stars and 5 stars. Although the stars are irrelevant, just using them as a comparison. On my mage however, which needs 3 legendaries to be relevant in M+, raiding and w/e content, I’m going to be frank and say that I gave up on Floor 2 of L10. I just couldn’t take it anymore that the only anima powers week in and week out for mage are dull and not overpowering, in comparison to my resto shaman for instance.
My point is, like others already mentioned in this thread, that Torghast had such potential:
It has no ilvl rewards so Blizzard shouldn’t make it harder than necessary to reduce the “fun” parts like getting overpowering anima powers.
The progression you have in one run doesn’t transfer in any way to the next one. They finally slapped some kind of talent tree onto a feature and it’s mediocre at best, improvement but way too late.
Timing runs now matters, again with the “no ilvl rewards” thing again, it’s absolutely no necessary to put some kind of timing thing.
Why not just let us have fun? Why not just let us do whatever we want for once? Afterall, it’s a stupid currency (Soul Ash) that is given in Torghast (and for many many months it was capped of how much you could get per week). This is why I am so pissed and quite frankly emotional lately over WoW. I dislike pretty much any other MMORPG and I am slowly hitting the “enough is enough” bar even though I don’t want to. I want to like WoW but it’s just decision after decision after decision that they cannot get right.
I agree with your comment otherwise, but I don’t buy that Blizzard were “lazy”. It’s always hard to buy “lazy” in the context of a sales-driven organisation. Individuals can be lazy, sure. But when the people on top, who are not personally affected by how much work a job may take, are driving things, laziness gets pushed out.
(Now, it’s true that whole organisations who enjoy a monopoly can get “lazy” in the sense that they feel no need to improve or try harder, and so lose their monopoly. See the Kodak Pod, and Microsoft IE6, as examples. And it may be that Blizzard is suffering this effect in WoW as a whole at the moment. But that’s not really laziness; more a reluctance to move away from a tried and tested formula. It’s a different thing.)
I agree that the idea had a vast amount of potential, and still does, but look at what they did with it in 9.1. They made it worse. That’s not laziness; that’s being out of touch. And I think that has been the senior management’s defining quality for the past few years.
Lazy is short for, “The content has a lot of potential, however due to any reason, whether it is being out of time, or them not understanding what it needs, it got released in a state of not living up to its potential, but merely being in a sad state of being”.
Because it’s always a choice and use of resources. You have a choice of making thorgast great for 100$ and getting 300$ back, making it acceptable for 50$ and getting 250$ back while being able to relocate assets to something else and save 50$ extra on another zone design or making it exist as cheap as possible since the content creators already hyped it for 10$ and getting 220$ back while paying your team with blizzard balance to save another 50$, relocate human assets to save another 100$. WoW can have less players, less content, everyone can be bored and unhappy, but make more money.
Thorgast, at least to me, is more interesting then any dungeon or other PVE activity.
I can bare it to do like a 30-60 min per week.
Why they did not proceed with mage tower? I hear tons of players loved it. Lack of investment, out of touch?
I am one of those who actually liked Torghast. Or rather, as it was pre 9.1.
The randomness of the powers you get was something I felt added a little bit more to the experience. With the right powers, I could complete the run feeling like Thor himself, but if I wasn’t as lucky the next time, the run would require a slightly different strategy.
I’ve mentioned in similar topics that I completed Twisting Corridors, layer 8 at ilvl 197-ish, wearing world quest rewards and the upgraded sanctum set. I was proud of that. It took me many hours, many failed attempts and I had to sort of wait for the right combo of powers. That was fine to me as I had infinite attempts to get this done.
I only had to fight a soft-timer, as in being able to kill the bosses/elites before they ramped up too much power. Now, they’ve made an invisible timer on top of that as well, and I can no longer take my time with a run, but instead I have to rush it. That alone ruined what I found fun with Torghast.