I am sure we have all been there, got a key you worked hard to rebuild from the last line of ‘oops sorry’ players and once you load in the key is dead within the first 5 minutes.
Should we have a new system that cannot be boosted/carried like raider io?
Mage tower or maybe challenge modes that can more directly correlate with skill, maybe multiple different scenarios that can push/test the players and make that a more valuable source of player skill.
I don’t think raider io is that good anymore, especially sub 3,000 as I am finding.
I support this completely. Like have some kind of challenge mode to see how much dps one can do on 1,4, and 4+ targets within like 2 min. And maybe some kind of more advanced CM like similar to the mage tower or smthn where you actually have to use your brains and not just class knowledge etc.
Oh look, that person has past the latest mage tower / whatever challenge, how could they make a mistake in a key you cry?
Keys don’t fail because of output (mostly). They fail because people don’t respect mechanics or focus important adds or do important stops and so on. Smacking a dummy is about as relevant to a keys outcome as a herbalism challenge.
Ditto for mage tower type stuff. You can’t correlate them doing stuff there with good play in an m+. Take the old raging as an example. I’ve had groups where some DH would just run in and stun stuff on the pull. Great, thanks, by the time they get to raging they are all DR’d and his stun isn’t available. He’ll claim hes a God because hes using his utility, I think hes an idiot for using it badly. How can any challenge cover all these bases? (It can’t)
Recently the amount of times ive invited a highly rated player to my key and they perform like its their first key ever has increased dramatically. And its almost always priests/mages, aka meta classes. This means that these people have just been boosted because of fotm. A dps check would very easily solve this problem.
Im not saying this will solve the problem completely, but i imagine it would notbe that hard for blizzard to implement a target dummy proving grounds kind of thing, so the cost/effectiveness ratio would not be that high.
As for the mage tower i see this would be more hard to implement so i doubt anything like this would come back but one can dream.
I think you can. The mage tower was incredibly hard, highly tuned and the bosses had alot of mechanics which recquired you to strategize and think on your feet quickly, all traits that are important to have in m+.
problem with raider io score is that it doesnt account for how many times you timed the key on a certain level.
if people buy a pack of portal boost for 2 weeks they have lik 2.8k io score with just 8 dungeons
of course it should not count indefinitely to more score to repeat a dungeon but somehow it should be factored in that you have done 3 16s 4 17s and 2 20s of that key… should have more score than a person that only did this key once on 20
cannot be boosted? Never seeing something like this. In m+ 80% of playerbase just leave this season, cause of fmag/sp/aug/bear/hpal. Others specs didn’t played anymore. btw below 3k m+ is dead cause of crests, so in this keys you just seeing people, who learning how to play. In previous season you usually lf for one or more booster in your party, who coming for valor and help to others.
I had it all planned down how to do it when I beat it, it was just a matter of practice & executing it right. I was close to beating it before they nerfed it and then killed it instantly when they nerfed it.
You’re not playing like you would do in m+ in the mage tower. If I run around in moonkin as much as I did in the mage tower but in m+ I would constantly be licking the floor.
I never said i specifically invite FOTM, i invite based on stats, how many keys timed and on what level.
But the thing is that FOTM classes have their stats so inflated because they can get into any key they want because the public sentiment right now is that meta classes are on average 1000% better than any other class which is way overblown.
Well, the second part is true at least, but there comes a point (maybe somewhere in the 24/25 area) where a competent group can’t carry one weak player. Sure, the absolute best in the world can boost people through keys at that level, but it’s expensive and you’re not going to see anyone with a lot of keys timed unless they’re actually good enough to have contributed to timing them.
But you complained specifically about FOTM players, and my advice was to stop inviting FOTM classes. We rarely invite them now and we’ve found some very good players who we’re starting to play with regularly. On the occasions when we do look to invite a FOTM class, I look back through their seasonal history to see if they played it last season, and even last expansion. I realise this isn’t possible with augvoker, but it’s an easy way to see if the person playing any of the other FOTM classes is someone who is actually experienced in that class or has just started playing it for an easy ride.
What i meant was that this is the first season where the probability of inviting a meta class and that person being a FOTM andy that sucks and has gotten carried. That % is now so high that i on average value meta classes less than other classes.
How is that even a take? if someone fails then of course players will be vexed, human emotion. We all know raiderio is an awful idea and this at least offers some better understanding of what player know.