So, I was thinking. What would people think about an update for how Ground Mounts move. So instead of just going directly to 100% when pressing the Movement key, it would instead slowly build up speed till it reached its maximum riding speed, maybe even add an ability for Ground Mounts to do a small sprint, at the expense of turning speed.
Kinda similar to the DRIVE system, but without going to insane uncontrolable speeds and without the need to Drift. Personally, I think it would add a lot that mounts had a little bit of build up in their speed.
And of course, it should be an option to switch between the existing and the new system. So you can either have the system exactly as it is now, allowing you to do instant 180 turns and keep your speed. Or youâll be able to use the mount that needs to build up speed, and canât do instant turns. But will have the potential to be slightly faster in a straight line or maneuvering between objects.
So same as with the Skyriding and Static Flight. You basically choose between Speed or Maneuverability.
So, because DRIVE was bad. Youâre against any kind of accelerating Mounts in the future or? It would be helpful if you could add a little more on what your issues is.
Why does it matter? If I tell you, youâll just try to convince me how my worries or dislikes arenât warranted or misplaced. In the end nothingâs going to change my mind because I seriously dislike such things (riding mechanics, driving, racing, etc etc).
So I think my reply was fine. I donât want it and I donât want any development time and resources to be put into it. End of story.
Sorry, what? Are you literally telling me, how Iâm going to respond to you and for that reason youâre not going to respond? Are you some kind of psychic?
So, why did you even reply in the first place, if youâre not going to actually add anything to the discussion or engage with it. Actually, nevermind. Iâm probably just going to get another response about how you have already figured out how I will respond, because, psychic apparently.
Or if they do introduce some new form I want the old ways to always be available without requiring any achievements. I do not want more vomit inducing movement.
Clearly your comprehension of language is sorely lacking. You started by making this personal, the second you started explaining how I was going to respond.
But this will be my last reply to you, I donât engage with active trolls
Yeah, which is why I added that the old system should still be available. Because some people simply canât play with the modern systems, due to getting physically ill from it
An issue we saw a lot when Dragonriding was introduced.
Iâve been active on these forums long enough to know how it goes.
It wasnât aimed at you personally. I donât know what more you wanted from me when I clearly said ânothing personalâ.
Look; even if it was optional, I wouldnât want time and resources spent on such a thing. In my opinion itâs a pure waste. Itâs really as simple as that.
Something something about yes/no answers being meaningless in a discussion forumâŚ
I think way back when, Rob Pardo who was the Lead Designer when WoW was in early development, tried different designs. For example, Blizzard had a design where you would call your mount and it would come riding in from the horizon, and then youâd get on it and move around. A design revolving around realism. It didnât really work though, because Blizzard found that it impeded on the gameplay focus of WoW. So the design they settled on was one where the mount just appeared out of thin air and off you went â because that supported the gameplay focus of the game the most.
Diablo IV has a design for its mounts where you actually do speed up and down with charges that you can spend â like a ground version of the dynamic flying we have in WoW.
Would the Diablo IV design make sense in WoW? Sure. It could certainly fit in.
I think what would speak against it, is the lack of need. WoW has such a strong focus on its flying mounts as its primary form of travel that you donât really use ground mounts for anything that you need extra speed for. So unless Blizzard wants to shift focus to ground travel again (and thereâd be a lot of good reason for that), I donât think itâs a very needed feature.
So yeah, it works in Diablo IV, so it could work in WoW. But WoW already has dynamic flying mounts, so itâs arguably less of a needed feature and more of a quality of life upgrade. But then again, that could also be said for flying mounts becoming dynamic mounts.
Personally I wouldnât mind it. I think WoW is a better gameplay experience when itâs on the ground, so shifting the focus to ground mounts for travel would be nice. And if you gave them a little bit of speed and a little bit of active gameplay, then I donât think players would be super upset about a lack of flying (like they were in Warlords of Draenor).
It would certainly be nice for no-fly zones, instead of having cars. If I have 500 mounts, let me use any of those.
I would also like to have a usage of my ground mounts than just a random number. Make it like dragon riding on the ground. You could call it cheetah riding.
Building up speed? PLEASE nOoOoO, does anyone even enjoy the brewfest ram racing thing or whatever it is?
And let me tell you, Iâve spent most of my life riding horses, and they can go from stood still straight into a gallop, so doesnât even make sense.
That is a very crude and very old design though.
Other games have horses that can run at different speed and with better functioning designs than Blizzardâs decades old ram running in Dun Morogh.
I mean, Red Dead Redemption II certainly delivers a better riding experience than World of Warcraft does. So itâs not like Blizzardâs design is a pinnacle achievement in this area.
And I think you make some great points and yes, it would be a QoL feature more than anything in the current day and age of WoW. Simply adding a little life to the game.
And as you also mention, flying have made Grounded movement kind useless, which I also believe is really sad. I personally miss when Flying was a feature that unlocked near the end of an Expansion, when we had actually explored and gone around, and reached the point where we just wanted to get from A to B, ASAP. And I would love to see Blizzard return to that mindset honestly.
Something you also mentioned was having mounts have a more Active Gameplay loop, instead of just mounting up, looking in a direction and pressing Auto-Run. For me personally, thatâs one of the reasons I love Dragonriding, because now even getting from Point A to B is actually active gameplay
Well to a degree. The War Within has 6 zones now, and 2 of them are no-fly zones. So if 33% of your game experience is grounded, then thereâs an argument to be made for improving the grounded travel experience just as the flying travel experience was improved with Dragonriding.
I think for Blizzard itâs always just a question of priority, because there is obvious room for improvement, but perhaps the evaluation is that developer resources are currently better spent on making Housing.
I think thatâs the design reality for most features in WoW. Itâs all a question of priority.
Yeah and I think that was exactly the argument Blizzard themselves put forth for making Dragonriding, that flying in WoW was usually a non-activity in itself, which was at odds with WoWâs focus on active gameplay.
And the same can to some extent be said for ground mounts.
It would be cool to have some dynamic movement added to ground mounts, like leaping up higher terrain or sudden bursts of speed for covering wider areas.
I wouldnât like the big vehicle menu that we get with drive, normal action bars would be fine.
The thing with âDynamic ridingâ would be the sheer number of tiny things your mount might hit, bringing them to a dead stop and having to accelerate again, if you think tree branches and stuff louse up dynamic flying, just try to imagine all the little bits of ground clutter your ground mount might trip overâŚ