TWW Beta new Survival rework concerns

I’m enjoying survival right now but I can’t post on Beta forums, I’m going to keep this as short as possible and Just talk about negative parts of the rework:

  1. Harpoon and Aspect of the Eagle should be baseline
    Solution: make both baseline replace Harpoon with [Terms of Engagement] and move Bloodseeker and Grenade Juggler to the side
  2. We are GCD heavy now and constantly pressing glowing buttons because of Grenade Juggler
    Solution: Remove [Sulfur-Lined Pockets] (It’s under tuned anyway) and just make the 25% proc of GJ to Shoot Explosive Shot after using a Kill Command. this way you are getting 6 seconds off of your Bomb CD with 1 button and it lines up almost perfectly with your other abilities and doesn’t interfere Bombardier and MF window
  3. Mongoose Bite feels weak and it needs some Talents to support it I love MB and I can’t even Kill a totem with it in dungeons
    Solution: give the new Tots bonus of Flanking Strike to MB
    Replace Sic 'Em with new talent: if you don’t have MF your next MB strikes another time
    Replace Bloody Claw: MB deals 10% more damage and has 10% more Crit Chance against enemies above 80%
  4. Sentinel Watch is OP and you are locked to Sentinel
    Solution: I know Hero Talents are not finished yet but Remove Sentinel Watch and just make CA a 1 min CD baseline and Symbiotic Adrenaline 15 seconds CDR.
  5. Please a Group/Raid buff for Survival we are still useless in M+
    Solution: 3-yard extra range group buff from Lunge

Other Suggestions: A QoL change would be moving GJ’s Bomb damage to Improved Wildfire Bomb and replacing it with a Wildfire Bomb Radius increase maybe someone just wants the extra 5% damage not the extra effect like in Arenas.
Make Quickshot shoot Killshot since the proc is low.

Tots: Tip of the Spear
GJ: Grenade Juggler
MB: Mongoose Bite
MF: Mongoose Fury
CA: Coordinated Assault

For all Hunter i would like too see that Death Chakrams and explosive shot become a choice node too reduce button bloat

With the increased priority of Kill Command and Kill Command resets, either focus gen on it, Flanking Strike or Wildfire Bombs being free are a problem, and at least one of those has to change.

We were already letting KC sit off CD sometimes before because we had too much focus, and now that we really want to keep that Kill Command CD rolling, it’s more of a problem. Personally, adding a 30-50 focus cost on Flanking Strike and increasing its damage proportionally, or 15-20 cost on WF bombs would solve the issue.

Like…we really need more than one thing (MB/RS) to spend focus on.

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One can dream. RIP sweet prince.

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Am i the only one who is utterly disappointed by the survival rework and their approach to the spec

It is no longer survival hunter but engineer class now, it’s all bombs and pets, your spear is there for decoration,

I love legion survival hunter and their approach to the spec at that point, but each expansion they strayed further and further from that fantasy

But people seem generally happy about it so, i guess i am the odd one.

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Flanking Strike should definently have a focus cost. Wish for some more interaction with Mongoose Bite and Mongoose Fury aswell. But the rework is a very goos start.

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It’s certainly a good direction to go in, just needs to work out some kinks in the rotation.

Yeah, I would love it if we could have more Legion style spear heavy survival, but if I can’t have it, I will take just an actual functioning spec at least. And admittedly, I recognise that explosions have been core to the spec since its inception, even before it was melee, even if the combination can be a little silly.

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I would also add this to the feedback:

  1. Wildfire Bombs were fun to play with. They provided mass AoE dots spread (be that bleed with butchery or serpent stings), I think this should come back.
  2. Moongoose bite in general is boring AF gameplay, forcing us to pretty much spam just one button.
  3. CA should be reworked. It is a very bad gameplay where you have to use macros to get the most out of this cooldown. People on purpose avoided playing with it in S3 and S4 of Dragonflight as it’s not only a weak CD, but in general complicated and bad.

While I don’t mind the way MB requires us to play on ST, lack of types of Wildfire Bombs and being forced to play with extremely bad CA playstyle, makes me sad.

I wish blizzard will change CA to something else. Maybe make it something similar to CotW. Or another way would be to have bonuses to both KS and WB that would alternate throughout the entire duration of CA, so we aren’t forced to play Kill Shot macro and turning off the attacks on pet.

Yes I don’t understand why they haven’t reworked CA by now. I like the short cooldown but I don’t like the macro playstyle.

and I have to disagree with Bomb types, because now you have to play around them for minor damage increases and they don’t scale well in single target (Internal Bleed and Violent Reaction do 1% damage in ST), they just filled my nameplate debuffs I had to blacklist some of them to just see my Poison Injection stacks.

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Disagree, that would be a big nerf to mobility. This spec needs all of that it can.

Internal Bleeding useless since Shadowlands. Not that Wildfire Infusion was that viable in PvP in that xpac.

Raiding as Survival has been so damn boring all xpac. Not to mention S4 was a dumpster fire for PvE especially. And 10x more boring in PvP.

CA should just be empowering Kill Shot whenever it’s off cooldown. Simple enough. Now with 10 sec Kill Shot regardless, you will only get 2 off during CA, so at least it won’t be difficult to maximize your damage.

It look for me that the new BM look way like the old range SV

You got way more dots and cool interactive mechanics too drigger them
You have enaugh CC too kite meeles again

Downside if you dont like pets, but i will give BM a shot and play SV as twink specc

I also dislike the Bomb and explosive theme

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It was literally just spam moongoose, use bomb or KC if not enough focus for MB. Spaming MB because of its stacks is just bad. Especially with new talents being a bit more towards using KC and WB.

That would make it extremely boring and it would still be weak. The entire problem of this cooldown is that it’s terribly weak. I mean, there is a reason why everyone played no-CD builds. There is just not enough gain (1% is a joke) and the gameplay is too complicated. If we were to keep it as you suggested (or as I suggested earlier with alternating bonuses), the ability still should be buffed by a ton to be truly meaningful CD to use.

Yeah, I mean people avoided playing CA on purpose. It was barely stronger than no-CD build (by like 1%) and is widely disliked due to gameplay forcing you to use different macros and stuff. Also, it’s easy to screw it up due to a ton of GCD.

I am okay with not having bombs, not having RGB bombs is not a big deal. But you are right that you kinda had to min-max them.

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I have seen the beta thread, and I instead have concerns about the feedback people are providing… :sweat_smile:

Like this… :neutral_face:

They would need to buff them then, to make up for the damage that gets removed from not having both… But honestly as a SV Hunter player, I have LOVED having both. :slight_smile:

If button bloat is a thing, it must come from the other two specs then, because it’s in no way something I experience as SV. As SV you have 8 spells with the current rework, which is 1-2 offensive spells fewer than other classes. So if these two spells are combined into 1 node, then we would have 2-3 less spells on average…

I would personally hate seeing this suggestion become a reality. :sweat_smile:

I feel like a semi-ranged playstyle fits the defensive playstyle a lot better. If we HAD to fight melee most of the time using Mongoose Bite, then we would need to see some different changes to defensives…

The whole “get in, get out” playstyle has always been slightly awkward and forced, where as now we can “choose” to get in close, for the new Mastery change. :slight_smile:

Personally, I am extremely excited about the changes we have seen with the rework. And hope that only minor changes are made, going forward. :+1:

I believe suggestion was probably towards SV choosing Explosive Shot for AoE / DC for ST which could also work for BM and MM and… so if you are not taking supporting talents in the spec tree you are not forced to take both, because both talents are throughput talents.

The direction they are going is great, I like the spec changes but they could’ve done better with Mongoose Bite and FS.

The playstyle should be like this for ST:
Be in melee do 10% more damage ST with focus spending abilities
Not be in melee do 10% less ST damage

Not what is now is for ST:
Spam Bombs and KC don’t press mongoose bite shower in focus

And why should we be concerned? because if we are doing both huge ST and AoE damage with Explosive Shot and Bombs and out of no where Blizz decides nerf them for AoE we are going to lose damage on ST.

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Not at all my guy. I also favour the spear fantasy over explosions galore.
I dont mind bomb and es gameplay to be a big part of aoe, it makes sense, but it does feel like it’s too overtuned vs the spear aspect in tww. Mongoose bite is our signature spell; always was always has been (since legion anyway) and now we FINALLY get talents that let it be more powerful for aoe/cleave, but as it stands, its just not enough compared to just spamming bombs and shots. It would be very disappointing to see survival totally move away from it’s spear gameplay… we’ll be barely melee hunters at that point .

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