Trying out the follower dungeons on PTR

The majority of the type of people who will be using that system don’t have that mindset.
That’s a top end player type of mindset.

And people like me wouldn’t do LFR ever again. Which would make me so happy.
The story can be gated behind dungeons and raids all they want as long as people like me can run it with NPCs in a cozy, relaxing way.

If it requires less effort than doing a regular dungeon run and has no queue times, the majority of people that are going to be using it not going to be solo/casual players alone.

Again I don’t disagree with you, do whatever.

AI Followers in LFR should be the next move, even if that means LFR with no loot. I don’t care.

In fact, they should eventually make LFR and LFD with AI for all previous expansion raids and dungeons, allowing players to reduce their level like in Timewalking mode because I would want to be able to play old dungeons and raids. And I mean playing it the full encounters, not killing everything in one hit that there is not even enough time to hear the RP dialogues.

Or at least for the dungeons in which AI is implemented. So, if I can play with AI in any Dragonflight dungeon at level 70 I want to be able to keep queuing that content during The War Within with my level and gear being reduced to 70. And on the next expansion, be able to return to Dragonflight and TWW, and so on.

Optionally, of course.

But a run will probably take substantially longer.
Runs with people will be optimized fast, mobs will be skipped, jumping off weird ledges, etc.

So to throw my hat in the ring here, I follow Yahtzee Crowshaw’s game design theory called “The three C’s”. For any game to succeed, it has to have one or more of the 3 C’s which are:

  1. Context - Mostly to do with the story.
  2. Challenge - Every game should have this, it’s what video games are all about. It can also be about satisfaction, such as finishing a grind you’ve done for ages or building yourself up.
  3. Catharsis - The level-up sound effect in WOW is a perfect example. The joy and happiness when we level up is something I think we all feel.

Any of these can make a game good. AI dungeons don’t follow any of these. You’re not challenged because AI bots are doing the work for you, you have no catharsis because you haven’t done anything and if we’re talking about DF, the context side doesn’t help either.

Another reason I’m concerned is that it’ll mean a lot fewer people will stop learning tactics that hard way, after all, why do you need to do anything when AI bots can do all the work for you? It’s a good thing they’re for normal only.

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Nonsense. You’re still playing your role.

Nonsense. If you did the dungeon alongside those NPCs, that’s what you did. That’s definitely not ‘haven’t done anything’.

Well, this is a testrun with the current dungeons we have.

Next expansion DF will be the leveling content for new players. So having this system run well in these dungeons is important.

Once Blizzard can really start incorporating dungeons into a story experience of a zone, we will discover that this system has even more merit.

Again: They don’t ‘do all the work for you’. These bots don’t play FOR you, they play ALONGSIDE you.

If you don’t step out of an aoe, then you’re going to get hit by it. For instance.

So it would be better to fail or get flamed the hell out of it in Normal already so they realize that WoW is already not for them from the start?

I’m talking if you’re sitting back and just doing nothing like Amonet was describing. You’re not playing your role if you didn’t do anything to help the AI team in those fights, and you’re not doing anything to earn that catharsis. Sure you’re there, but you’re not having any effect on the result, specially if you play as a DPS.

I probably should test this on the PTR, but if you die, do all your NPC helpers immediately die as well? Cuz if they don’t, then that’s a big problem.

Ok, so just tested. If you die during the ‘teach it’ mode, then it’s considered a wipe. Still, it’s pretty bloody hard to die. That healer was a total beast.

Well that type of behaviour is NOT the intended way to play.
Nor will it be possible to do nothing.

They despawn yes.
And when you release, they spawn where you spawn.

But honestly… hanging back and doing next to nothing is already possible with players. So no difference there.

Also; I saw a post somewhere of someone running ahead and pulling killing stuff and the NPC tank left the party. Not sure if it was real, but that’s pretty epic if it is.

Players can kick you.

We are talking about AI Dungeons, not Normal Dungeons.

If they fail in AI dungeons, they won’t get flamed by the AI and have the chance to learn from their mistakes in their own time.

And that prevents them encountering situations where their lack of knowledge gets them toxic responses due to their inexperience. Because by the time they try it on normal, they probably had enough time already to learn, train and master the dungeon via the AI dungeons.

To put it simple, the AI dungeons are the school lessons. The Normal Dungeons and further are the exams.

Only if they notice. :smirk:

People seem to forget that specific dungeons don’t give bonus experience. If you want to slowly waddle through a dungeon that gives the same amount of EXP you get from a poop collecting quest then be my guest.

Its very noticeable trust me.

I was just kidding around.
I don’t condone doing nothing in groups.
I’m not quite the ‘PULL YOUR WEIGHT’ type of player, but if you’re doing content; why wouldn’t you want to play it? That’s kind of my reasoning.
If I don’t want to run a dungeon, I don’t do a dungeon. I don’t go and leech my way through.

Anyway… Where were we? :sweat_smile:

You’re on planet earth.

Unless you’re secretly an alien, DUH DUH DUHHHHHHHHH

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You do know what the PTR is for… right?

Same whas said for the Dungeonfinder and the LfR and the effect whas, the Raid participent numbers stayed at not even 10% but the LfR whas a big success with 44% participation.

Eh unless they are so bad that they have problems walking straight there will not be much different between AI normal and Player normal. As someone else said it before the real problems start anyway on higher difficulties when effects start to hurt so much that you can not just heal them away.