Yep, my PvP career has 2 days left, until the reset. I’m done, even now our winrate against rogue mage is 50% after these changes it will be 10%.
Warrior has a very good toolkit against rogues and mages mate
what comp do you play?
Warr-Monk.
My winrate against only rogue is 90%, against only Mage 80% but when they are Rogue-Mage they kill my healer somehow even if he uses conflict and strife, even if I disarm rogue, fear and reduce their damage and rally. They probably stacked Mastery, we used to win 80% against Rogue-Mage before vendor.
I suspect you all have sod all versatility then because rogue/mage suffered a ton with conflict major + high versatility.
Anyway the change is definitely welcome if it goes through. Maybe now AWC will end before I have to go to bed
As a comparison, I don’t think I have loads and I have 40%. I’d say I’m slightly above average. If you all have under 30% then you are definitely all pretty low.
These changes will be the end of PvP this season. Participation will get much lower because of toxic comps like Rogue-Mage.
My versa during combat is 50-52%, combined with defensive stance I’m pretty solid.
Clownfiesta is incoming, I’m gonna reach 2100 until reset then try 3v3 etc…Perhaps I stack full gushing and troll people after these changes.
If your healer has similar versatility to you and used conflict major then the rogue/mage cannot have stunned them to kill them.
And pvp has been horrendous since the vendor came out imo. haste/mastery amps in lock/mage hands are horrendous to fight, then everyone became invincible. At least these changes make some things less invincible but well locks will still be a pain.
Let me check, he has 3 versatile (12%) and 1 void ritual that boosts the secondary stats, combined with conflic and strife he dies. I can’t imagine how it will be after nerfs, Monk is getting nerfed too. Screw these changes.
Yes because Blizzard always do half-baked changes instead of a full revamp, nerfing only versa now noone will survive against toxic comps.
50%? Wait, does it give you 150% of the 50% versa, aka basically 75% instead of 100 now or am I getting it wrong?
Its all about using your peels at the right time
Only use fear,stormbolt when they pop CDs
Yea I was doing that mistake 2 days ago, now I wait for their bait to end until mage use Combust.
pre 2k Rogue-Mages just use everything at start then die, 2000+ are playing more cleverly.
Most of the time they open with a sap on your healer, cheap shot you-into poly, and do a go on your healer
you can try to instantly press bladestorm when you see that sap
sometimes it works and you can peel easily
better teams will wait a bit and force a trinket during the opener tho
should be free rating with the high amount of versatility we have now
I wish I could give the versatility nerf changes a million dislikes.
If they think arena games are too lengthy they should just increase the rate dampening stacks up.
40% vers without C&S and I die in one kidney.
C&S is gonna be nerfed btw
Your healer panics too much then. If they stack mastery the damage isn’t the Mage directly, it’s his ignite. Very often more than 50% of his damage is only that. Dispel the target halfway through Combust, and Revival at the end. Boom, not dead to Ignite !
Currently the dmg reduction is half of your actual versa. The essence doubles that, making the damage reduction equal to your versa (instead of half). Since people have 60% flat and get to 80+ with C&S/Enchant/Lucid/Trait procs they have 80% during a stun (the 40% defensive benefit of conflict being doubled). After nerf they will have 60% (40% plus half of that!).
You’re actually right. I read some of your neutral comments trying to reason but instead people bashed you It’s hard to understand feedback if players rather try to deliver emotions over contents.
Personally, imo Blizzard gives WAY TOO MUCH power to classes. Almost every class has self-heals, some classes hyperscale (fire mage, destro locks, assa rogues, dhs), I still don’t get why there are spammable ccs since ever…
Corrupted Gladiator’s Spite can once again stack more quickly when multiple Corrupted Gladiator’s Spite trinkets are used against a target.
this fix should be completly removed
Yes I agree, all pve trinkets should be removed from competitive pvp.
Most people do not visit these forums unless they have a major problem with something (myself included). I come here every now and then, but to be honest, I have given up on Blizzard giving a rats butt about my opinion (if they even read it).
Destro lock is the most broken thing I have ever seen (and fire mages aren’t exactly under-tuned either). I was expecting them to get nerfed - or for Blizzard to leave everything as it is until Shadowlands - because they haven’t really cared about PvP balance that much now have they?
It may be true that not many disagreed here on the forums, but I know for a fact that my friends and guildies do not even go here and they are pissed about the nerf.
Thank you!