TWW---Herb/Mining nodes exploding isn't fun - losing my overload isnt fun either

Which dev thought it would be a good idea to have mining nodes explode? and even if you survive the aoe explosion your awarded x1 piece of ore?

Also using my herb overlord only to have 5 green balls explode so i cant collect any of the extras is also just not enjoyable …

I get it you want to make it more interactive and slow down the gathering, but this isnt it

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Overload seems to be broken for my Mining char.
like 1/5 cases actually has an effect

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same it hardly even works

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