Torghast, tower of the damned

Disclaimer : Huge wall of text, skip to the bolded parts for the important parts.

Torghast, tower of the damned. The much anticipated feature of shadowlands, much like Warfronts and Island expeditions were anticipated for Battle for Azeroth.

It is a feature that promises players a lot of things, and to many of us, it has let our imaginations run wild as to what to expect, what we want and what we think it would be.

But more importantly than all of that is, what it could be.

In my mind I could see Torghast becoming one of three things.

1- A disappointment, much like islands expeditions and warfronts, it could become fun for the first few times and then boring and hated.

2- A fun feature, that lasts for a while people would like it but not grow attached to it, much like the recently successful horrific visions.

3- A permanent feature, liked by all and is developed to be it’s own progression route, much like Mythic+ which I daresay is now more popular than raiding itself.

Personally, I want to see it become the third option, and so I’ve been thinking about how it would become such a cool amazing feature!

And in my mind I’d like to suggest a couple of things that I think would serve to make Torghast an awesome alternate progression route that everybody can chime in and play, be it for fun, progression or prestige or even all of those!

First : Torghast gearing should Unique and can both intertwine with M+ and Raids to a certain degree.

What does this mean?

Well it means that gear from Torghast could be usable in both raids and M+ and should have a certain amount of power and some of its items could even be more powerful than M+ items in M+ or raid items in raids, just like it is currently at the moment between raids and M+.

However! Torghast should have more powerful and unique items, modifiers and so on that only work in Torghast itself, allowing it to be a niche progression path, were people who choose to play only Torghast and progress only in Torghast can do so.

What I have in mind is this, much like corruptions, legendaries and unique equip effects found throughout the world, torghast items should have a only works in torghast effects that are cool, customizable and workable.

Torghast gear should be a whole new world of gearing vastly different from the gearing systems WoW has known, be it gear augmentation, adding effects, reforging, stat manipulation, having unique stats that are only present in torghast for example having more action speed, lower gcd, cooldown reductions, etc.

Second : Torghast should offer subclasses, subspecs and roles only privy to Torghast

Imo, Torghast should be an extremely different experience to what players are used to, much like how popular games are now being borne from within games, like mobas, battle royal, surfing and autochess.

This can be done by providing classes with the ability to " ascend " to different classes, and within these classes they can choose different subspecs and roles.

The roles that many players have wished for but never were able to keep/get could be realized here, were balance is fresh and separated from PvP and Raiding/M+

Players could choose dragonsworn, spell breakers, support roles, gunners, dark rangers, gladiators, rune weavers, geomancers, summoners, necromancers, liches, Earthwarders, wardens, war-mage, battle-mage, lightning mage, water mage, blood mage and so many different paths, offering a fresh new take on WoW and adding an infinitie replayability value for people.

Three : Torghast should offer huge torghast only customization, huge talent trees and stats.

Much like Paragons from Diablo 3, much like the huge talent tree from Path of exile, torghast should offer an RPG progression where players get more power not just from gear, but power from their own choices and how hard they grind

Four : Torghast should have a clear definite and streamlined progression curve, with not many difficulty spikes.

In my opinion, one of the most horrible problems facing WoW players at the moment, is that the difficulty spikes are insane, LFR in comparison to Mythic raiding is like playing a different game, and that is WRONG, LFR in comparison to normal is the same and the same goes for the comparison between normal and heroic.

Imo, one of the most successful things flex raiding did is that it correctly added a bridge between lfr and normal, now I know normal is supposed to be the new " flex raiding " but sadly, it is not and the difficulty difference is way to huge.

In order to avoid such a catastrophe in my opinion, torghast difficulty should ramp up slowly.

Instead of the current M+ exponential difficulty growth, Torghast should have a nearly linear one, were difficulty spikes start truly showing at the highest levels.

To make my point clear, let’s make a difficulty scale of 1000.

If M+0 is 1, and M+20 is 1000.

Then M+2 is 20, M+4 is 50, M+7 is 100, M+10 is 200, M+15 is 500

However Torghast should be something like

M+0 is 1, M+2 is 4, M+4 is 8, M+7 is 15, M+10 is 30, M+15 is 50, M+20 is 100 and it slowly ramps up.

This way, people will actually learn, and not face difficulty brick walls out of nowhere leaving them frustrated.

Five : Torghast should offer a host of different themes

Even if the enemies had the same abilities, I think Torghast should be able to offer different themes, imo one of the huge disadvantages of repeatable content is, that once you’ve seen Atal’dazzar for about 500 times or so, you get bored of it.

So what if one time you entered, the zombies won and the zombies are the theme of Atal.

What if in another time you entered, the living ones won and they are the theme of Atal.

This way, it’s the same mobs, same abilities, but different themes.

Island expeditions do this to an extent and imo it’s one of the cooler parts of them, and so I feel like Torghast should be doing it.

Especially since a jail, with literally all the creatures of the universe.

We can get Panda, Bloodelf, Arakkoa, ascendants, oldgod, scourge, vrykul themes and a lot more!

Thank you for reading my long post, I’ve been in quarantine for about a month now, I’ve got lots of time and figured I’d offer some suggestions to my favorite game.

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You can’t tell people to skip to the bold then litter the post with hundreds of single lines of bold.

Fail

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i simply love how you named WF a failure when last night when making groups i had it filled with 465-475 people in matter of <3 minutes.

guess a lot of masochists play wow :joy:

People playing it does not mean it is not a failure, I mean even method themselves pointed out they disliked island expeditions even though they spam them.

Also, people have different opinions and mine is that they are a failure, to me I thought they’d recreate WC3 within Wow, but they ended to be an afk snoozefest, and I don’t mean the type of afk where players do it out of spite or boredom, there literally is a period where you can do nothing but wait until the walls fall down, and last time I’ve done it those took about 10 mins or even more.

thats for u and me

thats for alliance players who deserve bis Torgast legendary cause they payed sub

They promised some special T only abilities, which might be OP. AS i got it there might be even a temporary buffs which work this one run only which in pair with it being new every run promises a sweet fresh experience

So far they hinted this, lets see :slight_smile:

It should or Alliance will unsub, at least for powerful items, but tmog or cosmetic rewards can be on the long grind/high skill cap range

Not sure we will see it. May be each new season they will give some new big affix, but thats would be m+ spin off.

Did not read.

Only if other activities get the same treatment.
You love outdoor content? Get a seperate progression path.
Dungeons/M+ is a given. Raids are a given. PvP is a given.
All these things should get their own progression paths.

This is an idea I’ve been sharing a couple of times, but it’s a lot of typing so I’ll just stick to what I’ve stated above.

I disagree with this notion.
I play WoW because I like how it plays. If all of a sudden the very basics would change, I would not be a happy camper. Besides only offering new roles/subclasses for a feature like this is not a good business move imo. It would put way too much importance into this system.

I think that goes against the very nature of what it is supposed to be; an ever changing experience. 2 runs should never be the same.

Anyway, all of this is moot because the tower itself WILL be Shadowlands only.
Torghast is much too linked to the Maw to ever be a thing in future expansions.
The ‘system’ used for it might be used again if it’s a success, but honestly if it’s ANYTHING like Visions; I’m already hating it.

I think this will be it. Because…

This is simply not true for me at least (and I’m very probably not alone in this).
I don’t like visions. And like you yourself said ‘People playing it does not mean it is not a failure’.

But anyway… The basic idea of it COULD maybe become a permanent feature… I HOPE I will like it, but I don’t think I will judging on how I dislike visions.

I absolutely agree with this tbh, I never understood why the best gear should be locked behind a certain type of content.

Fair, however I do think most of the time people are afraid to try something different, yet when they do they absolutely love it.

Agree with the first part, as for it being like the visions, I’d expect it to be an expansion or to be built upon them.

Visions are bare bones imo, I think with the feedback provided it would turn to be much cooler.

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how much do we actually really know about it yet?

This is mostly the case when it’s required to be grinded, I love the warfronts and Island expeditions because I do them rarely, I don’t grind the AP and just enjoy the game every now and then instead of going to the max.

I do hope that it’s going to be interesting enough for others, as long as it isn’t involved in huge grinds for you guys. grinds make everything boring (except maybe pvp)

that it will be a hybrid of endless dungeon from FF 14 and visions which are test run before release of thorgast.

my guess is each floor will be few waves of trash and boss . gradualy getting stronger and stronger to eventualy obliterate you - nerfed over time by system similiar to archives and gear .

and like visions it will be terribly tuned - so that some classes get 10 floors higher then others on week 1. and worse with time. if there will be no time limit then obvious frist choice will be BM hunter with BL and people waiting between each floor for sated to run out.

Would be an opportunity to reintroduce the challenge modes like with MoP and WoD. But generally the tuning will always be off for any high end content. for the casual it won’t be any different.
As long as it doesn’t get to much “solo play” I’m fine, I rather not see WoW go into a Swtor direction where some content can’t even be done normally with multiple people

Was an interesting read. I’d probably add that I would like to see Torghast to NOT have a currency tied to its entry. Coalescing Visions are one heck of a demoralizing thing to grind for.

Or if it does, let it be the same price as Nethershard Mage Tower entries were, which was around… 100 shards or so.

As long as it’s not time based or anything similar to sanity loss and promotes strategic thinking I welcome it with open arms. While I enjoy mythic+ and visions, having a time limit kinda kills the experience since you don’t have time to explore that much or think when doing the content.
Walls should be either gear or skill check and not time checks.

it was - but it was clearly too cheap .

gotta stretch this to boost MAU

I just want a yuuuge amount of cool chosmetic rewards the further you push it.

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People will put up with dull content for good rewards. Surely you’ve cottoned on to this by now?

Put another way, take away the ridiculously high ilevel reward for bad content and people would stop doing them.

Glad I could explain the bleedin obvious to you.

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