Disclaimer : Huge wall of text, skip to the bolded parts for the important parts.
Torghast, tower of the damned. The much anticipated feature of shadowlands, much like Warfronts and Island expeditions were anticipated for Battle for Azeroth.
It is a feature that promises players a lot of things, and to many of us, it has let our imaginations run wild as to what to expect, what we want and what we think it would be.
But more importantly than all of that is, what it could be.
In my mind I could see Torghast becoming one of three things.
1- A disappointment, much like islands expeditions and warfronts, it could become fun for the first few times and then boring and hated.
2- A fun feature, that lasts for a while people would like it but not grow attached to it, much like the recently successful horrific visions.
3- A permanent feature, liked by all and is developed to be itâs own progression route, much like Mythic+ which I daresay is now more popular than raiding itself.
Personally, I want to see it become the third option, and so Iâve been thinking about how it would become such a cool amazing feature!
And in my mind Iâd like to suggest a couple of things that I think would serve to make Torghast an awesome alternate progression route that everybody can chime in and play, be it for fun, progression or prestige or even all of those!
First : Torghast gearing should Unique and can both intertwine with M+ and Raids to a certain degree.
What does this mean?
Well it means that gear from Torghast could be usable in both raids and M+ and should have a certain amount of power and some of its items could even be more powerful than M+ items in M+ or raid items in raids, just like it is currently at the moment between raids and M+.
However! Torghast should have more powerful and unique items, modifiers and so on that only work in Torghast itself, allowing it to be a niche progression path, were people who choose to play only Torghast and progress only in Torghast can do so.
What I have in mind is this, much like corruptions, legendaries and unique equip effects found throughout the world, torghast items should have a only works in torghast effects that are cool, customizable and workable.
Torghast gear should be a whole new world of gearing vastly different from the gearing systems WoW has known, be it gear augmentation, adding effects, reforging, stat manipulation, having unique stats that are only present in torghast for example having more action speed, lower gcd, cooldown reductions, etc.
Second : Torghast should offer subclasses, subspecs and roles only privy to Torghast
Imo, Torghast should be an extremely different experience to what players are used to, much like how popular games are now being borne from within games, like mobas, battle royal, surfing and autochess.
This can be done by providing classes with the ability to " ascend " to different classes, and within these classes they can choose different subspecs and roles.
The roles that many players have wished for but never were able to keep/get could be realized here, were balance is fresh and separated from PvP and Raiding/M+
Players could choose dragonsworn, spell breakers, support roles, gunners, dark rangers, gladiators, rune weavers, geomancers, summoners, necromancers, liches, Earthwarders, wardens, war-mage, battle-mage, lightning mage, water mage, blood mage and so many different paths, offering a fresh new take on WoW and adding an infinitie replayability value for people.
Three : Torghast should offer huge torghast only customization, huge talent trees and stats.
Much like Paragons from Diablo 3, much like the huge talent tree from Path of exile, torghast should offer an RPG progression where players get more power not just from gear, but power from their own choices and how hard they grind
Four : Torghast should have a clear definite and streamlined progression curve, with not many difficulty spikes.
In my opinion, one of the most horrible problems facing WoW players at the moment, is that the difficulty spikes are insane, LFR in comparison to Mythic raiding is like playing a different game, and that is WRONG, LFR in comparison to normal is the same and the same goes for the comparison between normal and heroic.
Imo, one of the most successful things flex raiding did is that it correctly added a bridge between lfr and normal, now I know normal is supposed to be the new " flex raiding " but sadly, it is not and the difficulty difference is way to huge.
In order to avoid such a catastrophe in my opinion, torghast difficulty should ramp up slowly.
Instead of the current M+ exponential difficulty growth, Torghast should have a nearly linear one, were difficulty spikes start truly showing at the highest levels.
To make my point clear, letâs make a difficulty scale of 1000.
If M+0 is 1, and M+20 is 1000.
Then M+2 is 20, M+4 is 50, M+7 is 100, M+10 is 200, M+15 is 500
However Torghast should be something like
M+0 is 1, M+2 is 4, M+4 is 8, M+7 is 15, M+10 is 30, M+15 is 50, M+20 is 100 and it slowly ramps up.
This way, people will actually learn, and not face difficulty brick walls out of nowhere leaving them frustrated.
Five : Torghast should offer a host of different themes
Even if the enemies had the same abilities, I think Torghast should be able to offer different themes, imo one of the huge disadvantages of repeatable content is, that once youâve seen Atalâdazzar for about 500 times or so, you get bored of it.
So what if one time you entered, the zombies won and the zombies are the theme of Atal.
What if in another time you entered, the living ones won and they are the theme of Atal.
This way, itâs the same mobs, same abilities, but different themes.
Island expeditions do this to an extent and imo itâs one of the cooler parts of them, and so I feel like Torghast should be doing it.
Especially since a jail, with literally all the creatures of the universe.
We can get Panda, Bloodelf, Arakkoa, ascendants, oldgod, scourge, vrykul themes and a lot more!
Thank you for reading my long post, Iâve been in quarantine for about a month now, Iâve got lots of time and figured Iâd offer some suggestions to my favorite game.