Fire nerfs where expected so no suprise.
Not sure why they nerfed frost or even arcane. They where far from being brokenly OP.
If you choose to make clear you never played a mage since DF launch and have no clue what you are talking about, that is on you.
I know him, and he has. Loads of it.
Fire is broken. If you deny it, you’re just plain wrong. They are completely dominant.
What I find strange is how the mage population stays relatively small despite this MASSIVE jump in power. Fire is pretty much as strong as rets were, but rets saw this unprecedented surge in popularity which fire has… not? I mean a little bit, but not really?
Probably because in order to perform as mage you gotta play it proactive rather than reactively which makes a lot of people think for example that the mage defensive kit is weak when in reality its pretty amazing.
Wait I thought warlocks were more popular.
Because ret paladins are very easy to pick and play melee dps, mages are casters, you need to learn their rotation and understand their procs.
Anyway i’m now leveling my undead mage and after playing turret dps class for 3 expansions I find this hyper mobile caster gameplay very fun.
Oh and animations are so good its crazy, especially these snappy crispy fire spells
This won’t matter at all. 2-3% damage is not why people bring Fire mage for example. It’s the insane scaling they have with an aug evoker in the group during combustion and shadow priest using P.I. on them, while they scale ridiculously good with haste, and the other 2 specs are also just broken. You created a meta now of modifiers buffing a CD dependent spec and oneshotting big packs in the joke called M+. Nerfing Mages by 2% will do nothing, because they are brought for their damage profile and their interaction with the other 2 most broken specs, not just for their target dummy damage. Warriors for example suffer now a lot, because our damage profile is completely trash in the augmentation meta, and additionally we lack utility (or other specs have too much utility)
I honestly like what the Evoker does though. It’s really made me happy seeing people revel in other people’s success all day. “Omg I made this mage do 210k DPS avg. wheee”
Maybe there should be other support specs with different profiles? Or different styles of buffing?
It’s like this thing is just draining selfishness out of the game not to mention providing space for a type of player who wasn’t happy before.
Yeah. Enhancement shamans should be turned into a support spec to buff melees. Augmentation creates a very broken meta with caster compa
I like that about it too. I hope it lasts.
Really? Frost is still nowhere near best aoe. It took them 2 days to decide on nerf while it was awful for half a year? I hope next time deciding on buffing will be just as fast then.
because when you do +25-29 while mage have 0 defensives, keys have 0 unholy dk. When poor 0 defensive mage, sp and aug almost in every group. So here just one question, when defile will be fixed?
Fire has been one of the top 3 DPS specs for high end keys since at least 10.0.7. it was already run in every top team in 10.1 and every single person who did high keys could see fire was going to be absolutely obscene the moment 10.1.5 hit.
You know what else? Those same people still expect fire / frost mage to be two of the best specs in the game for keys even after the nerfs.
They were prior to 10.1.5 but it’s hard to tell at the moment with everyone playing off eachother. One thing to remember about shadow priest is there’s a very real limit to the number of targets it can deal relevant damage to given shadow crash only applies dots to 8 of them. With the introduction of aug keys are much safer and pulls are getting a LOT bigger as a result. In keys like FH, Brackenhide, Halls of Infusion, and even the start of Neltharion’s Lair you’re now seeing multiple 10, 12+ mob pulls as well as the absolute insanity that is brackenhide forest.
I’m surprised shadow hasn’t been hit this week as well, I expect it will alongside dungeon tuning to make mass dispel less relevant, but fire in terms of raw output this patch is currently in a league of its own for high keys.
Look I get it, you did not pug mythic+ with a mage before the new patch. I give zero cares about what some top end meta group was pulling around specific runs geared to let the mage pull those numbers, that is not how pugging was working.
And the rework has helped enormously with that by moving damage out of specific RoP combust windows, reducing the reliance / difficulty of SKB, and offering a better sustain and low pull count options. That doesn’t change the fact the spec was strong prior to the changes, is now even stronger, and will still be very strong after the nerfs.
People here really don’t understand…
Fire nerf was well deserved. Same as frost and arcane.
I’ve watched a friend of mine doing a FH 24, and he plays shadow priest and have a fire mage in his party. Even if my friend is more than a decent player, having around 3.1k rio, he was not even close to the fire mage in terms of everything (and yes, it was a pug group, no discord). Without Aug Evoker in group, the fire mage still ended up with 230k overall, being the sole reason the key was done in time. Which ofc, is just too broken.
There are multiple videos on youtube, and even on tik tok where Frost mages were sustaining 800k in aoe, on 5 targets, or doing keys ending up way above the others, going in 1.2M couple of pulls in dungeon. So who said frost is not doing well in AoE, maybe should consider it a skill issue, rather than a class issue. .
I play arcane Mage, and I’ve been doing so since S4 Shadowlands. The changes are just broken, and who doesn’t see it, it’s too subjective. Without aug evoker, is like a 30-40% difference between this week and last week. Same player, same keys. The damage reduction for orbs had it coming. It’s a spell where you don’t even have to press buttons for it, and it can crit to 130k per target. What did you expect?
As a main mage, changes are deserved.
Balance can achieve over 1M dps
Shadow priest can achieve over 1M dps
Even arms warrior can achieve over 1M dps without bladestorm if you know how to play with skullsplitter.
Enhancement shaman after the changes in 10.1.5 holds 600k in 5 targets dummy without any raid buffs ( where in M+ you have a lot of bufs )
I kind of understand capping the flamestrike dmg and reducing the SKB pyroclasm dmg, but 6% nerf to Flamestrike and Flame Patch (Where flame patch is only 10% of our dmg in most keys) on top of the 5% nerf overall is absurd. Shadow priest even before augmentation was broken, they did a nerf that changed nothing. Unholy dk and Demonology warlocks are still the top of the meters in raids. There changes are not because Fire is too broken, they are done because the specs they want to be broken are lower than fire on certain situations.
They did these changes without even looking at more data, it was just 3 days after the release, without having augmentation ignite damage corrected in logs to see the real fire mage without the augmentation buffs ( if one was present in the party ). Seems insane
Fire in the most cases where the spec is too op is when you meet the following:
- You have an aug evoker in the party
- You are the target of the priest’s PI
- You have BL on or Spoils ready ( outside of these 2 you do under shadowpriest dps but have bigger opener you fall under in 1 min )
- You have the 5% dmg increase from havoc
- You have the summer buff from the paladin and autumn for Combust cd reduction
Fire is good because other classes, not because the spec is broken itself, it’s the interactions.
And also, show you friend that if he plays the class good enough you can outdps a fire mage:
warcraftlogs. com/reports/9FrPnTykWbdNjtvm#fight=58&type=damage-done
warcraftlogs. com/reports/92QGrL67wpb8YkPn#fight=5&type=damage-done
Shadow crash only puts dots on 8 target but the shadow priest can vampiric touch the rest that we’re not dotted initially, the same as an affliction lock needs to do when vile taint is off cd. So after this we will still have some top classes that can do dmg to inifite targets, that being Balance dudu with starfall ( which is a huge part of their dps ) and shadow priest.
I don’t even want to know what they’re supposed to fix…
but ignoring months of ptr forum and ignoring brainless feedback says it all!
You are talking too much about spriest. Do you want to know why I am never invite a shadow priest in my party? Cause I’ve seen too many fails from them. Like 60% of them are underperforming like hell. The key level does not matter. I had in 21s priests that were under the tank at the end of the dungeon in terms of damage, and under me in terms of healing. And those people had 2850-2900 score, and it seems that only because they were considered meta they got there.
As I said, same player, same dungeons, I achieved 30 to 40% increased damage in multiple cases (VP, HoI, FH). Which is way too much for a mid season change (also same gear as one week earlier, as I only changed gloves from 441 to 447, so around 0.3% upgrade).
I have friends who are bad players, and even they managed to finish dungeons with around 40k more dps now, just because the orb stuff on mage.
Fire had a lot of patches when it shines. So it’s the case it shouldn’t be the best spec of mage.
You said 600 for encha, I said 800 for frost mage. It’s 25% more damage for frost.
Also the fact that you include the havoc buff and the paladin, shows that you are not objective, as those apply to literally every caster. Same applies to BL which for all 3 specs of mage works exactly the same, also for warlock and for balance.