TWW Season 1 m+ pool

Hmm, maybe it would be better if season one consists exclusively of eight new dungeons and then for S2 and onward stir things up with older dungeons?
:thinking:

14 Likes

Agree.

Really fail design to not allow all new dungeons in the first season…

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I think they want to avoid having 4 same dungeons from season 1 to season 2. Prob they will do same thing as they did with DF.

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Would be nice if they add 4 new dungeons!

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OMG SoB! I’m so stoked. I wasn’t going to buy this expansion, but now I know SoB is there I absolutely will! Tomorrow, first thing, queueing outside the virtual Blizzard store in the sky!

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Well sure,that would be great, but it’s not achievable let’s be real.

Ha ha ha, it’s not that bad. Some quirky tactics and it goes smooth.

I think my biggest problem is while there’s some “fun” with the routing and some mobs at the start, it’s the last boss that causes so many issues. You can have the smoothest run in the world then all of a sudden everything falls to pieces on that last boss and it takes sooo long even on successful kills… give us KR instead!

2 Likes

The War Within Season 1 Dungeon Rotation

Here is the War Within Season 1 Dungeon Rotation:

  • Ara-Kara, City of Echoes

  • City of Threads

  • The Stonevault

  • The Dawnbreaker

  • Mists of Tirna Scithe

  • The Necrotic Wake

  • Siege of Boralus

  • Grim Batol

Definitely not excited by the return of SoB, NW and MoTS.

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ToS?

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Corrected xD

MoTS

Ohhh, should have been obvious! I deleted my WA and addon for that place last week too. :face_exhaling:

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I haven’t got mine anymore, it wasn’t all in English either but it was brilliant.

I used an addon to work out the ones it couldn’t do automatically.

I just… am not feeling Siege of Boralus. It was always painful especially with the last boss being finicky and easily one shotting people when walking on the planks. It’s not a fun encounter.
The trash towards the final boss was awful too. Overall i just don’t like it. Was easy to pull extras and all the groups and bosses were fairly deadly leading to lots of wipes.

It also feels too early to be going back to shadowlands.

2 Likes

would be better to have 8+4 dungeons…

8 dungeons are not enough, especially if 4 are old

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I thought Siege of Boralus isn’t available for cross faction play. Or do they intend to change that in TWW?

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Me either. It feels too soon for those. But I hadn’t played from early SL to shortly before DF S3, so those dungeons are still very present on my mind.

Grim Batol, though … ugh! I was happy that this was a M+ dungeon while I didn’t play, but now it’s coming back already! Loathed it in WoD, loathe it in WoD tinmewalking, will loathe it in TWW!

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That was because of different starting points depending on faction, but they’ll just do what they did for DotI (where the boss you get depends on the leaders faction).

This however does mean that most groups will want a horde person to be leader as it saves in on RP before the gate opens at the end.

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Even after 2+ years of BFA Siege wasn’t smooth. It is for me at least my most hated dungeon ever.

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It’s always humbling as a great and and powerful hero to trip on a banana thrown by some random monkey. :stuck_out_tongue:

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most likely they will put the starting point (hopefully!!) to the bottom plank so that not half the people get eating by the shark…

also Siege will be the el depleto dungeon again as people cannot handle the last boss or even the other bosses.

at least bolstering was changed in the meantime so that we dont have to do the lame bolstering tactic again

1 Like