well pls be honest - the only reasons people did them were :
a)legendaries
b) artifact transmogs.
if it wasnt for those 2 those raids would be also dead like dodo the moment new raid arrived
well pls be honest - the only reasons people did them were :
a)legendaries
b) artifact transmogs.
if it wasnt for those 2 those raids would be also dead like dodo the moment new raid arrived
It’s because Blizzard refuses to drop bad systems, such as 4 raid difficulties (should be 2 at MAX, and LFR shouldn’t be one of them), titanforging, and welfare gear from everywhere (400 ilvl gear from warfronts, mythic+ cache giving at least 410, and in mythic 10’s you can farm 400 ilvl gear). Now with the titan residuum or whatever the hell you can also get mythic azerite pieces very quickly without ever setting foot in mythic.
We can’t have more than one tier matter in an expansion at a time if each patch gives players a super big boost making the last tier obsolete. Add the fact that you can get gear from so many sources if you’re a new player or making an alt now that you won’t even look at the general direction of Uldir for gear. If a new tier only boosted the average ilvl by 10 for example, we could have every tier matter til the end of the expansion assuming there weren’t any welfare loots being handed out.
I don’t know. I know I did them for a multitude of reasons.
“Hey, Nighthold has a Word Quest for it. I should do that. Takes an hour with a PuG and I’ll get some decent Artifact Power and gold as well, and maybe a Legendary, and perhaps a transmog I’m missing. And if I’m really lucky I might get the mount!”
With Uldir there really only is the transmog that acts as an incentive to go there, and that alone isn’t really worth the hassle.
Battle for Dazar’alor has a bit more going for it. Some pets and mounts in particular. But it also feels somewhat like Tomb of Sargeras in terms of how PuG unfriendly it is. Mekkatorque seems to be equivalent to Maiden of Vigilence – a brick wall unless the PuG is of a very high quality.
So yeah, I think it’s a bit sad that the raids don’t incentivize these casual PuG runs some more. They’re rather enjoyable.
You know why too, its the titanforging. They should’ve stopped at warforging.
Indeed that’s sad.
It was truly okay if there were players progressing on different tiers.
One still at Uldir and other players at BoD. Made the game much bigger and you have something to look at the end game.
Now you don’t even try, game brings you automatically to end game.
Still, they should make Uldir relevant by increasing ILVL and break them into wings so every wing takes same as 5man dungeon completion.
I can’t speak for everyone who doesn’t run it, but for me the ugliness of tier sets killed any thought of ever running it. Gear always becomes obsolete once a new raid comes out, but in other expansions the sets looked good enough to farm them for transmog.
In Legion, the balance of power questline was another thing that made me run the older, outdated EN and NH even during Antorus. Legendaries farming too.
I can’t say the same for Uldir though. There’s absolutely nothing to be gained from there for me personally. Some might like the item sets, though I haven’t heard anyone in my guild like them.
Right.
Except it isn’t.
Since the world scales to you outside instances, it’s probably only about 15 real ilevels still, with An Illusion (what are you hiding?) of being 30.
its a problem with the welfare gear.
It isn’t welfare gear, though. Not any more. Maybe it once was, when I started, or before, but it has changed gradually, and now it’s not gear given to beggars but gear that is force-fed whether you want it or not.
Don’t ever, ever, ever forget the reason it came into the game. It had nothing to do with low-impact players screaming for it. It was brought into the game because raiders wouldn’t shut up about having to do more work to gear up new members.
And so Blizzard made a deal with medium-ish raid guilds: Blizzard would deliver players to their door kitted out with everything the guilds needed to take them into the current raids immediately, if the raiders would just kindly shut up and go away.
And so it was up to and including Warlords, and I think even Legion.
In BfA, however, Blizzard seem to be stepping right across that line, and seem to me to be undertaking to keep everybody within quite a narrow band of power creep, even though neither guilds nor solo players were actually clamoring for it. I haven’t got a handle on that at all, and I’d love to hear some informed speculation.
Bosses should drop items which are upgrading current items, so after killing G’ huun you would get an item which will upgrade any item but weapon for 5 more ilvls or 10.
to me it feels like, they implemented welfare gear so everyone can have all the goodie loots.
at the end of the day, current looting system is aimed at lowest things in the playerbase who want things on a silver plate, and its aimed at keeping everyone equal so baddies dont feel bad about being bad.
lets look.
welfare gear - check.
who needs welfare? people who dont have the loot of course. and who arent capable to acquire it. so you get afk content that gives you 370-400 ilvl gear, so that everyone can have shiny loot pieces.
Titanforging/Warforging - check.
Why was it implemented originally? because dumpsters couldnt finish a raid tier without overgearing it, even with all the BiS pieces, they couldnt, so they cried about it, and blizzard gave them “better than BiS” items.
LFR/LFD - check.
Why was it implemented? because people werent capable to do the dungeon/raid without the power boost, its not just “easier way to queue up”. its a typical, “so everyone can have everything ^.^”. and lets not mention the fact that its the arguably only way to get augment runes. its not a way to “look at the content”, and people who believe it is are straight up delusional.
AP reduction - check.
another way to keep everyone on more or less equal stage forcefully.
can keep going but point is clear i think. regardless, if all those changes were to make it easier for guilds to gear up their players, it doesnt explain why’d they remove master loot, a tool that was solely designed to gear guild better
I wasn’t here for LFD, but LFR was implemented because the number of people doing raids did not justify the expense of developing them. (P.S. Yes, that can be argued and complicated.) LFR is what subsidizes raiding.
Because those are two very different things.
Catch-up (“welfare” if you prefer) gear is designed to deliver geared players to the door of the current raid, so that guilds can use them.
The removal of Master Loot was because … err, I really don’t know. No explanation that I’ve heard - not Blizzard’s, not anybody else’s - makes the least bit of sense to me. But it affects the speed of gearing through a raid, not the number of people who can enter it.
LFD was needed so that everyone could just queue up and do dungeons. When people are in charge they exclude many and LFD is automated, simple and all inclusive. It’s not about being boosted by others. It’s about not being excluded and all getting a go.
It made being able to find others to do dungeons with easy and fast. Instead of having to spam endlessly in channels.
HC > HC was +13. Uldir > BoD is +30. Btw what does the scaling has to do with it anything? It’s about from tier to tier. Every expac we now need either a stat or IL squish. Maybe don’t making the gap between tiers 30 ILs is a good start. Also will prevent older raids from becoming absolute faster.
Edit: Btw I hate scaling because it goes against everything you do when you get better gear aswell. Aside scaling kinda crushes people who mainly loot high Il wrist or rings instead of weapons or trinkets. Basicly HC should be the IL for next tier normal. Now mythic is the same Il as normal current tier.
Aye even see people only WQ and warfront at 391 and them saying “I don’t care about the loot anymore” or “Lost motivation”. it’s almost like many WoW players don’t this game to be equal to DIII seasons. They rather have less loot but more impactufull than showered in them. So people who like to progress chars (me for example) are sick and tired of the RNG and having to do everything, meanwhile the people for whom the content is for don’t care anymore because they get too much and too high IL gear (they admit it themselves) for what they do. They indeed stepped over the line with titanforging and random socket (10 to 15 Ils at the very least worth of stats!) instead of determined number beforehand.
To sum it up:
-Il gap between tiers is too big
-TF and random socket makes you sim gear 24/7 and is unrewarding at the same time. Also makes that people get gear they don’t deserve
-Non-competetive content dropping BIS items (my side again) where as only M+, raiding and rated PvP should drop that IL
-What you said the ever smaller difference between a hardcore and a casual in gear rewards.
And I notice very dirty things aswell:
-Warfronts: The buff always go the most overgeared chars
-LFR: The only realible way to get augment runes
-Play a char alot? Well say world bosses drop nothing for my main, play a char you hardly play at all? Here tons of easy gear.
It isn’t just me aswell noticing it, the luck with new/bad players or rarely played chars gets mentioned alot on the forums. Or how Preach’s guildies or himself are always the ones with the buff in warfronts. It’s almost like they want the overgeared people to carry the rest.
Gear in the game isn’t only about raids. It’s used in dungeons, PvP, Islands, Warfronts, the world as well. You can’t consider the effects in raid tiers in isolation from all the other systems.
AFAICS, Blizzard introduced ilevel scaling at least in part so they could bump up the differences between raid difficulties and tiers. That was an evil day.
Well, I for sure don’t! “Seasons” are another a horrible, anti-RPG, artificial-feeling kludge that pushes out any real content or feeling of satisfaction.
Agreed with all of the above. I’m not sure about the last point, but I am very suspicious. I think they may have taken a version of the Legion Legendary BLP algorithm and built it into the slot machines for every character.
Well OF COURSE they want the overgeared people to carry the rest. That’s what LFD and LFR are based on.
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