TWW quests

Albert’s quest made me realize that we’re back in the game ^^ The quests in TWW are brilliantly written, funny, and brutal :slight_smile: I was in complete shock doing quests where, ‘spoiler alert,’ someone suddenly gets murdered, or it turns out someone has kidnapped corpses from a cemetery to resurrect them XD Goblins are cunning and selfish, and all that’s left of poor Albert are his guts and skull ^^ and the Nerubians make sculptures out of living prisoners
It’s great to play a game where not everything is rainbows and roses ;p GJ Blizzard

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I’m really enjoying the expansion so far, both the campaign and the side quests.

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I’m enjoying TWW as much as BfA, which was a lot and tbh didn’t think I’d hit that high again. I loved the levelling campaign, love the Big Bad of the expack and love the new zones. It also feels like the game has rediscovered its sense of fun - rescuing plushies is peak game design for parents of young children!

There was a thread recently, which I’m not gonna troll, but I said I’d like it to be a bit more badass, have things blow up, with the heroes not always coming home for cake and medals, and so far [touch wood] it’s delivering for me. Let’s see what the release of the next content brings, but well done Blizz on the quest authoring to date.

Hallowfall’s Campaign early in seems awkward…

Faerin: “I need… help, help me Anduine I need help with the Light…!”

There’s me being ignored as a Priest that uses the Light

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Am also a light user :dracthyr_nod:

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Yeah, I had just swapped to shadow and thought maybe I can swap back to holy and hopefully be recognised as someone who can potentially help? Nope. But hey, a side quest with my favourite duo recognised I’m using the void so there’s that at least

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