Tuning: The average player shouldn't do half the damage based on gear

I’m positive that the reason that games such as LoL, Dota, Fortnite and Warzone dominated the previous decade is the fact the players have equal opportunity in an even playing field to prove themselves. This game is an MMO and it makes sense to feel our characters progress, but a toon with the highest gear possible shouldn’t do more than 30% than the average. Doing literally double the game is terrible as sims show, in my opinion, to the game in a variety of ways. It discourages many and promotes toxicity when gear is so paramount.

Heading into the next expansion, I wish that that would be fixed, more of what people actually enjoy (raids) is plentiful and accessible to masses and that “grindy” content would be avoided (think Torghast). The game is at this point, in my opinion, made for the top 1% of the players. Huge mistake.

10 Likes

Small reminder it was casual audience what wanted to have 4 raid difficulty levels in order to make game more acessible so blame them for current insane power inflation.

1 Like

I like that we have to gear

Its what got me more into pevp this expac, that + le vendor

Yeah, if there was only a way you could get some of the best gear with 1 hour or less of gameplay a week

Like a vault or something that awards op gear, oh well its only for tryhards i suppose

I disagree. Don’t nerf the gear. Make high gear more accessible instead.

2 Likes

Do I need to list every single thing that a player has to do just in order to have an optimal raiding character? Think it through, there’s a reason I mentioned Torghast in that sentence.

And if you don’t have an optimal char, you’re not invited. It’s lunacy in today’s age if you ask me.

2 Likes

Agreed.

Like any good sport/game, players should fight on a level-playing-field & may the best player(s) win.

I think that was the point of attainable BiS for unrated players in WoD, Templates in Legion & scaling in BfA.
Any semblance of balance/competition is out of the window with SL.
It’s an awful gaming experience for players, no wonder so many abandoned the game.

All the threads & posts & analogies (Boxer gets to use a machete next fight / longest chess player gets to replace all his pieces with Queens) pointing this absurdity out since expac dropped (& Community Council notes) were ignored / overlooked / snubbed & it’s that ignorance that made me quit. Not only is it garbage gameplay, but the people who can change it, refuse to acknowledge there’s even an issue.

So they can poke it.
WoW can rot in the dustbin of bad design.

3 Likes

What exactly u have to do to be a raider ?

Hit lvl 60
Do zm for double lego
Hit renown 80
Join raid ?

U dont even have to do torghast this season, u can opt in for some m+ for some more gear maybe but thats optimal .

Unles u are rwf , or even some top 100 mythic guild raider, u realy dont have to do that much.

1 Like

This game isn’t made for the top 1%. We have 4 raid difficulties and a great m+ scale to improve your gear and your stats to deal with the high content. Then no, this game isn’t made for the top 1% in any case.

Also, don’t forget one thing about the games mentioned above: someone with more time than you will get more out of them than you.

This applies to all games and asking for things from WoW when it is tremendously accessible with many different levels to play, seems silly to me.

1 Like

simply just that u can get cinders and ash from raids and dungeons and that u get reputation also from m+ maybe random reputation but still reputation will be awesome … and that all this open world rquirements which u need to do is possible to get from raid and m+ also from arenas and rbgs that will be good … maybe that is bit slower but that u dont need to do boring questing for that that u can do it with content which u really like

How do you get cinders and soul ash without torghast?

There’s also conduits. I know there are some ways to catch up now but not sure if that’s alts only.

You also have to gear.

And I’m talking about fresh 60’s not alt number 20 who can rely on a main to funnel stuff.

1 Like

Those games run on an easy pick up and play kind of model consisting of a small amount of concentrated game modes. The simplicity compared to WoW makes them far more attractive because they don’t need to go down roads of progression to play.

1 Like

3000 flux in ZM :grin: You get a cache with ash + cinders for 1 leggo. Honored rep required.

2 Likes

Like any good sport/game, players should fight on a level-playing-field & may the best player(s) win.

Yes. As it is, a fully equipped player can remove a couple of abilities from his actionbar and still dominate the average player.

It’s an awful gaming experience for players, no wonder so many abandoned the game.

Absolutely. The main reason I wrote this is because at the start of the expansion, all my friends were returning players that basically quit back to their default games (spoiler two of the games I mentioned).

And I’m not even being radical. I just think that a BiS player doing 2x the damage that an average player does is insane game design. What makes competitive and joyful experiences in the long run is the fact (or illusion) that all have a decent shot at succeeding. Again, I understand the MMO concept but anything over 30% is bonkers to me. I was in a top 300 guild long ago, so I had that insane edge mentality. I would’ve camped the dummies just to improve by 1%, 15% to 30% damage over the rest? That should do.

The hardcore can still have all the titles, mounts and cosmetics.

I might be wrong, it was a different time back then and we didn’t have Sims but back in TBC a player with 1 or 2 tiers below could still pull decent numbers. I remember recruits doing absolute work and getting permanent raid spots as a result. Notice how it even naturally makes room for underdog stories, just like sports do?

1 Like

By the time u do whole ZM campaign for double lego u have enough flux to buy both cinder and ash (3k flux per 291 lego)

Alt or fresh , once friendly with ZM rep u can buy all conduits on 226 which is pretty much enough at begining .

Thats pretty much same for all contents tho ? Not only “raider specific”

Even as alt u have to gear yourself before any serious content , yes u can send anima from main for 226 ilvls, but then again, how long does it takes to farm like 8k anima ? Just do your ZM on that one char u talk about ( fresh or alt ) and u have pretty much enough of everything .

Again , what is there so important and bad u have to do as raider that others have easier or better?

Reducing the power of gear would indeed make the game more skill based. But one arguably nice thing of gear progression is that less skilled players can overcome difficult challenges, such as heroic and maybe even some mythic raids, by overgearing.

For PvP I see gear power as a bad thing. PvP should be 100% about skill.

But for most (not all) PvE content, such as raids, I think it’s a good thing. Gear is effectively a difficulty modifier that eventually lets all players “win”.

What Blizz should definitly do is reduce the complexity of gearing up though. All the different borrowed power systems are annoying. Player power should be about killing bosses and getting gear; simple ad that.

1 Like

< For PvP I see gear power as a bad thing. PvP should be 100% about skill.

That’s a no brainer for me. That’s the thing I loved about Guild Wars 2, there was no gear in PVP. At the time I was raiding in wow hardcore but would go on GW2 for PVP.

1 Like

It was out the window with Legion, since ilvl differences still existed. They were just scaled down by a factor of 10. Then there were big differences between a leveled-up artifact weapon, compared to a new char.

Rextroy even showed the flaws in the math that made it possible to outdps a fully geared player by playing with low ilvl, as long as your weapon’s artifact level was high. Because the scaling was pure garbage.
Then the same thing happened in BFA, where you could do more by using lower gear, as long as you had the right stats on the gear, because the scaling would bring it up higher than a fully geared player.
It’s not like it benefitted everyone in BFA, it worked best for those that relied on versa iirc, but anyway, it was fatally flawed from the start.

Templates could be great. If there’d be no damn differences in scaling. Everything scaled to the same ilvl, with customizable stats points allocations, that’s all PvP needs. But then there’d be no gearing up, no timewasting mechanisms, and Blizzard doesn’t like that. They fundamentally REFUSE to create a proper game for PvP, so we’re left with this garbage mix between PvE and PvP that doesn’t work because they’re mutually exclusive concepts.

It’ll never be made good and fair until they actually make PvP its own game, which by the way it has always had great potential to excel at. Only reason others haven’t been able to make such a game work, is because Blizzard owns too much IP necessary for it to work well.

2 Likes

You should go back to vanilla if you want more realism, it has all that ‘dodge, miss, parry’ stuff.

Did they though?
I don’t remember ever reading comments asking for 4 difficulties.
Most Casuals are happy with LFR as their route to that content. Some casuals might then dabble in Normal / Flex.

The Hard Core players (for want of a better word for non-casuals) want access to Mythic.

Not really sure what the purpose of Heroic really is. For Hard Core players who don’t have a solid 20 man roster maybe.

I think there should be:
LFR - Easier than now, little or no rewards in terms of gear. Story mode.
Normal / Flex - difficulty between LFR and current Normal. For casual friends and family guilds.
10m / 25m Hard Mode (call it Heroic or Mythic) for the those who like tradition harder progression raiding. Best gear in game from here.

No that was Blizzard trying to make raiding more accessible to casuals to justify making raids to their shareholders
Players like to blame other players; absolute foolishness

1 Like