Even if it means costing 2500+ Valor to buy, I would much, much rather do 15-20 dungeons and rest assured that I am working my way towards buying the trinket that I want, than do the same dungeon let’s say 50 times and still not get the trinket I want.
Because I have noticed that trinkets are quite rare drops n M+, let alone if you’re trying to farm a specific one. And you can’t just say ignore and don’t try to farm it at all because the difference in DPS among some trinkets is phenomenal.
This, but it should rather go for all gear in PvE - Wrath has such a system with Emblems and in fact, 2 of the 4 trinkets you can buy this way are really good despite being ilvl 200 (roughly the equivalent of ilvl 372 for retail), and they can last you up until even ICC!
So anyways… the multiple RNG layers (RNG for the chance to drop as is, RNG from the vault, and even the roll RNG in raids) is what totally put me off even trying to do retail endgame. I do the weekly if it’s TW or 4 mythic keys, otherwise a single key for my main. It’s just not worth the hassle
And I can’t be bothered with professions (I’d rather sell mats for some gold and buy mogs, those last forever unlike player power), and I only like to do the gear WQs in the open world.
Deterministic gearing with only a low RNG (vault is enough) would be a dream.
That is definitely an issue, because while the rule of possibility is that among so many drops, there should be 1-2 that are beneficial to you, the reality is that it’s a completely random mechanism where an internal game dice is rolled for each boss that is killed. There is no preset rule for the guarantee of a good stat item after x amount of drops or bad luck protection
Perhaps my group of friends have been fairly lucky, we’ve seen quite a lot of trinkets drop, far more than weapons for example. I know we’ve yet to see the fenryr one but I think most of the others yeah, for sure. RNG is horrid at times but that’s the game?!
Honestly, I don’t see that it would kill the game to have the end of M+ chest drop 5 items for timed runs and thus increase the chance of a targeted piece dropping.
On average, dungeons seem to have about 10 possible options per spec. You’d still need 7 runs of any given dungeon to have better than a 50% chance of obtaining a particular item.
If a player has done 13 (slots) x 7 = 91 dungeon runs, that gives them… 0.5^13 so… oh.
0.01% chance of having a full BiS set after 91 dungeons IF every dungeon had a 100% drop chance of something.
It… does not seem necessary to be so stingy with loot?
TLDR I think WoW could be more generous with loot drops and it wouldn’t actually result in people suddenly maxing out and quitting. We could make it more feasible to target any given particular piece while it still remains a daunting task to target ALL best in slot pieces
Ouchhh, if that is accurate it’s an extremely low chance. This isn’t the lottery!
5 pieces per timed run sounds a bit much tbh, but if you asked me to pick where I had more fun, in BFA, SL or DF dungeons lootwise, i’d 100% pick BFA because it felt more rewarding. Here we only get 2 items per dungeon at best regardless if timed or not.
I think allowing players to pick specific items to buy (like trinkets) with Valor will alleviate a lot of that stress without necessarily meaning that Blizzard will lose money. Should they apply an appropriate cost to buying these items, a good chunk of that time will be spent farming valor for them. It’s a win-win because it gives the player reassurance that yes in fact he will obtain the item he needs when he collects the requisite amount of Valor.
All gear should be available from vendors. Content should award a currency to buy such gear should come from the content. The curse of this game is people not getting rewarded for content where the RNG god pick the lucky few. After a few weeks of M+/Raids most of the gear is for DE or vendor. If a boss drops a token for everyone worth a percentage of a piece of gear every one wins. Various item slots worth different values and the lowest level being available on at least clearing a raid. Add DR so M+ isnt just farmed. You may say but then the content is done when the person is geared, no they can move on to the next level or work toward gear improvement from tokens.
Been on both ends no loot for weeks or 4 items from a raid either way you know its unfair.
I don’t know where you got the number 13. There are 16 slots (or 15 if your spec uses only 2H weapons like hunter, feral, guardian, arms, etc). If you are excluding tier pieces the number will be either 12 or 11.
Assuming you really want BIS in EVERY slot:
4 of the 15/16 slots are tier pieces. In those slots ANY drop for the slot is good.
If you really want BIS, you need to have 2 slots with embellished crafted gear since you can’t get those bonuses from regular dungeon drops. Or 3 if you also include the food bonus embellishment.
That leaves you with with 8-10 slots you need to hunt gear for and 2-3 sparks where you can customize the stats on crafted gear with missive as you see fit for your spec (assuming you are unlucky and never get another spark).
Dungeons have actually less than 10 items on average per spec. RLP has 6 for guardian and AV has 8. For example.
The 100% chance to get “something” is actually almost achievable by stacking players with who can loot the item you want and having then change their loot spec.
So technically, you need to spam dungeons for 5-8 slots only and not 13 slots, and then if your BIS belt for example has mastery/haste, it won’t hurt much if you find a belt with mastery/crit, or haste/verse.
This is why the OP’s post is about trinkets. Those have specific bonuses that cannot be obtained from crafted gear and some trinkets have significant impact on throughput (much more than an optimal secondary stats on a belt or a helm).
This is the 2nd time I have looted a Dragon Games Equipment on my DK, once from M+ and once from Vault, and I think it’s 3rd time I have seen Iceblood Deathsnare on my Evoker, once from M+ and twice from Vault. The complete RNG factor of M+ and the Vault is a joke tbh…