I was quite excited to see defile move somewhere else and potentially be a viable talent. Though after running a few 20s it still very much doesn’t seem to make the cut.
Did you guys make it work in your favour?
More annoyingly, it seems to sit over other spell effects and is very good at hiding things like thundering swirls…
Feels a bit of a nerf to me. Especially the fact defile covers so much of the floor and makes ground effects almost impossible to see. Swirls, bad stuff, sanguine etc. Just another reason given to pugs to not invite UH dks. Got dropped from a M+ group just because I had defile…
I dunno, I think the mastery ramp up and actual damage of the ability is nice. My issues are the covering of some surfaces, swirlies etc … the fire things in AA bird boss. Wow. Oranges tinted floor through the blackness, that was scary!
I think the main thing when I played was tracking the buff and the actual Cd of DND more. That and my tank not moving out of it as much as he was… that being said the amount of swirlies to dodge… lol
Aye, pure quality. Giving a melee class an ability that totally obscures all ground effects in the area tank and melee going to have to run around in. It’s like they listened to players about about near invisible mob ability effects (Cos). Then decided, here have this as a FU to UH dk’s.
Does defile effect other party/raid members seeing ground effects? Never seen an unholy using defile in any of my groups or while on alts so its hard for me to tell.