It took 78mins to clear, i loved WOTLK when current.
What annoy’s me about classic is they can now do “Undying” in Ulduar gear makes a mockery of the #nochanges.
It took 78mins to clear, i loved WOTLK when current.
What annoy’s me about classic is they can now do “Undying” in Ulduar gear makes a mockery of the #nochanges.
Classic is just awful. Ruined by min/maxing elitists. I’m scared they will stop classic at WOTLK and then they will all come back to retail, oh God please no.
So true, if you were not a mage or priest or warrior you had no chance in vanilla to group up. In TBC no chance to group unless warrior, rogue or priest and in wotlk its pala tank and healer with dks maybe affi lock.
The thing is the player base is Better now. This isn’t new to people, then understand how the game works and they understand the mechanics alot better.
At the end of the day though. Someone else rushing through the content in 78 minutes doesn’t really affect on how you can go about and enjoy the game… unless you were aiming for World First that is.
People will always play in the most optimized way, at least when there is such a big discrepancy between the balancing of classes. What else do you expect? Them purposefully choosing weaker classes, equipping worse gear and ignoring mechanics? They can hardly be blamed. Compared to today’s standards Ulduar just isn’t difficult. A lot of the m+ dungeons have more difficult mechanics than Ulduar has on bossfights.
I’m talking more about things like expecting all purple gear to do Gruul’s lair, not getting invited to any run unless you are combat rogue, ect.
Back in the day you couldn’t find 200 guides for each class on youtube and/or about min-maxing.
Classic Vanila showed us already that with “proper min maxing” the content is easy af.
True, I never understood that part even back when guilds were raiding molten core and bwl in classic vanilla. Expecting all the hassle to get world buffs for a raid that is a complete joke to clear (and then assigning loot based on whether you got the world buffs before etc.). It’s ridiculous.
Disagree Yogg was and is a very good fight. However there was many tank and spank fights in Ulduar.
Well when classic came out MC was cleared by 26 players most only level 56 and in greens . Not so much min/maxing just people knowing what to expect.
Who would have guessed it?
Players (probably the ones already done it years ago) managed to clear a dusted off, decade+ old content which not changed ever since
What a surprise
Truly a mystery, how they did it
The #nochanges ended with the end of vanilla classic
There’s fight difficulty and then there’s practice. I’m not saying Ulduar is actually more difficult than modern mythic raids, but any fight is gonna be trivial when you’ve had 10 years of practice like some Classic players have. That’s to say judging Ulduar’s (or any Classic raid, really) based on the first clear isn’t really indicative of the raid’s actual difficulty. Remember the whole Kael’Thas and Vash thing, when people spent months begging for a nerf because the majority of guilds couldn’t down them? Yeah.
All in all, I don’t think Ulduar is any easier than modern raids on equal difficulty.
Edit: It should also be noted that the experience these people have isn’t just an experience you get as a by-product of doing the content over and over for a long time. These world-first guilds will have actively practiced actually speedrunning the raid. This is a literal speedrun time, not just a random guild on a regular raiding night.
Plus Ulduar is the one raid that people could sort of practice even on retail thanks to the Herald of the Titans title pursuit
What did you expect? The raids were incredibly easy, even on hardmode. The only challenge Vanilla, TBC and WOTLK had, were that you needed 10 / 25 / 40 people that could be online at the same time, and had 5 brain cells to avoid 2 things inbetween the fight.
That being said, I absolutely loved it back then, and I love WOTLK classic now. It’s also a reason I don’t raid anymore - bosses are way to complex on difficulties that award good gear, and require me to watch guides / read / prepare, and be ready for some wipes etc. Yes, I’m one of the players, that thinks that the ‘hardest’ part of the raid is to fill it up - once you go there, it’s a breeze, kill everything, collect epics, goodbye.
If like-minded people came together they could do all of the content just the way they want
I dunno why anybody is surprised classic raids are being cleared so quickly after release. Ulduar released in 2009. Give any group of people 14 years to practice a raid and they will be able to clear it.
Why are you posting it here? This a classic thread for the classic forum
Sorry, I can’t really agree. Most of Ulduar’s fight were based around relatively simple mechanics happening around every 20 seconds, like every 20 seconds major group heal being required and all you had to do was look at the timers. Even the hard modes aren’t much better. Mimiron is just a room spammed full of effects to avoid. People are used to this even on their m+ keys today. But back then they kept wiping on things like these.
If a raid with mechanics difficulty-wise similar to Ulduar was released today, they would also clear it on day 1
Yeah, even modern day lfr is harder!
Ahh yeah, let the excuses roll in