This is a direct question for blizzstaff, like Ion Hazzikostas or Brian “The unpruner” Holinka.
How come that with the task of unpruning the classes and specs, Warlocks has been left behindt hat task apart from curses and baseline demonic circle?
IF you loor at spec tabs in WoWhead and your spell book, you’ll find that baseline you have very little amount of spells and abilities speciefic for your spec.
Demo has 14 spells: 6 active and 8 passive.
Affli has 13 spells.
Destro is lucky, it has 15 spells.
I’ll use demo as demonstration…
So with only 6 active spells in demonology spell book, and current design, blizzard (Ion and Holinka) has decided to put key abilities like inerrupt in PvP talents and behind Axe toss of our felguard, mixing it with stun… quite a clunky decision if you ask me.
What situation such design decision creates for demonology.
First - if we will relly on or felguard for interrupting the enemy, we will have interupt with longest CD in game on our hand - 30 second CD, against 24 of regular caster and 12 of melee classes… and i’ll remind you, Felguard is Melee fighter after all.
Second - it diminishes need role of Felhound for demonology, because of number of questionable design decisions of Blizzard.
- Demonology has Felguard dedicated talents.
- Blizz for second Xpac in the row has pushed Felguard as only viable option for demonology, completly neglecting legacy of previous demonology itterations where all demons was viable and could be good or great.
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- This completely narrows demonology variety of choices in its playstyle, while class now is starving for gameplay options. Look at the last talent row for example, we don’t have option there.
Third - It goes completely against PvP options that blizz created for demonology, because in PvP we have talents that designed to work with other demons, thus Picking up PvP talents like Pleasure trough pain, neglects us from using 2 main talents like demonic strenght and soul strike.
Fourth - Locking interrupt behind PvP talents, while leaving Felhound utterly useless, makes for the most parts Call Felhunter pvp talents mandatory. With this in mind, demo only has two free slots for PvP talents with such design, because you can’t overestimate need for interrupt.
Another question is why, with such ability starving spec, you @blizzard has locked Demonology burst behind talents? Without Demonic consumption, demo has no burst. And with Shadowlands redesign you did more then locked our bust behind talents, you locked key components of our burst locked behind talents. Yes. i’m talking about Vilefiend and Grimoire: Felguard Talents. Without these talents, Demonic consumption loses major part of it’s power, and if we look at this situation from above, we’ll see that we have most of our key abilities locked behind talent trees.
Our burst is locked behind talents and combined of three talents - is this a wise gameplay design decision from developer team? Spec has barely minimum to work, and you lock all good stuff that should have been baseline behind talents.
I can name several spells from the past that could fit demonology well and don’t
Master sumoner - talent from the classic, that reduced cast time of demons and maked cast cheaper, or Fel stamina, Improved Healthstone, Master demonologist, Demonic knowledge, Improved Health Funnel, Fel intellect
> https://tbcdb.com/talents/index.html?en&warlock
These an easy examples of good talents that could have been added to demonology, yet you left demo somewhere behind.
Yet with minimal changes for the spec, you decided to make summon spells 6 second cast, and add half-baked version of fel domination to demo.
Fel Domination states - Your next Imp, Voidwalker, Succubus, Felhunter, or Felguard Summon spell is free and has its casting time reduced by 6 sec.
Question - My cast time of summoning spells is 5.3 seconds, then why when i activate fel domination my cast time of summoning spells is still 0.4 seconds?
But back to the 14 spells that we have… With such little amount of spells to work with, how do you planing to balance demonology? Because right now, with gameplay demo has, it is not near where it should be. With such hardcasting nature of demo it deals not as near damage with most crutial spells like Tyrant and demonbolt, not to mention that our demons(main/prime ones) deal less damage then ghouls of DK. How do you plan to balance demo? Because we need more then raw numbers of our spells like Dreadstalkers that you tries to buff again and again.