First and foremost, the reason I post here is because of the postitive reception it got on the r/worldofpvp. Hopefully, these thoughts could be veiwed and discussed to improve a setting that in my opinion has a few faults. Especially regarding the PvP gear system and boosting tendencies we see today.
I’m open to adjustments to this idea, but these are my initial thoughts.
TLDR: If you obtained ilvl gear at higher rating you are only allowed to use it at that rating. You will be ilvl squished according to your teams average CR. Brackets are made to showcase ilvl caps.
Ever single bracket (explanation below) should have a gear cap that squish your ilvl when you enter the arena. It should be based on the average current rating between teammates.
Brackets: you can have max this ilvl depending on average current rating:
Unranked (0-1399) ilvl 200
Combatant (1400-1599) ilvl 207
Challenger (1600-1799) ilvl 213
Rival (1800-2099) ilvl 220
Duelist (2100+) ilvl 226
Elite (2400+) ilvl 233 *Weapon ONLY
Example when boosted: 0 rating player boosted by a 2400 rating player = 1200 rating. Highest rated player gets ilvl squish to 200 and lowest gets his current ilvl.
They will still face average MMR, or whatever the system suggests these days. The team with a booster will then be at a disadvantage as they might have higher mmr and face people with higher current rating. Therefore have their ilvl lower than what the opponent has.
In detail this will look something like this:
Boosting team = Blue team
Team with two players with similar CR = Red team
When they enter arena this happens:
Blue Team has a 0 rated player and a 2200 rated player = avg CR --> 1100 rating.
Combined MMR = 1650
0 rated player has 170 ilvl (nothing happens)
2200 rated player has 226 ilvl (gets scaled down to 200 ilvl)
Red team has two 1600 players = avg CR --> 1600 rating.
Combined MMR = 1650
Both players have 213 ilvl (nothing scales down)
This will eventually make it alot harder for boosters to boost, and easier to for the average player to face players at the same skill level.