Transparent textures and MSAA

Just a question about transparent textures and MSAA/Multisample-Alpha test. When in motion in game certain transparent textures “move”, like leaves for example. I guess thats the best way I could describe it. With multisample alpha test it gets a bit better but its still noticable. Is this normal behaviour?

Yes, that is normal without a good TAA or Supersampling.
The only way to drastically reduce it in WoW is to set the renderscale at 150% or even 200%.
Depending on your native resolution and GPU this could lower your FPS alot.
If for example your display is 1080P and you the it to 200%, the GPU will then internally render at 2160P (basically 4K) and downsample to 1080P for output, which will reduce aliasing.

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Thanks for the fast and great reply c: I think I understand it better now.