Just come back to my dk for midnight, talk about gutting a spec to the bare bones, 2 melee moves (3 if you count soul reaper), if they’re going to push for more “summon undead” than anything else on it just make it a ranged necromancer class, its like which ever brain dead monkey they have making these changes is too scared to commit to a major change and is just tiptoing around it. Stood around choosing between “hmm festering or scourge strike” while waiting for summon cds and death coil, talk about incredibly boring, having no big hitter move is surely going to affect end content for dks, because why have someone whos going to clog the view up with undead and and have low dps unless the fight last long enough for the dots and undead to ramp up, over say a mage or pala who have their big blasts while maintaining consistent dmg
absolutely love the changes. Reinvested me back into the game
I have run many heroics and pvp, i feel weak without cooldowns.. like i have to wait for them constantly to do any damage
I can only agree to that. Being of older term and playing WoW since Vanilla with the fast paced M+ gaming IT was hard to keep Up, especially moving, defense Management, losing targets in melee. I played DK until Dragonflight where I dumped him despite it hast always been my favorite class storywise. WTG Arthas!
The rework of frost was already a very good pickup where I tried my old DK again. But now with the unholy rework its a total breath of fresh air. The passive damage and self Management like putrify, pets and diseases help me a lot to stay in the damage window even when I lose the target. And playing a melee pet class is a blast themewise as well. WTG Blizzard, that rework was well done. A lot of fun to Play!