I just wanted to share my insanely frustrating first encounter with Twisting Corridors.
I am a casual gamer, who has at the most 2-3 hours in a day for gameplay and only once or twice a week. This week I wasted it all on Twisting Corridors.
Today I got the Campaign quest to enter Twisting Corridors.
It turns out that this is not the usual number of floors but 18 floors. No warning or heads-up… it just keeps going.
First you spend 45 minutes and pass level 6 & 7 and it goes on… And you go… “Oh…”
45 minutes later you are passing through floors 13… 14… 15… and it keeps going. By this I am running out of time, but have invested so much that I feel I have to finish it.
Finally I reach the final boss at floor 18 (not quite sure it is actually the final one, as I thought the same thing at floor 6 and 12).
I have cruised through all floors. It has all been insanely easy up until now… Time consuming, but easy.
However, the boss hits for 45k. I have 122k hp. Through a lot of kiting and trying to interrupt the heavy-dmg spell he casts, I die once… then twice… and I end up with just one attempt left. I manage to burst the boss down to around 15%, but apparently his spell increases in damage over time (or at low hp) and he manages to get ONE off at the end - One-shotting me.
GG. A total of 3+ hours spent with absolutely nothing to show for it.
Final thoughts here;
I enjoy the concept of the game being challenging. However, there is a major mismatch between the difficulty of the floors and the final boss. Everything up until the near-impossible final boss has been insanely easy… In no way an indication that the final boss would be so difficult. If this had been the case, it would seem less senseless.
Also, for someone who is more of a casual gamer, hiding main campaign content behind something that takes 3+ hours with a chance of being just flat out wasted is really a killer for me. I will not be attempting that again as the risk of wasting another 3 hours is just not worth it, and frankly it puts me off playing as it is a blocker for my progression of my character.
If you have 18 floors in one scenario, you need to implement a save mechanism.
I’d suggest it was simply split into 3 different, increasingly difficult, runs of Twisting Corridors.
The floors needs, to a much greater extent, be an indication of the difficulty of the final boss. Having 17 floors of left-hand-mindless-semi-afk-oneshot-everything-cruising only to be following by an insanely difficult, mechanically simple boss that just kills you in 1-3 hits… Is just. not. fun.
Thorgast rewards needs to be split between the floors. You could still have the majority of the reward based on completing the run, but the fact that you gain ZERO of anything from a run that ends at the final boss is just incredibly demotivating.