On Friday, March 21 at 23:00 CET, we implemented hotfixes to improve many Season 2 trinkets. Most of these were cases where damage effects have not kept up with their stat competition as we intended them to.
Items and Rewards
Increased the damage effects of most Season 2 trinkets by 20%.
This increase was applied to Junkmaestro’s Mega Magnet, Flarendo’s Pilot Light, Geargrinder’s Spare Keys, Mister Lock-N-Stalk, Zee’s Thug Hotline, Torq’s Big Red Button, Vexie’s Pit Whistle, and Chromebustible Bomb Suit.
This increase was applied to Candle Confidant, Siphoning Lightbrand, Blastmaster3000, Ratfang Toxin, Noggenfogger Ultimate Deluxe, Turbo-Drain 5000, Papa’s Prized Putter, Bashful Book, Ominous Oil Residue, and Goo-blin Grenade.
This increase was applied to Ravenous Honey Buzzer, Conductor’s Wax Whistle, Remnant of Darkness, Bursting Lightshard, Voltaic Stormcaller, Charged Stormrook Plume, Sigil of Algari Concordance, Ringing Ritual Mud, Gigazap’s Zap-Cap, Grim Codex, Viscera of Coalesced Hatred, K.U.-J.O.'s Flame Vents, and Razdunk’s Big Red Button.
Mister Pick-Me-Up healing reduced by 10%.
Tome of Light’s Devotion damage effect no longer triggers for non-tank specializations.
Viscera of Coalesced Hatred damage now reduced for tank specializations.
Our goal with these changes is to increase the number of viable options across the trinket pool for the season. You’ll find them listed, along with other changes, in our next Hotfixes Update.
Logs and details are not Blizzards concern. Also if anything the trinket needs a massive nerf/change given its borderline insane output for Rets in particular in comparison to anything else. Wouldnt even be surprised if the pirate getting cleaved down is intended and as such makes the trinket a simbait.
You need to buff some of them by x10 to make them useful. The charged stormrook plume at myth level does something above 1.2m damage SPLIT between all targets. That’s literally nothing, not even 1gcd worth of damage on a 1:30 cd. It should do at least 10 million damage to be worth using.
Anyway, good to see trinket balancing. It’s tedious to spend a whole season chasing THAT ONE GOOD TRINKET and knowing all the others are kind of dud by comparison. I’d like to be able to choose for flavour.
Could we please remove these “gimmicky” trinkets and instead have straightforward effects like:
+3800 Intellect When casting any spell, increase your secondary stat by 48, stacking up to 20 times.
So much more practical and easier to understand.
At the moment, I’ve got this ridiculous trinket that summons a tiny spaceship above my head, which I can then place on another player, giving them a small spaceship that grants some versatility.
I’m only using it because it’s the only “Hero” trinket I’ve managed to find so far to boost my item level.