Update Coming to Gear from Rated PvP

We’ve heard quite a bit of feedback around the PvE upgrade tracks for gear from rated PvP sources: both the Great Vault and the Conquest vendor. Many of you are concerned that having the Conquest vendor sell gear on the Veteran track significantly reduces the potential PvE item level of most, but not all gear from rated PvP.

To address these concerns, next week we will take all Rated PvP gear on the Veteran track and move it to the Champion track. If the gear has been upgraded, it will keep its item level in this change (so Veteran 6 items will become Champion 2, Veteran 7 items will become Champion 3, and Veteran 8 items will become Champion 4). After the change is complete, current sources of Veteran Rated PvP gear will become sources of Champion Rated PvP gear.

After these changes, this means that all Conquest Gear will have a higher PvE item level potential than it did in Season 2. In Season 2, Conquest gear could be upgraded by Elite players to the equivalent of Champion 7. Once this change is complete, this gear will be upgradeable the same as any other Champion gear up to Champion 8.

This will continue to have no effect on PvP item levels.

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Having just come back from an 8 months break, this new item upgrade system is so confusing.

I understand nada, zilch, zero, nothing.

There are some crests with caps and season maximum.

PvE and PvP items with tracks.

Item level seems the same whether you upgrade PvE or PvP, but PvP scales in PvP, so PvP is better? I don’t know.

And reading the above post, it’s all word gibberish.

It’s such a system-system. I’m sure it works as intended (maybe?), but just getting it dumped on you does not ease the understanding of it.

But good change…I guess?

My proposal for the future:
Simply add third secondary stat instead of scaling voodoo. Resilience for pvp and Dexterity for pve.

Example with random numbers:

ilvl 500
armor 500
agility 500
stamina 1000
mastery 250
haste 250
+1 % dexterity or resilience depending on is item obtained in pve or pvp.

Literally one item = 1%(flat buff) dexterity or versa regardless of ilvl. Sixteen item slots = 16% buff for adequate game mode.

Bruv i play this game for over a decade and i still cannot understand these systems entirely.
Idk if I need a translator or a guy with PHD in World Of Warcraft to explain to me how gearing works and what the text above means.
xd

Your ten years of experience doesn’t mean much because these gear tiers didn’t exist before 10.1. Blue post says that PvP gear (items that you could acquire with primarily just Conquest points and rated PvP weekly vault) will now scale a tiny bit better in PvE. Currently they are much weaker in comparison to most of what we ever had before.

This change is only relevant 1) to people who are engaged in both activities on a single character; 2) but they prioritize PvP; 3) and when we all are still early in the season (thus, need to choose what we craft and take out from the vault).

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Very epic and good change. 100% agree with this. Nice.
Still a lot that could be improved, but it’s a step in the right direction. For example there is still insane friction between using sparks on either crafted PvE or PvP gear, because they need vastly different embellishments. Additionally there is friction between using the tier token for 1600/ksm/etc. on the preferred activity. Now of course the vault is also giving insane friction between pvp and pve. I had to make a 2nd char of my class just for pvp, because every week I’d be more conquest behind in terms of loot I missed from the great vault, and this would be bad.

Easy: Veteran gear is lfr ilvl. Champion gear is normal mode. Hero gear is heroic mode. Myth gear is mythic. The upgrades flow into eachother, but you never spend double. It’s designed, so you should never feel bad about upgrading something. Hope that helps. PvP gear just scales in BGs/arena, but they put them on a Pve track, so pvp players can do both easier than now.

Last patch I suggested you to lower PvE iLevel of PvP items so that all we could do would be killing boars in Elwynn Forest but it seems you went to the opposite direction :smirk:

You are where we were when they first introduced the system but once you get your head around it, you can appreciate that everything can be upgraded now.

I find the charts make it easier to understand. Also once you’ve upgraded a slot, replacing an item will only cost flightstones to catch back up to that point.

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