Upgrading PVP gear with conquest

Wouldn’t it be decent if we could use conquest to upgrade the pvp gear? If you have the rating you can upgrade it as it is now, with honor, but if you cant push your rating you should still be able to progress your gear somehow, and doing that at the bigger cost of conquest points sounds reasonable.

5 Likes

Gear progression in pvp only makes boosters happy. There should be only 1 honor and 1 conquest gear without gear progression. Pvp should be about skill, not who has the best gear.

7 Likes

yes but what if you dont have the skill but invest all your time in pvp? you should still be ‘rewarded’ somehow. If you dont have the skill you should still get your a** kicked by a lower geared skilled player though

1 Like

There is elite sets and mount for rewards. Just increase rating requirement for those. Yes without skill you still get smacked by lower geared player. But now there is over 20ilvl difference in gear. That is just pure over gearing. That also shows how much there is players stuck in 1.4-1.6k rating when there is guys with much higher gear and boosters.

Reward in pvp is satisfaction of winning and playing well. Every expansion pvp rewards has only been for higher rated players.

Maybe not for the same amount that you can upgrade it for normally, but if you could pay a premium to upgrade a piece to the next upgrade level that would be reasonable.

yea thats the idea. If a piece requires say 200 honor (+ rating) to upgrade 1 rank, it could require 300 conquest for the same rank. Currently I haven’t used any of my conquest points the past 1.5 month because im stuck at 1.5k, and i just spend my honor to disenchant gear and get mats. Its quite silly, playing PVP for enchanting mats basically lol

Just 3 sets of gear (one that drops after BGs and Skirms from chests, honor one and conquest one) with no upgrades like WoD. PvP is not PvE. People don’t play PvP for gear progression but for rank progression and cosmetics. We don’t really need gear in PvP in fact. WoD system worked perfectly fine and now it would be even better because open world problem is solved with Warmode. The only people who would complain about it are these who won’t be able to use their PvE gear in PvP and boosters.

2 Likes

okay i dont disagree but i also haven’t played every expansion (skipped WoD and BFA) so im just finding a middle ground with the system we have currently. If i understand, with 3 sets like you describe, someone who is 2.4k might have exactly the same gear with someone who is 1.8k, as long as they farm the same amount of conquest? I guess that is the optimum system, although i still think gear progression is fun. I find that exciting, being able to get better gear the more i play gives me a purpose other than playing ladder.

And you’ll get plenty of that! While still gearing up. What they did in WoD was create an actual “finish line”, where you could say you’ve actually geared up regardless of your rating. Right now the only “finish line” in PvP is for 2.4k+, and it’s being abused heavily to profit off of boosts.

See your problem?

I like that there is a vendor now and a reason to play PvP gearing wise, but they need to remove the rating, being stuck at 200 ilvl and facing of against 215-220 players is jut horrible. they can keep the rating if they want so people can show of, but say you get 15 conq pr win under 1400 then 20 pr win after that and so on and so on, you would gain more conquest the higher rating you have, this way good players get it faster, but everyone can at least grind to the finish line, it is PvP afterall, and can not have same progression as static PvE content.

Also what is up with only 8 conquest pr win for a random bg that takes 20-30 min, sometimes i wish i was a fly in the Blizz meetingroom. makes absolutely no sence, specially now they have the rating system :S

Said it before and I’ll say it again, get rid of ratings for gear…it’s outdated and creates win trading.

Provide gear as it is now as a rank up system that gets progressively more expensive.

-Add marks for each bg back in to push for wins not afk botting, marks come from wins only and as a currency not an item.

Add gear scaling up to equivalent pve gear in INSTANCED pvp so pve doesn’t dominate it again.

Leave versatility as is.

No templates no power offsets just gear tuning based on ilvl.

Then reduce the gap to 8 to 10 ilvls tops

Problem solved.

1 Like

you mean remove it as a requirement for ilvl? then i agree. Because there is no way rating will be removed as a whole lol. Its a bit ridiculous, i went 1.4k, capped conquest bought and upgraded any piece i could up to 207, but unless i reach 1.6k im stuck and my conquest is basically unusable now

There is no middle ground necessary. The progression was that if you are higher CR your cap grows but not much. People who were top of the ladder had 2,5 CP cap instead of 1650 weekly and 1650 was a bit less than gloves for example. So they didn’t even double it. Top players were geared faster but after 2/3 of the season everyone had full gear and could compete.

You just spread the problem wider if you do that. For one, making higher rated cap faster and have an ilvl curve that keeps going up above conq gear, just causes the boosting to happen both early and mid seasons.
Secondly, it causes any late players who couldn’t or didn’t play for whatever reason, to be stuck in the same situation you are in now. For absolutely no reason.

It doesn’t solve anything. It just makes it easier for you.

Well, WoD had the problem with the trashran RNG weekly box throughout the entire expansion, but other than that it was absolutely the best concept for gearing. Just needed more stats variations on the gear.

Making versatility a PvP stat is complete nonsense. There are specs that prefer other stats but now everyone has to stack Versatility and these who did it naturally are even stronger

1 Like

Yes io mean for Ilvl. i want to grind the gear i want PvE palyers to have a hard time in a BG if they join with PvE gear, but you will need to have access to the same gear in a pvp enviroment, so when you grind this gear everyone will have the same ilvl on said gear.

you can keep rating in arena and give mounts and ranks as before, but as it is now, good players can thrash you even more than they would with equal gear, it is just a bad system and it does not motivate gearing your char as it feels hopeless and unachievable if you did not grind the first 4 weeks of the season

That’s in my opinion great change!
It would incentive you to get the rating first, but if you’d be stuck because of gear, you’d have a way, although longer- to work around it.

Love it 10/10.

Very creative.

1 Like

200ilvl honor gear
210 conquest gear
215 weapon if you have the rating for it

squish pve gear to lvls mentioned above and we are fine

Those ranks are just stupidly designed, we wanted a pvp vendor, not a pvp gear progression path

i love your enthusiasm. It came to me while i was at work and yea it immediately sounded like a fair deal

1 Like

The problem is that you have to include the time it takes. People returning mid-season like for example now would still have no way other than to get the rating for the gear upgrades, to upgrade their gear, which they can still not buy every piece for just by capping (we’re soon at that point, but not just yet).

So if you’d slap on a conq cost to upgrade the gear, then what about the people who starts late into the season, with this veeery slow & limited conq grind? What about the alts?

The root problem remains the same. Doesn’t really fix what needs fixing. WoD gear makes it possible to fix it, since then it won’t be limited by the reward scheme in PvE.

There’s another topic to discuss though, like how for example the current (albeit really bad) gear design has led to a huge increase in RBG participation, and an exponential increase in PvP boosts. So question is how to bring in other forms of motivation to still do RBGs when it isn’t an “easy way to get gear”, while also bring in the non-PvP players to want to give rated PvP a try.
The current iteration does these things in a bad way though. It needs to be done in a better way, without so many consequences.