Ulduar 25 HM vendor needed with ICC

Rp on fl? You can just kill trash during Razorscale and Thorim, your fault for being bad/playing in a bad guild.

Completely subjective, I would have liked more.

Ulduar has very little trash compared to almost all previous raids. I wonder how you survived a single t6 run.

You didnt get full bis in one evening. Tough. No clue how you survived vanilla (probably by not playing it)

Valid point, but that is due to physical dps being way better in 3.1, blizzard added those encounters to even the playing field a bit. Sucks for us that are playing on 3.3.5.

Git gud.

How is that a problem?

Dont wait until the very last second to enter and this is a non-issue. And get glasses.

Almost every raid has bosses that are lower in quality than the rest, heigan alone is worse than those 4 combined though.

2 Likes

This Is clearly bs , It was tuned exactly the same as the old One but with buffed Gear and a Little hp buff for some bosses .abilities didnt receive any buff , aka It was nerfed . The vendor stuff with reign and Comet Is Just BS to let everyone faceroll those bis items

A “little hp buff” that quite literally made a boss unkillable.

Yeah, I’m the one who’s spewing bs.

XT got nerfed again on like week 2 kekw, try again. Bet you havent played original wotlk (xt’s hp got nerfed there too cause It was unkillable )and ulduar or else you’d know It was way harder than what we got in Classic . I think the same about icc hm where many bosses on PTR were post Nerf state ( ldw adds spawning every 45 secs instead of 30, marrowgar not impaling ppl during bonestorm and his Fire not applying bleeds , and so on…)

The version of XT that people failed to kill for 4 resets before it was nerfed was live less then a full reset on real ulduar launch. Calling that “exactly the same as the old one” is laughable when for the first month ulduar back then recieved massive weekly nerfs.

And before you tell me “just discover new strats lol” people mathed it out. In ulduar bis gear with 4 healers and a perfect setup and lots of class stacking, it was theorethically killable. In reality pre-nerf XT was unkillable by the vast majority of groups even theorethically. When the best tries by top guilds were stalling at 30% 2 resets in, you know the tuning was messed up.

1 Like

You don’t say?

Why do you think that was? Cause it got “a little hp buff”?

The OG version of XT was never an issue cause it lasted less than a damned day. No one ever had a legitimate shot at it, unlike the buffed classic version.

We are doing Pre-Nerf Ulduar

During Early interviews, we suggested we likely would not be doing a “pre-nerf” system to most raids in Wrath of the Lich King Classic, as the changes were not very extensive for most raid dungeons. This remains true, however, after we started actually digging into the data around raid changes that occurred during original Wrath, we realized that Ulduar actually had received fairly massive nerfs both while it was current content and immediately afterwards. As a result we will be implementing pre-nerf modes to Ulduar, including the hard mode bosses. These changes in some cases may make bosses and hard modes significantly more difficult than their final state, and we feel justifies the power gain in hard mode rewards. Just like in 2009, we are somewhat concerned that if we implement pre-nerf Ulduar and ship rewards as-is, it may not feel sufficiently rewarding.

like bro what more do you need to understand its buffed content

Patch 3.1.0 (2009-04-14)

  • Base HP: 22.5M
  • HM HP: 40M
  • Heart HP: 10M

Patch 3.1.2 (2009-05-19)

  • Base HP: 22.5M
  • HM HP: 36M (-10%)
  • Heart HP: 8M (-20%)

Patch 3.1.3 (2009-06-11)

  • Base HP: 22.5M
  • HM HP: 36M
  • Heart HP: 7.2M (-10%)

Classic

Patch 3.4.1 (2023-01-19) <— Ulduar release 12 days earlier

  • Base HP: 25M
  • HM HP: 47.5M
  • Heart HP: 10M

Patch 3.4.1 (2023-01-31)

  • Base HP: 18M (-28%)
  • HM HP: 25M (-47%)
  • Heart HP: 5.4M (-46%)

After only 12 days of supposedly pre-nerf Ulduar, they massacred XT-002 to values lower even than its weakest version in 2009. 2009 XT-002 had 30% more HP than today’s XT-002.

This Is data not nosense blueposts , you can check the others bosses by yourself too, none was buffed :wink:

oh, I love your post!

Is your guild good? Can I join?

Do you enjoy the bondage scene?

Completely subjective. The fewer trash mobs the better.

Red herring. Blizzard itself is adding the most sought of and rarest loot to vendors. Your argument is null and void.

At least something reasonable.

I am sure you never wiped. God-level.

It’s more needless padding.

I am legally blind. Can I stream next time and warn me to move?

Completely subjective. I think Ulduar has many bad bosses.

Literally not a singular soul has talked about XT post nerf in classic though, so I have no idea what point you’re trying to make?

Nothing you just posted refutes the point that he was overbuffed and theoretically impossible in classic.

There’s also a version missing there, when Ulduar originally launched XT had the same thing going on and he was hotfixed in a day.

It’s almost like there’s a recurring theme here.

Keep climbing on mirrors , 1st fact It was impossibile only in naxx Gear , 2nd fact It got nerfed to the ground in less than 2 weeks , 3rd fact , the others bosses were not buffed in any way and got destroyed on day One in naxx Gear by top guilds, keep telling yourself ulduar was buffed kekw

It was theoretically impossible in BiS Ulduar gear unless you were class stacking like mad as well.

But go on.

:roll_eyes:

It still doesnt make sense as an argument why Ulduar is a bad raid when its one of the raids with the least trash. Are you sure you dont just hate classic raiding in general?

Yeah, because Blizzard listens to the loud minority of crybabies again and again.

I did, but I never posted on the forum how bad a raid is because bosses arent laughably easy.

2 Likes

Unfortunately Blizzard don’t listen to minority or majority. If they did, they would have make changes since TBC pre-patch. They probably did this because people will put more effort for ICC trinkets GDKP instead of Ulduar. I would prefer if they just increase the number of item 252 for each boss 2-3 maybe per boss.

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I am pretty sure I do not hate it. And no Ulduar is not one of the raids with the least trash.

Take it with Blizzard. Thanks.

Red herring. Are you a fisherman? I did not say that the raid is bad because the bosses are not easy.

Then explain what you meant with the former if it isnt “mistakes are punishing and you cant easily recover from them”.

T1 → more trash
T2 → less trash
T2.5 → waaay more trash
T3 → more trash

T4 → more trash
T5 → way more trash
T6 → infinitely more trash
T6.5 → less trash

T7 → pretty similar, maybe a bit less

So, how again does Ulduar have disproportionally more trash than previous raids?

It was a bit overtuned , absolutely not impossible in ulduar bis Gear , impossible in naxx Gear , you could do some simple math and prove yourself wrong (anyways It got nerfed After 1 reset, woah took so long to give It -40%hp compared to 2009 nerfed version) but yeah keep the QQing saying ulduar was harder than the original version, where dps had shifty talents , doing half the output dmg that they did in this “wotlk” ,did not have dsac as a raid CD and so on , its really unbeliavable how people that clearely dont know what they’re talking about keep barking and spitting BS. Enjoy the trinkets from the vendor :slight_smile:

This is simply factual.

See, now you’re just making silly assumptions ;(

Being zapped by Psychosis to insanity in Yogg before phase 3 (without being hit by malady). Happened to me alone two times.

Give me numbers of trash mobs per raid.

Just look it up yourself if you are actually interested. Also, no one who talks about an instance having “more trash” means literal mob count, its about how long it takes to kill everything. If that was the metric black temple would be so absurdly ahead of everything else just because the concubine packs have so many low hp mobs in them.

1 Like