I’m not happy with the current Totemic Hero talents.
I’m copy-pasting a fan redesign I saw on US shaman forums :
Totemic in my opinion should be scrapped and redesigned - it has some good ideas, but as usual the execution fails to hit the mark.
I did a fan redesign, maybe Blizzard will see it and like something from it.
Tier 1 - Totems of Mastery
Instant 40 yd range 20 sec cooldown
Immediately summon four totems that grant you elemental buffs and augment your combat capabilities for 20 seconds.
- Enhancement
- Strength of Earth Totem
Grants Strength of Earth for 20 seconds, increasing your physical damage by X% - Grace of Air Totem
Grants Grace of Air for 20 seconds, increasing your haste by X% - Fury of Flame Totem
Grants Fury of Flame for 20 seconds, dealing FIRE damage to all enemies within 30 yards every 5 seconds - Flow of Water Totem
Grants Flow of Water, increasing the strength of your maelstrom weapon stacks by an additional X%
- Strength of Earth Totem
- Restoration
- Earthliving Totem
Grants you Blessed Earth for 20 seconds, granting you the effects of Earthliving Weapon Imbue. If you already have earthliving weapon imbue, increase it’s proc chance by X% - Grace of Air Totem
Grants Grace of Air for 20 seconds, increasing your haste by X% - Doused Flame Totem
Grants you Doused Flame for 20 seconds, causing your initial flame shock damage to grant you X stacks of tidal waves - Resurgence Totem
Grants you Resurgence for 20 seconds, granting you the effects of Resurgence. If you already have Resurgence, increase its effect by an additional X%- We’ve had something like this previously
- We bypass how horrible surging totem is, because the buffs are applied to your character, so if the totems are destroyed you still get their effects
- Earthliving Totem
Tier 2
Totemic Echo
- Enhancement - Stormstrike has a chance to cause your active totems to strike a nearby enemy for X nature damage.
- Restoration - Chain heal has a chance to cause your active totems to heal a nearby ally for X.
Totemic Impact
- Enhancement - Slam your Totems of Mastery into the ground with additional force dealing X physical damage to the nearest enemy.
- Restoration - Slam your Totems of Mastery into the ground with additional force, coating up to 5 nearby allies in earth, reducing damage taken by 3% for X seconds.
Firewood
- Enhancement - Lava Lash has a chance to ignite your active totems, coating a nearby enemy in burning embers dealing X fire damage for 8 seconds.
- Get rid of fricking searing totem, now the dmg is an undispellable debuff on the enemy
- The damage is now mobile, in case encounter is moving — searing totem does not follow and would require projection unless it has ridiculously high range
Lively Totems
Restoration - Your healing tide totem, healing stream totem, cloudburst totem, mana tide totem, and spirit link totem cast a free, instant Chain Heal when you summon them.
Tier 3
Swift Recall - Casting Totems of Mastery reduces the cooldown of your other totems by X seconds.
- Interaction with the main hero talent
Oversized Totems - Casting Totems of Mastery increases the radius of your next totem cast by 100% and increases the health by X% of your total health.
- Solves the issue of some totems only having 5 hp
- Interacts with the main hero talent
Boom Sticks
Enhancement - Frost Shocks empowered by Hailstorm and Fire Nova cause one of your active totems to shoot a volley of fireballs at up to 5 enemies.
- Get rid of searing totem
- Making it any single active totem ensures its always available
Restoration - your healing spells cause your healing stream totems to heal a nearby ally immediately at 50% effectiveness. Cloudburst totem stores 25% additional healing.
Totemic Imbuement
-
Enhancement - Casting Totems of Mastery triggers Windfury Weapon, and increases its damage by X%
-
Restoration - Casting Totems of Mastery casts Earthliving Weapon, and increases its duration by 6 Seconds.
Master’s Flourish
Increase the effects of your Totems of Mastery by X%, but increase the cooldown by Y seconds.
Totemic Overcharge
Enhancement - Summoning a totem causes your lightning shield to overload, discharging a blast of X nature damage at your current target.
Tidecaller’s Guide
Restoration - Learn a new weapon imbue, Tidecaller’s Guard. Can only be applied to shields. Increases your healing done by 2% and increases the duration of your healing stream totem and cloudburst totem by 3 sec.
Feed the Flame (replaces Totemic Coordination)
Enhancement - Increases the critical strike chance of your burning embers by 15% and it’s critical strike damage by 30%
- Again, removing all the downsides of searing totem while maintaining the same functionality
Totemic Coordination
Restoration - Chain heals from your totems are 30% more effective.
Tier 5
Whirling Elements
Pressing Totems of Mastery a second time, will consume the totems and their buffs, dealing enhanced effects:
- Air
- (Enhancement) - Your next Stormstrike or Windstrike deals X% increased damage and damages an additional enemy at 75% effectiveness
- (Restoration) The cast time of your next healing spell is reduced by X%
- Earth
- (Enhancement) - Summon an earthen spike to deal X% physical damage instantly to all targets within 8 yards
- Restoration - Your next Chain Heal applies Earthliving at 150% effectiveness to all targets hit
- Fire
- (enhancement) Increase the critical strike chance of your next Fire Nova or Lava Lash by 15% and its critical strike damage by 30%
- (restoration) Extinguish your active flame shock effects, granting you X% haste for the remaining duration of your extinguished flame shock…
- Water:
- (Enhancement) - Gain X stacks of Maelstrom Weapons
- (Restoration) - Instantly gain 1 charge of riptide and healing stream totem.