UH vs Affliction in PvP

So I play in 2s, primarily, with a healer.
Whenever we face a team with an affliction lock, it tends to feel like an auto-loss, the constant, never-ending rot of the warlock tends to simply outlast my healer’s anility to keep us up, and putting a single dent in the warlock’s health is a nigh-insurmountable challenge. If the warlock has a healer it’s even doubly so, they don’t really ever drop below 90%.

Any tips on how to deal with this particular spec as an Unholy DK? I don’t struggle against anything else nearly as much and I’m sorta stumped on what tactics to apply.

EDIT:
Currently running the AMS leggo and 80% dome when I’m up against affli, but tbh it only feels like it’s delaying the inevitable.
I’ve yet to invest in an output leggo, so maybe that would help?

Play any other melee class.

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Short but still the best tip one can give.

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I dont have any tips to give you on how to not suck vs warlocks, but do you have any tips to give me on how to not suck vs everything else? Its amazing how you only feel that vs warlocks.

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Oh, I still struggle, barely able to hover around 1.4k with a roughly 50% win rate. The “healer” I run with is playing the utter degeneracy that is prot paladin, so thanks to him I can survive openers.

Against double dps things mostly go well, we have powerful immunities and big magic damage reduction, so we usually handle fire mages, sub rogues, convoke druids etc fairly well.

Vs dps+heals it gets really difficult because we don’t have the unhealable damage of other specs.
Especially vs arms + healer we basically need our opposition to be bad to win.

Affli is legit the only spec that feels 100% unbeatable to us though, we lose most of the time vs various other certain team comps as well like double hybrid dps or any dps+heal, but we at least get a kill window once per match or so.
Aff lock is so far the only one we can never even get close to ever hurting.

So for tips on beating non-affli I can give this advice:
Team up with a paladin, hope to meet double dps, use immunities to survive the initial faceroll burst, then rot’em.

Vs dps+ heal: hope theyre bad.

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If you are playing with a prot pally should they not be taking blessing of spellwarding to help when the lock has CDs rolling? Other than that not alot I can suggest unfortuantely.

So far we’ve tried going for as many defensives as we could in order to mitigate and interrupt the damage intake, but even when rotating AMS/spellwarding/talented AMZ zone it feels like simply postponing our inevitable demise. The end result is usually my partner just succumbing to the rot pressure after a long fight, then me going down a short while after.

Speccing for full burst/offense hasn’t worked out that well either, it still feels like bringing pillows to a gunfight.

Lastly, we’ve tried with me going for the whole heal debuff package, necrotic strike and that outbreak talent whose name escapes me at the moment, in the hope that maybe the problem lay with tiny, incremental leech heals that maybe could be somewhat mitigated by necrotic strike heal absorbs, meager as they are atm, but to little avail.

We’re basically never hurting the warlock, even if we get solid uptime on them. With my grips and necrolord slappy arms as well as BoF from the paladin we can sit on the lock for quite some time unless they’re really good at playing around their ports. I played aff lock myself in the prepatch, and I don’t remember them being this tanky, but maybe there’s some unknown factor I’m not seeing. Since we deal almost exclusively magic damage ourselves, it’s not that hard for the lock to tank us since armor isn’t an issue, or I dunno?

I mean… Just reroll frost and rot them to death every minute instead of just being a noodle for 10 min straight

U can’t do much. Majority of the comps are counter to dk’s now.

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True. OP at least you’re not stuck with a useless legendary for frost.

I mean the frenzy leggo isnt that bad. Do you have the Phearamones one? I think that would be pretty lit in arenas?

Got the memories for both, but have yet to craft’em. I hear Phearomones is pretty unreliable because it’s both RNG, and people can just step out of the zone at leisure unless I pop all my grips to keep them in it. Especially in 2s I don’t think it’ll be very worthwhile.
Thanks for the tip though, might look more closely into it.

Yeah I’d def go for the frenzy one. I was just speculating 10000%. But I do belive that the Phearamones could be good for something like TSG, where its just cleave go’s intil they’re out of defensives

the only way to beat it is to kite untill 50 60% damp and all in the lock should be doable like this but boring play style

UH vs the guy she told you not to worry about

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