Just wondering since my past experiences of RBGs every now and then prot paladins has never been the meta.
So just curious if has ever been and if so when if you remember?
Prot has never been meta in RBG.
We had it nice as off-healer in Arena during BFA, of course, it was nerfed because arena players hated it (and to be fair, a prot pala should not heal more than a heal pala).
Around the start of Legion, we had a run in RBG because of a powerful Divine Steed that lasted long, gave us CC Immunity and knocked back enemies (nice for interrupts). I played around 2.4k with some friends back then, but with the first minor patch it was all nerfed, and I told them to get a guardian (which had 30 sec CC immunity from their legendary aloneā¦).
Since then, Prot has just been nerfed and nerfed more, the mana-changes and receiving more and more dmg as tank, made last expansion unplayable. I donāt even demand to be meta, we never were, but nerfing a specc so badly into the ground is just sadā¦
I have to level and test myself to see how the situation is currently. Just from reading patch notes, I felt it would get even worseā¦
Yea, I kinda remember some of those things.
Vengeance DH with its āTrampleā or something? That lasted for quite a long time and took ages to get nerfedā¦
Dont expect too much. Considering last time I checked its also one of the worst tanks currently in PvE.
I do believe tanks have a place in BGs/RBGs and I do believe it would be easier to balance if they removed the option to que in as a tank to arenas where they can never be balanced and is a lovely place to wintrade for R1 titles.
Well, if they do bother balancing that xd
I was already dying with laughter at your previous responsesā¦ but this one, this is special and I just want to break this down a bit further.
So if we assume an average dps player spends Ā£10.00 per month on subscription and no extra services or expansion upgrades, that would equate to Ā£120.00 per year. If we then multiply this by your figure of 20 as you stated, we get to a sum of Ā£2,400.00.
So Iām just curious, what are you and many other tanks spending Ā£2,400.00 per month or Ā£28,800.00 per year on in WoW?
Outside of carrying flags, tanks do not belong in pvp and should not be able to do more except that and maybe survive a little longer than the average dps class.
That is how Guardian Druid to me feels like at least.
Group buffs: Stampeding roar, speeds up your whole group and clears roots on only a 1 min cd. Den mother: increased max HP for those around you. After the wildfire: Heals those around based on your rage spend.
Less of a fan myself but also things like: Emerald slumber: 40 yard AoE heal. Grove protection: 50% less ranged damage to those around you.
Group CC: Typhone: knocks back all players in the area and slows them, Mass entanglement: roots all players in the area, Overun: Stun and knock back players, Incapacitating roar: Disorients enemy players around you.
Overall that makes you feel like a bodyguard/support of the players around you. Distinctly different from being a healer.
The perceived task is trying to undermine groups of enemy players while safe guarding my own. Itās not about being hard to kill or killing others, per se. Itās controlling the flow of combat and make sure the others are either disrupted/enabled.
Itās a bit difficult to put into words. Iām not a 2.4k player myself, just a normie doing regular/epic BGās.
Perfectly summarized
No need to be top 1% to have a (valid) opinion
I am HotA though, playing with all roles in BGs, and I agree that adding these support/disrupt skills for tanks in PvP would be a massive gain: better/funnier and more acceptable by all PvP participants (thinking more of BGs, not arena).
Unfortunately, the current āPvP-Toolkitā developers have (3 PvP talents, and small tweaks to PvE spells when in PvP) is too little to achieve this. And course, the will to do soā¦
Same here, was mainly healer since TBC until blizzard made it unplayable , then switched to Tank, was fun to play before DF.
The class want overpowered as players were crying about and when i say this im not talking about ungeared player, surely when you have full conquest gears fully enchanted gemmed you dont expect a green geared to cry because 2 or 3 of them couldnāt kill a tank.
With similarly geared players its different scenario you will not stand a chance with magic casters 1v1 as a tank, which is even a major issue even before DF and still ongoing (the new tree in WW provide magic defence but same time caster magic attacks were highly increased making the tree talents useless).
The survivability of a tank should be even greater than a healer, as same a a healer you cant kill them due to low damage but your role is to hold and defend the flag until your team arrives, still they have many ways to time double CC to cap.
Unfortunately healers are tankier than tank they could even hold defend flags for longer than tank, it just we cant sacrifice a healer to defend flag.
Same in RBG when you carry flags was so stressing for tanks, they just assigned a good dps with good mobility for the tank and you wont even be able to reach the flag, 1 person can destroy the tank, most of flag RBGs ended in draw due to this because no one can get the flag or keep it, lets not even talk about the flag debuff, what we ended doing is other classes with mobility carry the flag, and guess what? they still can make it cross the map with a full grp on them better than the tank. This is evidence the tanks are so messed in PVP, when healers and dps have great survivability than a tank then surely the system is messed up, just label them dps tanks and remove the tank class.
Tank were useless in DF after the nerf, blizz hit hard with 3 nerfs in a row i remember in DF while before the nerf leadboard showed some reached 2-2.5k rating which was the 1st time ever compared to the rest of dps who easily hit 3k.
Some video emerged on YouTube of geared tanks in random BG where we know lots of green wearers, the tank coupled with healer didnt die the whole game and titled Unkillable tank in PVP, plus the solo shuffle cries about tank, then Blizz decided to nerf it in pvp. thats the time i quit because the class become unplayable, i even made a video playing SP and showing its tankier than a tank with a high dps. Most of DPS were all high damage and even noob players reach 2.5k easy. still blizz kept teh tank away to satisfy a bunch of kids ignoring the results in their own official rating leadboards.
In PVE you cant do Mythic with LFR gears, you need to work your way through Normal , Heroic then Mythic, same in PVP low geared should not cry for not killing an end season geared player, otherwise whatās the point of farming end game pvp gears if none geared want to kill you, yet they complained why they cant kill tanks
Blizz dont care about balancing, just look how they buffed tank in PVE, is ridiculously OP , you can even run instances without a healer. while pvp players hit a tank harder than a raid boss. and im not joking here, if i run LFR i really dont need healer for raid boss. a raid boss cant kill you but a pvp player can!
They need to balance the tree, if tank chose to have more dps it need to lose it defensive and healing talent, if the tank chose to have higher survivability then it lose the dps.
A tankier tank should not be tankier than a healer, if people want to cap as i said before there is lots of ways around it, send 2 cc or one player with 2 CC who know how to time it and know which ability to use.
For flag carries there is a debuff, if the grp doesnt know how to track and all follow tank when hes the FC instead of botting in middle and sending 1 player for tank. the tank should not die, instead the Flag debuff does take care of it and tank can be one shot at the end.
This is how the old tanking in pvp was and it was the best balance, you dont get killed and you cant kill , simple as that no way different than a healer class while you have a role to accomplish in the BG
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