UNH dk gargoyle nerf in pvp

so snaping garg was intended back at retail wrath for some reason you nerfed
it i dont realy care about pve
but in pvp you killed unholy dk playing with any shaman
it was what made dk + sham good
that we could snap shot garg with lust
blizz you doing retail treatment to dks STOP i had enogth of hate to the class on retail
from start of ssn dks getiing “fixed”
while feral dots ignore ress still
surv hunter can stuck diffrent lvl explo shots and do insane dmg
start fixing other classes

They could easily address both PvE and PvP by separating how abilities behave like they do on live.

UH DK was doing too much dmg. They got rightly nerfed.

UH DK is still a good spec to play.

Stop beeing a baby.

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Unholy feels terrible to play now in PVE TOO. I have MORE weakauras, I have to pay MORE attention for what? TO DO LESS DAMAGE THEN BEFORE. EASY REROLL

Still good when they said its classic expiriance and they doing this kind of things its alrwady alie from them
And my problem is that dk gets hit in pvp with that change

Snapshotting your gargoyle in this way was never the Classic “expiriance”. You’re currently using the MoP version of your Gargoyle, not the WoTLK.

If you had the REAL version of your Gargoyle, there would be a delay with each cast regardless of your haste; making it even weaker.

And for that, I fully support you. Give DK’s the WoTLK Gargoyle so that they’re even weaker.

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You dident have MoP garry tho back then, they should just had added the same one with the delay between each cast. Uhk was pretty bad, but i guess you want that?

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