The combination of mobility that is handed for free to any other class throughout the expansions along with the 2-3 + gap closers and gap openers (like Charge,Shadowstep, Blink, Thunderstorm, Leap, Fire Blast, etc) while druids got just a single one, in combination of abilities that give partial or complete immunity, along with slows that CANNOT be dispelled, removed by Shifting/ Powershifting like:
Priests Entropic Rift+ No escape
Warriors Bladestorm
Draktyrs Disintegrate
Monks Fist Of Fury.
Mages freeze procs that got no internal CD of even a second + their channel slow.
and so much more.
Completely ruin the main trait of Feral druids.
I think these abilities should have an internal application CD when once removed they shouldnt affect you again until a new cast of them is casted for you waste your GCD in attempt to remove them and they’re completely unremovable just exclusively for you while other classes have ways to mitigate them during core moments like bursting, trying to CC someone, interrupting, etc.
Just generally bring back mobility home → to ferals.
3 Likes
Use travel form-jump and dash after you land and you are our of any slow (except frost mages).
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I mean its not like i dont use it.
Doesnt break the channel abilities.
Orb still follows you.
The distance it creates is so minimal that you barely go out of Bladestorm and Fists of Fury.
And forget about using it generally speaking because its on CD 70% of the freaking time.
I just cant connect initially let alone save it for later use.
Another issue with feral that ive been trying to bring out for years.
We need a second charge of Feral Charge.
Feral is ironically one of the worst in terms of mobility now.
The shapeshifting talent is nice, but only useable if you are already in melee range.
Powershifting needs to come back, or shapeshifting should give you a 1.5sec immunity to give a chance to reconnect.
Also, you also gotta rake 2 times to slow 40%…
But, rake does 60% more dmg when used from stealth.
So you nerf your dmg by slowing an additional 20%.
But try playing with only a 20% slow in this meta though. Good luck.
2 Likes
You don’t need to rake 2 times to apply slow. Rake+rip and it’s already stacked to 40%
Read the talents you use.
1 Like
we need powershifting back now…simple
i mean youre partially wrong.
Though in some situations this is true.
Rip applies the second stack of the 20% slow.
What i cannot understand is why Feral to the even littlest of details have to have a clunky mechanic to it.
Rake but it doesnt go through dodge often times Monks passive simply counters my opener, LOL.
40 % Slow but has to be applied 2x times for its full capacity otherwise its just 20%.
Incap but it breaks 0.0001 secs in from your own bleeds and its the same node as Mighty Bash.
Berserk but its 4 talent points without which doesnt act like a proper 3min cd (yes its 3 mins without the talents.)
Wall bit its 3 min and for 6 secs.
Stealth but no restealth unless night elf.
Brutal Slash but 3 charges. So brutal, much wow.
3% dmg increase talent but works only during the day, at night it gives u Versatility xD 2 % versa and if you are affected by diminishing returns that turn into roughly 1.6% .
Typhoon but has an invisible DR with Vortex.
Bear Form but its nerfed
Enraged Regen but healing is nerfed and takes 5 seconds to reach its effect.
Melee but has to cast Clone.
Clone but its 10 yards range and kicks you out of form.
Convoke but its castable and requires u to lose core talent traits for exchange of 10 haste, something u will never need in a convoke build.
Thorns but… pvp talent and does negative damage.
Tireless Pursuit but… pvp talent.
AOE but you have to spec into it.
AoE but not enough range.
Not enough range for Double Clowed Rake but requires a talent non the less
Interrupt but its a talent, requires a form, to not be rooted too (and imagine u play vs a mage… goodluck pulling that off)
Hybrid but healing is nerfed plus is affected by Dampening.
Druid but its only 3 races viable.
Feral but you excel in nothing.
Wow PvP but you play an outdated toolkit.
Yes but it’s a pvp talent that allows it to stack x2 and with rip.
Imagine other melee needing a pvp talent to slow
1 Like
What a day to be alive.
Did i read it correctly that a druid is moaning about priest in terms of mobility? Like are you for real dude or is this some kind of out of season april fools joke?
Bro is literally trying to use gasslighty manipulative techniques on me.
Dude I survived a full blown narcisist for 5 years.
You do not scare me.
Go back to where you crowled out of and dont come back until you main a feral druid.
What a cringe way to debate something.
The aprils joke is your communicative skills and fragile ego.
Seek therapy.
I had a UH DK sit on my face one BG and i couldnt get away from him. Literally 100% uptime from the top of the map to the bottom with all his derpy slows and and grips. Because there wasent any dampening i didnt have any trouble staying alive but it was really, REALLY annoying
3 Likes
You stayed alive vs uh dk having 100% uptime?
As feral?! How! lol
2 Likes
Powershifting needs to make a comeback, simple as that. They half assed the fluid form, it was a semi attempt, with the flaw you need to be in melee range for it to work and only 2 abilities work
2 Likes
Perfect kit, reminds me of wotlk/cata feral.
Very strong and fun to play, all forms are being used and useful.
dude is actually sitting all day online spaming schizo bs.
Bro this aint facebook 2012
Dude ima be honest,
you got a heart.
if anything. Youre amusing.
A sat down comedian.
We just need to find you a proper audience.
A field of cows could easily do though a room with padded walls would be way more PETA approved.
We dont wonna torture the poor cows.
1 Like
You clown better stop crying about ferals in every thread and l2p. Ferals are absolutely ok in every aspect of gameplay, if you getting rekt its only yours problem, not the spec.
Btw I think you are not even playing, just another forum troll.
Even if feral is fine (it is) the mobility is dated now with the amount of slows and roots in the game…
Powershifting was removed when casters casted and other melee had way less mobility.
At this point a feral isn’t even the hardest melee to kite, which used to be a key strength.
Now we rely on doing big dmg exclusively
You’re the forum troll that goes negative on literally any thread anyone makes.
There are clear problems with feral, you can disagree with it but your statement is untruthful simply because im not complaining that feral is weak.
I am criticising the core design which is something completely different.
I dont want feral buffed.
I want it to not feel like a rusty bike.
1 Like