Tuning Changes – Raid, Tazavesh, and Sandworn Relics

With this week’s realm resets, we made the following changes to some Sepulcher of the First Ones encounters and Tazavesh enemies:

Dungeons and Raids

  • Sepulcher of the First Ones
    • Vigilant Guardian
      • Spawn rates for the Volatile Materium and Pre-Fabricated Sentries are less aggressive on Mythic difficulty.
      • Increased the grace period before Exposed Core where Refracted Blast and Deresolution won’t be cast on all difficulties.
    • Artificer Xy’mox
      • Artificer Xy’mox health reduced by 15% on Mythic difficulty.
    • Halondrus the Reclaimer
      • Reclaim initial damage reduced by 10% on Raid Finder, Normal, and Heroic difficulty.
      • Decreased additional speed Ephemeral Motes gain from Eternity Overdrive by 50% on Raid Finder, Normal, and Heroic difficulty.
      • Eternity Overdrive scaling damage reduced on Raid Finder, Normal, and Heroic difficulty.
      • Earthbreaker Missiles damage reduced by 15% on Raid Finder and Normal difficulty.
    • Anduin Wrynn
      • Anduin Wrynn’s health reduced by 5% on Normal and Heroic difficulty.
      • Anduin’s Despair health reduced by 25% on Normal and Heroic difficulty.
      • Remnant of the Fallen King’s Army of the Dead summons a Monstrous Soul once per intermission on Heroic difficulty.
      • Wicked Star damage reduced by 20% on Normal and Heroic difficulty.
      • The targeting visual effect for Rain of Despair has been updated.
    • Lords of Dread
      • Ruined Crest of Lordaeron has returned to the loot table.
    • Rygelon
      • Fixed an issue that could cause Cosmic Ejection to strike players outside of the intended radius.
  • Tazavesh: So’leah’s Gambit
    • The murlocs of Stormhiem are more courageous and flee combat upon reaching 15% health (was 25%).
    • Murkbrine Shellcrusher will no longer attempt to recast Cry of Mrrggllrrgg if the cast is prevented.
    • Murkbrine Wavejumper’s Mrrggrrglrrlr Leap damage reduced by 20%.
    • Murkbrine Wavejumper will no longer attempt to recast Mrrggrrglrrlr Leap if the cast is prevented.
    • Burly Deckhand’s Super Saison increases damage dealt by 50% (was 100%).
    • Hourglass Tidesage’s Brackish Bolt damage reduced by 20%.
    • Devoted Accomplice’s Energy Slash damage reduced by 20%.
    • The cooldown of Devoted Accomplice’s Energy Slash has been increased.
    • Wandering Pulsar’s health reduced by 20%.
    • Wandering Pulsar’s Pulse damage reduced by 15%.
    • The cast time of Adorned Starseer’s Drifting Star cast time increased to 3.5 seconds (was 2.75 seconds).
    • Adjusted the position of two Adorned Starseers.
  • Tazavesh: Streets of Wonder
    • Armored Overseer and Gatewarden Zo’mazz’s Proxy Strike damage reduced by 30%.
    • Adjusted the arming visual of Armored Overseer’s Beam Splicer.
    • Support Officer’s Hard Light Barrier cast time increased to 3 seconds (was 2.5 seconds).
    • Interrogation Specialist’s Stasis Beam cast time increased to 2.5 seconds (was 2 seconds) and duration reduced to 3 seconds (was 4 seconds).
    • Interrogation Specialist’s Spark Burn damage reduced by 20%.
    • Frenzied Nightclaw’s Frantic Rip impact damage reduced by 30% and damage over time reduced by 50%.

Upcoming Changes

In an effort to make gear purchased with Sandworn Relics more accessible, we have an upcoming hotfix that will be improving the rate of acquisition of Sandworn Relics substantially by doing the following:

  • Endless Sands Rares: Increased average dropped relics to 8 (was 4).
  • Sandworn Chest: Increased average dropped relics to 25 (was 18).
  • Daily Quests: Increased the average number of relics awarded to 8 (was 4).
  • World Boss: Increased the average dropped relics to 40 (was 13).
  • Tribute of Enlightened Elders: This chest now grants an average of 60 relics (was 0).

Keep an eye out on the hotfix updates for when the relics change is live.


Good changes appreciate the nerfs for overtunduin

Tuning pass when please? Feel like war, enhance, hunt could be looked at and Ele st , WW st, prob feral could need a serious boost.

We used to have that pass after heroic week in the past…

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Streets: The timer should be longer, we waste so much time on each boss, they talk too much.

It reminds me of DOS at the beginning of Shadowlands, even if you didn’t wipe, it was hard to finish a 15+ key in time because the timer was too short (39min)

Relics are still pointless, because by the time you get enough even with the increased quantity you’ll be getting 252 Cypher gear anyway.

Your rewards team has no idea what they are doing, because they’ve created something functionally useless.


Relic gear is mostly meant to be used by casuals who don’t really wish to take part in endgame content (a few such players exist) or collectionists, and while it could be bumped further, I’m happy the devs took a look at it.

Poor kittens are still weak :frowning: According to HC raid logs, they are behind everyone else significantly.

But you’ve completely ignored the point. By the time you have enough relics even with the increase, you already have better rewards. So it doesn’t function as a catch up.

Today I got a 252 from a WQ in a minute, or I can spend weeks grinding to get enough relics for a piece several levels weaker.

Think about it.


Frost mage needs boost too

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I would say the Sandworn relics items are still too expensive for their ilvl.


His point still stands though. Cypher gear is available in the same zone. Sandworn Relic gear is basically competing with Cypher gear. While I haven’t specifically farmed relics on this character, I have done all the dailies and WQs in ZM every day, and picked up any treasures I found along the way. Currently I have 53 relics. If these buffs were active from day one I could have afforded 1 item by now. If they cut the prices by 30-50% and make it BoA then maybe it would be a viable alternative/supplement to Cypher gear.


My thoughts exactly.

If the purchasable items were meant as a catch-up mechanic, they were a terrible one to start with. Cypher gear is better with the cypher upgraded to 6/6 and this is achieved much faster than gathering those relics, even with these changes. Making the relics account-bound would make the gear a starting option for alts until they upgraded their cypher.

For transmog purposes, it is ok I guess.

Can you make the Sandworn Relics bind on account?

Please and thank you.


rain of despair cannot be seen when projected textures is off

totally agree. on a side note hey Ulsaki, I clearly remember your name maybe just in trade chat but maybe you don’t mine, Illydan here.

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Is the mog unique at least? :thinking: if so it might be worth doing it for the appearances

It’s just a recolor of the WQ/Cypher gear.

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:octopus:__B U F F ____ S H A D O W _P R I E S T __:octopus:

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