I love non-meta-slave players.
I find it unfortunate resto druid is now ‘meta’ as I played it during downtimes too.
The point of guides was and alwsys will be to shorten the learning period between pulls, and to prepare ahead of time for some very bad mechanical overlaps that will kill you at best, or wipe your raid at worst case.
People do not just magically do these mechanics after watching a guide. Seeing the visuals of the fight and what to look for helps reduce the mistakes you will make, but from that point on it is down to each individual’s learning speed to see how much that helps them.
Throughout my raiding career I have seen a wide variety of people with different speeds of learning. Some learned mechanics from a few pulls after watching a guide, while others needed a hundred pulls to get the basics down.
You are free to diminish the achievements of people, but if you find someone who can push out great numbers on bosses while also being reactive with mechanic handling? It means that they have good class knowledge, and the ability to put what he saw into good use.
If guides were as much of a cheat sheet you think they are then people would be clearing mythics with ease. They don’t, however, as they will not play the game for you, and it is up to the player sitting in front of the keyboard to make use of that information.
Classic showed you dont even need to be level 60 to cleae molten core. Absolute joke. “Classic is harder than retail” yeah ok then mate. Even ulduar back in the day was cleared fairly quickly apart from alganon which had limited attempts, and zero lights , because ensidia claimed it was mathamatical impossible until stars, a Chinese guild, stacked warlocks and killed it.
What excuses? There legitemely isn’t a raid so hard that it’s not clearable with 14 years practice.
Hahahahaha, boomer raid!
Ofcourse
Absolutely yes. If you’re living in a world, where you’re equating difficulty / hard mechanic, to something you have to move out of every 20 seconds, you’re living in an unreal world. Ulduar, ICC were piss easy, even on hardmodes, mechanics wise. Players were struggling with it, because 3 bosses were impossible to beat due to dps checks (which is again not a matter of difficulty). It was Cata, that brought the 1st and 2nd real mechanics check (Sinestra and Ragnaros), while Dragon Soul once again returned to the ‘mechanically’ easy fights. The only barrier there was Spine, which was very easy on paper, but rather difficult due to the tight tuning it received.
After that, the difficulty started ramping up - Lei Shen, Garrosh P4, Paragons of the Klaxxi, that’s the difficulty I’m talking about in MOP, Blackhand, Archi in WOD, Fallen Avatar & KJ in Legion and so on… If you’re living in a world, where you think Ulduar and Crucible of the Storms are in the same level, you couldn’t have been more wrong.
What exackly is ruined ?
Classic was always a joke difficulty those rereleases just proved that people were always saying nonsense when they Had memory trips regarding vanilla - wolk
People always nejoyed this lol-easy difficulty rather then hardcore tryharding mythic raids
Blizz shoudl learn the lesson but untill they fire Ion nothing in retail will change for better
Yes. Yes we did. There were plenty of sites with guides and specific talent trees were nothing uncommon at this point.
No one with a sane mind is going to youtube for guides. Not even back then you did.
Not really. Those existed ye, but we already had guides tied together. Usually on websites of specific guilds.
We did. We knew in which guild said person was sitting in, what their progress was and so on.
Simming started to become a thing with cata. Also no we didnt have sims no. But we had player X at the time with his guide and saying how much DPS should be the norm for that gear etc. A rough estimate. THAT was our sim so to speak back in the days.
Again this started with Cata. Askmrrobot is ancient at this point.
Yes it was. People always told you to google a guide etc and people in raids did kick you if your talents were too different from the meta ones.
Tells us more about your inexperience with raids than anything tbh. If you think just reading a guide will net you a nice shiny log you have no idea.
ulduar was released in 2009. 5 years after wow was released. wotlk was the second expansion, and ulduar was the second raid of the second expansion.
the excuse of “players are better now” is no longer valid.
honestly, i dont know why people finish raids so quickly and easily today.
maybe its better computers and faster internet.
maybe its better and more accurate addons.
maybe its advanced sim system.
whatever the case is, “better at the game” is no longer an excuse, not in wotlk.
Ofcourse it is.
Yes, part of the players tool kill making them better players.
Not only that, they have had much more resources for the game before. They can look into history to find out information where they would have been needing to discover it for themselves before.
They have so much more going in their favour.
addons dont make you good at the game. a good player is a player who can CC 2 guys at the same time and kill the third.
popping dps and walking left when the popup tells you to, isnt skill. its just following instruction.
these addons existed back in the day, but over the years the addons improved, to the point blizzard had to create mythic raiding to overcome it, and then make mythic raids too hard for any mortal without addons.
cut the addons, and then we’ll talk. and i promise you, the skill level will equalize to original wow.
and btw, during wotlk era, we had youtube. we had wowwiki. gamer forums listen bis items and bis skill tree. we all saw the boss fights and guides and stuff.
players used everything available. but no one could sim. which is a HUGE advantage.
Addons, Sources of Knowledge, Better Technology all accumulate in making the player better. It doesn’t matter if they’re still just a lump of Flesh and bone sat in front of a box.
It’s the experience, the tools and knowing who to apply them which makes the player better.
when you are being trained to use a an all powerful tool, you dont become better player, you just get bad habbits that make you a bad player. because the moment you lose those tools, you are losing all that supposed “skill”.
reacting to the encounter itself instead of reacting to super-addons, makes you a better player.
during original wotlk, players had powerful addons, but nothing even close to what we have now.
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