Lightforged Worgen Paladin when ?
Their fur would look pretty sick
Lightforged Worgen Paladin when ?
Their fur would look pretty sick
Yeah and Tauren couldn’t be Paladins either. Good days man.
I don’t disagree that there’s RP potential aplenty, and I have absolutely seen players take LFD above and beyond my expectations. Trust role-players to turn a fairly generic foundation into something compelling.
I’d be remiss not to share an anecdote re: the LFD and OG draenei schism, as it’s something that I’ve seen at least once.
An Exodar draenei argued that while the LF blessing was indeed impressive, it reminded him too much of how the fel “blessing” was also considered very impressive at one point. The LFD did not take that comparison well. Arguing erupted because, apples and oranges, but the principle concern was ultimately agreed to have merit.
This was months ago and I have no idea if that was a one-off or a tendency - in any case, RP has a way of adding layers to something fairly uninspired. Which is honestly encouraging.
I’ll never call you awesome again
I fix this by making my portals unstable and random for a lack of a better word
I may have tried to portal us back to town but the exit point is actually the next zone over
unpopular opinion
people need to stop limiting themselves, your mage can polymorph someone, make portals and yes call down a flaming ball of death
wow is high whacky fantasy pretending you can’t bring back someone who died is not “immersive” or “staying true to lore”
instead people should learn to use these tools to tell their story, why have your guy die from a single arrow? why not have them die by a hundred and when your allies try to bring you back, they can’t because your soul has been lost.
not only do you have a new plotline you can pick up, your also have a means of bringing back a character you regret dying and have them readjust to life depending on how long they been gone
and with shadowlands into the future, your dead character can even show up in person if someone is willing to brave the afterlife to find them.
This is the best post.
Mages should have a melee talent, to make arcane blast, firebolt and frostbolt a melee attack.
And legion artifacts should go cross spec, provided there won’t be weapon type issues. (like a mm hunter with the spear)
Unless you’re mythic raiding at the world top 200 level or above/doing high-rated PvP/pushing keys above +20, the spec you play doesn’t really matter and it’s pointless to follow the meta. Just play what you like.
I hope this isn’t actually that unpopular, but here goes:
Death Knights (especially ones bearing obvious signs of undeath) chilling around in Alliance cities is immersion-breaking and should be considered “bad rp”.
The whole reason for the Forsaken not being accepted back into their former lives is that human society can’t tolerate being so directly confronted with their mortality, or see past the monsters their former friends had become on the surface. I thought this was pretty awesomely portrayed by Voss and Zelling in the Horde war campaign.
I don’t see why we’re supposed to accept someone for being a DK, while they’re sometimes far more repulsive in appearance than the ones we turned away. I get that their utility can outweight the discomfort they cause, hence why they were allowed to fight alongside the Alliance/Horde against Arthas and beyond, but that kind of falls apart when they’re just hanging around to chat.
The damned belong in the Ebon Hold.
OOC Reason: Blizz didn’t think through the implications of recent lore on DKs.
IC Reason: They’ve been formally declared allies without the populace being given a choice. Kind of like how the Worgen have been.
Edit: Also DKs are useful allies with free will. If they feel forced to stay in the Ebon Hold and only come out to be used as attack dogs then they’d logically defect.
Yes please!
And can we seperate the druid forms from their weapons? Also would like to use leaf cat and stone bear in any spec.
Also allow us to mog parts of the artifact (so one rogue dagger etc.)
It didn’t used to be, at the start of Wrath during the launch Death Knights were being lynched on close to an hourly basis. It wasn’t just the old Stormguard gang killing them, the general reaction was groups of people getting together to throw them out the city or murder them. If I recall the first tried to enter the Cathedral of all places before being kicked down the steps and cut down. It took years of community erosion and Blizzard changing the game for them to be really accepted in my opinion, during Wrath being a DK and being in a ‘good’ guild was almost mutually exclusive. There was a huge stigma around DKs on the Alliance side. If your DK was seen drinking in an Inn, or hanging around, the general reaction was almost always to shoe you away, attack you etc.
It was same with ‘open’ Warlocks as well really for the longest time, that was a fast track to being lynched or attacked. For the most part I’d say I agree with you, while I wouldn’t want to exclude someone from roleplay I would prefer it if say Death Knights didn’t saunter in to the Cathedral of Light. If you summon/commune with beings of ultimate evil that want to destroy all life or are an undead monstrosity it might not be the best idea to walk in on a sermon.
I would like to see how this went down.
Death Knight: being an overpowered undead guy, who can summon the dead without an issue, feels no pains and can continue fighting forever against every threat presented.
The people that wants to throw them out: just your regular guys. Maybe a mage or something. Nothing that the death knight has to fear at all.
It’s a hazy memory but if I recall, Amarae, The Stormguard (?), a good number of other paladins, priests etc and another military guild essentially just pounced on him.
Edited: This was back before the server used to fold in on itself when 20 people looked at each other. There was a LOT of people there. Mostly Light wielders.
The death knight probably roll-battled a peasant with a pitchfork, rolled a 1 and had to deal with the consequences or the community would shun them. Or they just weren’t allowed to use DK powers because it’s godemoting.
That’s a yikes from me dawg. As we know the more people a death knight has to fight, the better chances (spreading plague or using their blood to heal himself) he has to win. The only thing worse I can imagine is going against a demon hunter.
I mean… There are only like a few classes you probably shouldn’t engage since they are just that overpowered. Demon hunters and death knights are at the top of that list. If someone really tries to fight one of these two classes, then they should know it won’t be your standard fight and might even end deadly for the group instead of the single guy.
It’s not that I don’t think dark/edgy classes like DKs or warlocks shouldn’t be allowed. Really, I welcome them.
It’s just that very recently, I saw an RPer spew unholy bile out their helmet mid-sentence and act like it’s all fine, even saying (paraphrasing here) “who’s going to make me leave?”. An abomination going around in the streets has to be at least as bad as streaking, right?
I mean, if that’s fine, why can’t my undead mage come home for a spot of tea with her family? The Horde war campaign clearly outlines why, and (as a Forsaken player) I think being randomly super casual about undeath undermines the humanizing and relatable aspects of the storyline.
The Alliance are portrayed as hypocrites, yes, but not to the extent of literally turning away one undead to then accept an even grosser undead.
I think the RPer might be the issue here rather than the class itself.
Apart from DKs made from already Undead individuals DKs do not generally seem to be as badly decayed as the likes of the Forsaken.