The survival changes overall feel great, I like the changes and the direction we’re going in, but I do have some gripes I hope will be addressed before TWW release.
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It feels AWFUL having the 4s Explosive Shot window after Coordinated Assault interrupted for any reason, whether it’s CC/Turtle/range/whatever, or even just using a GCD at 19.9s of Coordinated Assault, losing casts during that window feels colossally bad. If this was changed to 4 charges with a 10s duration it would be much less punishing.
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The previous Wildfire Infusion bombs were interesting, added a lot of flavour and meaninfully changed gameplay and I wish we could have them back in some iteration. How they were in DF is probably not compatible with current talents, but the blue one at the very least seems to fit in just fine, red probably not, green maybe. The generic bomb right now feels, well, generic. Right now it could be anything else, it doesn’t even really feel like a bomb anymore, it could just as well be a bleed. Maybe a different animation would fix that too though.
These are the two biggest issues I’ve had with the rework so far after doing a fair few dungeons.