so the physical immune twin can’t be tanked by shaman, because its immune to our attacks and needs to be range-tanked due to arcane explosions happening if you are closer than 10 yards.
the magic immune twin can’t be tanked by shaman because its immune to all magic - EXCEPT holy (very fair and balanced btw).
make the magic immune boss, immune to holy damage so alliance doesn’t get a blatant advantage over horde, or fix the fight so horde gets a spell vulnerability on that boss too.
on top of this, you need to give tank shaman its ranged spells back because if we’re supposed to have a snowball’s chance in hell at tanking on this boss fight at all, we need to be able to hit the physical immune boss at a range greater than 10 yards, and earth shock is literally melee range as a consequence of way of earth.
and if not for that reason alone, give ranged spells back for the sake of ITS THE MOST CLUNKY “FIX” TO ELE/RESTO USING WAY OF EARTH YOU COULD HAVE POSSIBLY COME UP WITH.